
Named Game of the Year 2019 by Giant Bomb, Polygon, Eurogamer, and The Guardian, Outer Wilds is a critically-acclaimed and award-winning open world mystery about a solar system trapped in an endless time loop.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 899 reviews with recorded playtime.
Reviews
Themes across 899 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Excelente jogo, demora pra clicar mas é incrível.
So, I start the game, do the tutorial, read the dialogues, try to learn the non-newtonian flight model, get the codes, leave the planet, go to the moon, discover a few new clues, go to another planet and after 2,8hrs of playime, I log off peacefully for the night. Next day, all my progression is gone, the game did not save anything. When I asked online what just happened, I was told that until I die for the first time, the game does not save. And I was told it was MY fault because I lost too much time instead of just rushing and dieing. Again: I was told it was MY fault for not rushing ahead! 2,8hrs wasted for no good reason, without any warning, nor any explanation. How was I supposed to know this? Who in his right mind would design an Ironman tutorial without telling the player that he's is playing Ironman? If the Developer doesn't care about the game nor the player's time and effort, why should the player care? No matter how good the story might be, deliberatly wasting the player's time is a very douchey move.
En ince detayına kadar düşünülmüş, enfes bir oyun. Kesinlikle oynayın.
10/10 melhor jogo ja criado
Честно, с игрой пока знаком крайне мало, но уже хочу её рекомендовать. Лично для меня близкая по духу игра (имхо) оказалась Yume Nikki, так как игру я больше воспринимаю как супер интересный и интерактивный симулятор ходьбы, где на фоне развивается множество локальных историй... да и всё... играйте сами короче!
Personally, I wouldn't count some moment as cozy. Some puzzles / exploration must race against time and that's a little stressful. There should be a horror / cosmic horror tag on this there're so many moment that got so scary. But then, when I reached the end... It all worth the fear and I can kind of get over it by pushing myself. This taught me something I can't quite explain so yeah, it's a must try!
A truly unique experience that has a creative and fascinating gameplay loop. Definitely give it a try and if that 'this game may not be for me' moment hits you - take a second and come back to it later.
Truth is this game is overrated, has way too much just walking and wandering around and too few real puzzles. It's not bad but just ok.
One of the greatest gaming and story experinces ive ever had. Go in with no spoilers since all the fun is in the discovery's you make!
Space Cool, Space Scary, Space interesting
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Spanish - Spain +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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