
Outcast 1.1 is an enhanced version of the critically acclaimed action-adventure game developed in 1999 by Appeal for the PC.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 8 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 613reviews | 89% | — | $87.2K |
| $5.99 | 2.8Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Outcast 1.1 is a genuinely remarkable piece of gaming history — the open world of Adelpha feels alive in a way that still holds up, with NPCs running their own daily routines, a rich orchestral soundtrack recorded by the Moscow Symphony Orchestra, and a story full of charm and unexpected depth. The voxel engine gives the environments an organic, almost painterly quality that no polygon game of the era could match. That said, go in with realistic expectations: the controls are clunky by modern standards, there's no quest marker or map to speak of, and I did encounter a handful of graphical glitches and save-related bugs that required me to be diligent about saving often. If you can make peace with its age and quirks, what you get in return is one of the most immersive and atmospheric worlds ever built in a video game. For the price, it's an easy recommendation — just know you're signing up for a classic, not a polished remaster.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Dutch, Portuguese - Portugal*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I admit, I've never beaten this game as a kid. But as an adult, it feels like a treat to come back to it. It's rough and outdated, but it still plays well. It's slow pace compared to stuff nowadays, but that's sorta part of the charm of older games. In an age where a lot of modern games will hold you hand, this is nice to come back to that'll have you actually read and keep in mind of stuff to come back to.
Ce jeu est ma Madeleine de Proust. Je recommande pour toute les aventures.
It's hard to give a fair review of this title. This game had been a favorite of mine as a kid. I'll do my best to assess it without bias and fanboying too hard. I'll start with the bad: It's dated, undoubtedly. Looks old (It used to look great for it's time, and this is probably the nostalgia speaking but I think it still looks great), The voice acting is old(there are only a few actors for way too many characters, the recording quality isn't the best, but the acting isn't that bad), The animations are old. The combat is a bit horrible in the beginning. Enemies are massive bullet sponges. you'd think 500 rounds is a lot, until you encounter your first pack of dogs and used up 200 on 5 enemies. This gets better once you upgaded your weaponsand progressed some quests. I suggest not engaging when you don't have to early on. But is it worth a play? Absolutely. This is an advnture rpg at it's core, and it's main two focus are the exploration and the dialogue. It's is a cartoonish simple story, but a well written one. It is two-fold: You are a soldier, who's sent to another world to get a mcguffin to save Earth. And in Adelpha you are the chosen one, that has to recover 5 mcguffins, overthrow an evil ruler and free it's people. And this may sound bland but it's anything but. Getting the 5 quest items is the goal in each zone, and they are all pretty well done. And the twist about the evil ruler is quite cool as well. It's relatively short you can finish it in a single afternoon if you skipped all dialogue, but that is one half of the game. the characters are charming. There's some cheesy funny humor. and the world building is excellent. Exploration is the other heart of the game, you are on an alien planet, so you need to learn everything. And instead of someone exposition dumping on you, it's organic. You talk with someone, they say a word you don't understand, then you can ask about that foreign word, they explain, you get a Lexicon entry, and gain knowledge about the world's culture, history, flora and fauna, and locale as a player. One of the best world building systems a game can have. The world of Adelpha is a place I always found wonderous. I loved to explore the zones, they are all unique. You start in a snowy mountain, then Rice field, A central city in a desert, A forest/jungle, an island in the middle of a vast ocean. All connected via portals. It really feels like you are exploring an entire world. All of them have their own sub-plots and it's tied to getting your quest item of the zone, and it's always an adventure to do them. The soundtrack is so great, I remember it clearly after 27 years and it is brilliant. It's hauntingly beautiful, it's majestic, and gives a sense of mystery. Hearing it, I am immediately being pulled back into a nostalgic state of awe and wonder. Not many modern games excite me as much as revisiting this cherised old title. Gameplay is a bit dated as of today's standards, but not bad in the slightest. And I find even the jank to be endearing. You have all sorts of useful gadgets to help you get around, or gain an edge over the enemies. There are explosives that can be used in combat as well as to open up new paths, or open loot containers. It's a bit slower paced, but that's why you have to be a bit strategic about engaging enemies. It has an unconventional way of saving progress via an in game item, and it takes a little time to save, so you can't just save-scum in the middle of combat. The early combat might be bad but you get some cool weapons and once you've upgraded them and have plenty of ammo you are a real force to be reconed with. So the feeling of progression is really there. I think this game wold really benefit from a remake. Second contact is a step to the right direction (and sometimes a step backwards) But a proper remake could give this title the attention it deserves. Because it's core is already a masterpiece. P.S.: what's with the 172 achievements? There are so many they added a reduction of achi tracking in the options lol lol X'D And some of them you can't even get in the current version and some of them require a custom executable. "Should I play 1.1 or the Second contact?" Yes. No, really it's up to you. If you played it way back then, I'd recommend 1.1 If you are not old enough to drink, and you think it looks way too old, then play Second contact. Or even both back to back like I did If you are a massive fan.
best music in gaming history
Es un clásico, con una música inolvidable, unos gráficos revolucionarios para su época que siguen teniendo mucho encanto y un mundo gigantesco que explorar. Hay que jugarlo.
