
Build automated machines and weapons across the universe, beat massive bosses, experience cosmic events and explore unique landmarks in this quest driven automation crafting adventure game. Includes a manual scenario for crafting instead of machines for those not a fan of logic/automation!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Outerverse is a quest-driven, crafting automation adventure game. Build automated machines and weapons, travel across the universe, beat massive titans, explore unique landmarks and advance your technology while experiencing cosmic events. Includes a manual scenario for crafting instead of machines for those not a fan of logic/automation!

Defeat 6 massive Titans, each one unique and with a special mechanic to defeat. Shoot fireballs at the Tree Titan, launch rockets into the Rock Titan, build lasers to obliterate the Negative Titan, all that and more!

Automate unique machines and farms using logic, transportation, and spawning systems inspired by Redstone & Minecraft Automation. Design your own custom machines, or use pre-made schematics for simplicity! Alternatively, choose the manual crafting scenario for the same experience but with crafting instead of machines - without machines, farms, logic or wires.

Follow a questline that will fully guide your adventure. Progress to unlock better equipment and new space travel technology. From starting out and learning the basics, to defeating the most massive titans, to exploring the mysteries of space in unique locations, the questline will guide you through the whole way.

During the questline you will experience exciting cosmic events in unforgettable locations while you explore the universe made out of beautiful procedural space fields such as galaxy clusters, galaxies, neutron stars with accretion disks, gas planets, quasi stars, and more!

Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра норм но я не могу в ней разобраться из-за отсутствия русского языка. Буду ждать когда добавят.
i can't even make a new game
The gravity system in this game is really innovative: each celestial body is cubic in shape, and unless you turn gravity changes off, moving to a different side of the planet will change the gravity orientation. You'll really want to use that gravity button on Warpolynx planets, though, because the gravity orientation is different in each chamber! No rhyme or reason to it, which really adds to the challenge! At least you do get some sort of indicator of how close to the core you are... You're much less likely to run out of raw materials in this game, than you are to run out of intermediate products, depending on how willing you are to wait for all the products to finish processing. Raw resources are heavily abundant; expect to run into ore veins that will give you several full stacks of ore in a single vein! Even if you fail to bring enough pickaxes with you, pretty much every solid resource that can be collected with a pickaxe, can also be collected by hand, just slower, unlike another voxel-based sandbox game that rhymes with Lineshaft. Just mind your hunger, because you can't eat carrots raw, and the wood you need to craft Carrot Meals isn't [i]easily[/i] renewable (trees cannot be regrown, and although there are monsters that drop wood, they spawn rarely). The automation system is nice, but quite complex, and as such, rather confusing. Thankfully, in most cases, the game provides you with schematics to create what you need to, often both to do it manually, and to automate it. Sadly, sometimes they don't work exactly as intended (resources won't be distributed perfectly evenly, even when it looks like they should; the automated Melon schematic often breaks ungrown Melons because it harvests all 5 slots when just the last one is fully grown; the provided schematic for converting ice to Hardened Lava will, much more often than not, break the Ice before it converts; etc.). It could definitely use some simpler machines like splitters (so you don't have to resort to confusing clusters of Tublocks to try to evenly split resources) and an easy way to move items upward. And if you don't feel like messing with automation, when you start a new save, you can instead choose a mode where you do everything manually! When you get to the point where you can build a spaceship, you get to build it block by block, put [i]pretty much[/i] anything you want on it, within reason. I love this! I have a Waypoint (so I don't lose my ship, and if I die, I'll respawn on it if there are no closer Waypoints) on my ship, as well as some Containers for storage, and workbenches so I don't have to build and place one on each planet I visit! Be careful when approaching a planet, though, as you may accidentally end up with your ship underwater, and the ship can't move through water. Despite its several flaws and bugs, I still find myself playing for hours at a time, exploring planets, mining and processing stacks upon stacks of ores, and searching for ways to [i]fully[/i] automate processes (the given "fully automatic" schematics show you where specific items need to be loaded, but in some cases, it's hard to figure out [i]how[/i] to load them automatically). This game is addictive.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain
| $19.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Minecraft dünyası gibi kübik bir dünya içinde otomasyon ile silahlar üretip dev yaratıklara meydan okuyoruz. Amaçsız, anlamsız ve gereksiz bir oyun.
Un jeu qui est bien de loin mais loin d'être bien... Il a voulu faire un remix de Mincraft et au final c'est loupé car il est plutôt nul de chez nul !!! Il est tout plein de bug de partout, même avec des "tuto" on n'y comprend pas grand choses, c'est répétitif, il n'y a pas vraiment d'explication CLAIR sur comme utiliser tel ou tel blocs... Et le clou du spectacle c'est qu'il n'y a qu'une seul sauvegarde! Du coup si il y a un bug ou un soucis ou plutôt lorsque il y a un bug ou un soucis car il y en a très souvent et bien vous l'avez dans le baba ... Je le déconseille fortement !!!!! P.S la traduction FR est incomplète... NUL NUL NNUUUULLLLL!!!!!!!
Barely a game
Ну такое ±
no multiplayer like a lot of games nowadays which is a trend that needs to end especially in games that would be great played as a team like this one.
not good
MINCFAFT FAKE AND POPO GAME
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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