
Outcast 1.1 is an enhanced version of the critically acclaimed action-adventure game developed in 1999 by Appeal for the PC.
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Languages: English*, French*, Italian, German*, Spanish - Spain, Dutch, Portuguese - Portugal*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ce jeu est ma Madeleine de Proust. Je recommande pour toute les aventures.
I admit, I've never beaten this game as a kid. But as an adult, it feels like a treat to come back to it. It's rough and outdated, but it still plays well. It's slow pace compared to stuff nowadays, but that's sorta part of the charm of older games. In an age where a lot of modern games will hold you hand, this is nice to come back to that'll have you actually read and keep in mind of stuff to come back to.
A real hidden gem.
It's hard to give a fair review of this title. This game had been a favorite of mine as a kid. I'll do my best to assess it without bias and fanboying too hard. I'll start with the bad: It's dated, undoubtedly. Looks old (It used to look great for it's time, and this is probably the nostalgia speaking but I think it still looks great), The voice acting is old(there are only a few actors for way too many characters, the recording quality isn't the best, but the acting isn't that bad), The animations are old. The combat is a bit horrible in the beginning. Enemies are massive bullet sponges. you'd think 500 rounds is a lot, until you encounter your first pack of dogs and used up 200 on 5 enemies. This gets better once you upgaded your weaponsand progressed some quests. I suggest not engaging when you don't have to early on. But is it worth a play? Absolutely. This is an advnture rpg at it's core, and it's main two focus are the exploration and the dialogue. It's is a cartoonish simple story, but a well written one. It is two-fold: You are a soldier, who's sent to another world to get a mcguffin to save Earth. And in Adelpha you are the chosen one, that has to recover 5 mcguffins, overthrow an evil ruler and free it's people. And this may sound bland but it's anything but. Getting the 5 quest items is the goal in each zone, and they are all pretty well done. And the twist about the evil ruler is quite cool as well. It's relatively short you can finish it in a single afternoon if you skipped all dialogue, but that is one half of the game. the characters are charming. There's some cheesy funny humor. and the world building is excellent. Exploration is the other heart of the game, you are on an alien planet, so you need to learn everything. And instead of someone exposition dumping on you, it's organic. You talk with someone, they say a word you don't understand, then you can ask about that foreign word, they explain, you get a Lexicon entry, and gain knowledge about the world's culture, history, flora and fauna, and locale as a player. One of the best world building systems a game can have. The world of Adelpha is a place I always found wonderous. I loved to explore the zones, they are all unique. You start in a snowy mountain, then Rice field, A central city in a desert, A forest/jungle, an island in the middle of a vast ocean. All connected via portals. It really feels like you are exploring an entire world. All of them have their own sub-plots and it's tied to getting your quest item of the zone, and it's always an adventure to do them. The soundtrack is so great, I remember it clearly after 27 years and it is brilliant. It's hauntingly beautiful, it's majestic, and gives a sense of mystery. Hearing it, I am immediately being pulled back into a nostalgic state of awe and wonder. Not many modern games excite me as much as revisiting this cherised old title. Gameplay is a bit dated as of today's standards, but not bad in the slightest. And I find even the jank to be endearing. You have all sorts of useful gadgets to help you get around, or gain an edge over the enemies. There are explosives that can be used in combat as well as to open up new paths, or open loot containers. It's a bit slower paced, but that's why you have to be a bit strategic about engaging enemies. It has an unconventional way of saving progress via an in game item, and it takes a little time to save, so you can't just save-scum in the middle of combat. The early combat might be bad but you get some cool weapons and once you've upgraded them and have plenty of ammo you are a real force to be reconed with. So the feeling of progression is really there. I think this game wold really benefit from a remake. Second contact is a step to the right direction (and sometimes a step backwards) But a proper remake could give this title the attention it deserves. Because it's core is already a masterpiece. P.S.: what's with the 172 achievements? There are so many they added a reduction of achi tracking in the options lol lol X'D And some of them you can't even get in the current version and some of them require a custom executable. "Should I play 1.1 or the Second contact?" Yes. No, really it's up to you. If you played it way back then, I'd recommend 1.1 If you are not old enough to drink, and you think it looks way too old, then play Second contact. Or even both back to back like I did If you are a massive fan.
Great game from 1999. Even today it holds up. Recommend.
Ремейк культовой RPG с обновлённой графикой и механиками. Плюсы: Знакомый сюжет — для поклонников оригинальной игры; Обновлённая графика — современный визуальный стиль; Динамичный геймплей — увлекательные сражения и квесты. Минусы: Баги и недочёты — возможны технические проблемы; Однопользовательский режим — нет многопользовательских функций; Некоторые квесты — могут показаться однообразными. Итог: понравится фанатам классических RPG и любителям ремейков. Обновлённая графика и знакомый сюжет делают игру интересной для поклонников оригинала, несмотря на возможные технические недочёты и однотипные задания.
Outcast 1.1 is a genuinely remarkable piece of gaming history — the open world of Adelpha feels alive in a way that still holds up, with NPCs running their own daily routines, a rich orchestral soundtrack recorded by the Moscow Symphony Orchestra, and a story full of charm and unexpected depth. The voxel engine gives the environments an organic, almost painterly quality that no polygon game of the era could match. That said, go in with realistic expectations: the controls are clunky by modern standards, there's no quest marker or map to speak of, and I did encounter a handful of graphical glitches and save-related bugs that required me to be diligent about saving often. If you can make peace with its age and quirks, what you get in return is one of the most immersive and atmospheric worlds ever built in a video game. For the price, it's an easy recommendation — just know you're signing up for a classic, not a polished remaster.
best music in gaming history
It’s not perfect by today’s standards — some controls feel dated and the pacing can be slow — but back then, it was groundbreaking. If you appreciate classic games that pushed the boundaries, Outcast is definitely worth checking out. Final score: 8/10 A true classic that still impresses considering when it was made.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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