Well, if you are in for old games, where some quests don't make sense and you have no quest markers or any help - then this is fine. Otherwise I think it aged pretty bad.
Nostálgico e profundo!
Outcast 1.1 is a rare example of how a thoughtful remaster can breathe new life into a forgotten classic without compromising what made the original special. Developed by Fresh3D and published by THQ Nordic, this updated version of the 1999 cult favorite doesn’t try to reinvent the wheel. Instead, it enhances the original’s unique foundation with technical improvements, quality-of-life fixes, and modern system compatibility, all while preserving its singular tone and world design. From the moment the opening cinematic unfolds, depicting a scientific accident that threatens Earth via an unstable probe on a parallel alien world, it becomes clear that Outcast is operating on a level of ambition that was ahead of its time—and now feels perfectly suited for rediscovery. You play as Cutter Slade, a former Navy SEAL with a sharp tongue and a reluctant-hero attitude. After being roped into a rescue mission to Adelpha, a mysterious alien world linked to Earth through experimental quantum tech, Cutter quickly becomes entangled in a conflict between the native Talan people and their tyrannical overlords. The twist? The Talans believe Cutter is the Ulukai, a messianic figure prophesied to save their world. This sets up a narrative that leans heavily into themes of destiny, cultural misunderstanding, and resistance, all while keeping things grounded through Cutter’s wry commentary and the player’s hands-on role in shaping Adelpha’s fate. Visually, Outcast 1.1 doesn’t aim for photorealism but instead refreshes its unique voxel-based engine with clever modern updates. The environments feel lush and hand-crafted, with rolling landscapes, strange alien cities, and ancient ruins rendered in a painterly style that gives the game an identity that stands apart even among more recent open-world titles. Thanks to improved resolution support, refined texture filtering, widescreen HUD adjustments, and multithreaded rendering for modern CPUs, the game now runs smoothly and looks crisper than ever without losing its retro-futuristic charm. It's not a visual overhaul in the way that a full remake might attempt, but it honors the original aesthetic while removing the barriers that previously made it difficult to play on modern systems. Exploration is at the heart of the experience. Rather than guiding players through a rigid sequence of quests or tightly scripted events, the game drops you into a world that is deeply interconnected and surprisingly reactive. The various regions of Adelpha can be tackled in any order, and interactions with the Talans—be it assisting their communities, sabotaging enemy patrols, or seeking out ancient artifacts—have a genuine impact on how the world responds to you. The AI behavior remains notably advanced for its era, with enemies reacting intelligently to your actions, and NPCs remembering your choices. Even today, this system fosters immersion in a way that many newer games fail to replicate. Combat is methodical, leaning more toward tactical decision-making than fast-paced gunplay. Cutter’s arsenal includes a range of customizable sci-fi weapons, but success often depends on preparation, movement, and terrain awareness rather than pure reflexes. The controls are responsive across both keyboard/mouse and gamepad setups, although a bit of stiffness can occasionally show through, particularly when navigating tight spaces. Still, these issues are minor, and the addition of full Steam controller support and a cleaned-up UI make a significant difference compared to the original release. The sound design remains one of the game's strongest elements. The orchestral score, performed by the Moscow Symphony Orchestra, adds grandeur and emotional weight to key moments, while the ambient sounds of Adelpha bring its alien ecosystems to life. Voice acting, especially for Cutter, is charismatic and memorable. His lines often walk the line between sarcasm and sincerity, giving him just enough depth to make him more than the typical ‘90s action hero archetype. Supporting characters range from solemn priests to wisecracking traders, each voiced with enough personality to contribute to the rich world-building. Outcast 1.1 also benefits from being one of the most stable and accessible versions of the game ever released. Where the original was plagued by compatibility issues, crashes, and awkward controls, this version plays effortlessly on modern systems. Load times are minimal, resolutions scale correctly, and the game no longer suffers from the visual glitches that once marred the experience. For returning fans, this is the definitive way to revisit Adelpha. For newcomers, it’s the easiest and most polished entry point into a world that still feels fresh and imaginative over two decades later. What truly sets Outcast 1.1 apart, even now, is its willingness to trust the player. It doesn’t hold your hand or spoon-feed the story. Instead, it presents a living world with its own cultures, languages, and internal logic—and then asks you to engage with it on its terms. It’s a design philosophy that favors curiosity over instant gratification, and those willing to invest the time will find a deeply rewarding, surprisingly emotional journey. Though it doesn’t carry the production scale of modern AAA titles, it compensates with creativity, heart, and a sense of place that few games manage to achieve. Outcast 1.1 isn’t just a nostalgic re-release—it’s a testament to the power of original vision and the lasting appeal of thoughtful game design. Whether you're returning to Adelpha after years away or stepping into its alien landscapes for the first time, this version offers a comprehensive, accessible, and ultimately unforgettable adventure that deserves its place among the greats of PC gaming history. Rating: 9/10
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Players by region
Where this game's players are, estimated from review languages.
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