
A psychological thriller where you assemble fragmented memories and hidden clues to uncover the truth behind a disturbing incident.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A tragic family incident that unfolded in an apartment with windows covered in black plastic. You must rearrange the scattered fragments of truth to confront the madness that consumed an ordinary household.
A psychological horror thriller based on a true story.
Are the sentences you piece together salvation, or purification?
Why did a seemingly normal family lock themselves in darkness?
A psychological horror text adventure that traces how the safest place—'home'—turned into 'hell.'
2026, the year their son is released from prison.
Can he return to his 'ordinary home'?
This game is a work of fiction reconstructed from real events.
Travel back in time. As you piece together the scattered fragments of memory, you will face a truth you don't want to believe.
Drag and arrange sentences in the correct order.
But to proceed to the next chapter, you must answer questions. The answers are hidden somewhere in the story. If you haven't read carefully, you'll need to go back and check.
Every piece you fit together reveals the outline of truth.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Spanish - Spain, Simplified Chinese, Traditional Chinese, Portuguese - Brazil
Engagement
Reviews
몰입하면서 한번에 했습니다.... 소름 돋고 안타까운 이야기네요.. . . . . . . . . . . . . . . . 그런데 게임 시작부분 119 신고접수 대원은 화장실 부분을 어떻게 안거죠?
实际不怎么推荐,但是它又没什么明显缺点。 解谜的部分聊胜于无,主要是看故事。问题是到中途故事全貌已经很明显了,但是后面还有好大一段,不玩有点可惜,玩了又有点难受,属实鸡肋……
현실의 기괴함을 비극으로 바꿨다
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 34 reviews with recorded playtime.
未解決事件は終わらせないといけない風の、順番がバラバラな一人称の言葉を並べ替える要素と、goldenidol風の単語を当てはめる要素が混在するADVです。韓国の文化をベースに、韓国で実際に起きた事件をもとにした物語が展開されます。 未翻訳と思われる単語が(おそらくハングルをカタカナに置き換えたもの)一単語存在したり、違う言葉を同じ言葉として当てはめていたり、日本語としてはつながりの薄い言葉を選択する必要があったり、比喩に違和感があったりと、翻訳ゆえの不都合は存在しますが、おおむね内容理解には問題がないレベルだと感じました。 ジャンル的にはミステリーというよりサスペンスです。謎解きや推理要素は期待されないほうがよいと思います。 事件の概要は興味深いもので、最後まで一気に進めさせる力があったと思います。クオリティが名作に並ぶほど高いかといわれると困りますが、お値段もお安いですし、ジャンル的にお嫌いでなければ購入してもよいかなと。 個人的には途中で演出として行われていた事実整理のターンが、なんの前触れもなく一人称の独白演出に乗っ取られたのが気になりました。ああいうのは一貫し、それぞれ別物として整理されると、より演出として活きる気がします。 以下ネタバレに対する感想です。真相に触れますので、最後まで遊んでからご確認ください。 ある程度楽しみ、感情移入もしたからこその感想なんですが、[spoiler] 父親も当然裁かれるんだろうなわくわくって思ってたら、無罪放免どころかそもそも被疑者扱いすらされてないのが最高に納得いきませんでした。 裁判やり直せの気持ち。[/spoiler]
面白かった。 操作に関して、ホイールが拡大縮小で、画面を動かすのは左クリックということにすぐに気付けず不便に感じた。 しかし、やっていくうちに慣れ、ゲームの内容も期待通りだったため、十分楽しめた。
A real gut punch game! The art direction is great. The gameplay is in the vein of No Case Shall Remain Unsolved (which is definitely a positive for me), and while the story doesn't entirely land everything it attempts,* it has enough going on to be well worth playing. It's nearly unspeakably grim, of course. The sociohistorical grounding adds some good depth, and I'm so fascinated by the way games like this make use of several unreliable narrators who are all very convinced of their own worldviews. Very fun! The one big caveat I have is that, while the translation is mostly okay, there are a number of awkward phrases and weird word usage situations. This is especially awkward when parts of the game require doing mad libs-style puzzles to proceed. Sometimes the meaning of the word you are meant to pick is off. The categories your word list is divided into don't [i]quite[/i] feel like they make sense in English, to the point where it felt so random I sometimes thought it would have been better to not have them at all. Sometimes it feels weird and clunky because the words don't conjugate when you place them, so you get sentences like "[spoiler]I purification her.[/spoiler]" (not an actual sentence from the game), which makes the puzzles worse. I assume this is because the original language conjugates differently, so you don't necessarily need the word form to change when placing it. Either way, this game would be even better if there was a proof reader or translator on board. Still! Worth checking out if you like games in this vein! *[spoiler] look, I can't speak for the depiction of shamanism outside of the religious psychosis, so I won't. The mental health stuff feels believable to a point, but there were definitely some eyeroll-worthy moments around the end that felt pretty tacked on for the "oooo but who's REALLY unreliable" vibe without QUITE having enough follow-through.[/spoiler]
The dev got lazy and either didn't playtest or said "screw it" and released a game whose UI is egregious to deal with. Even I, with very little programming experience could probably fix the issue. A mechanic in this game is compiling the story, wherein you move blocks containing parts of the game's story. That's fine. However, when you're compiling the story, you can accidentally move a portion of the story to the wrong spot and the game softlocks. Additionally, you have to use your mouse wheel to navigate those parts of the game. I should be able to grab and drag the background. I should also be able to grab and drag the portions of the story instead of using buttons that appear beside the portions. TL;DR - VERY small, but significant changes could be made to the UI that currently is very annoying to use.
楽しい気分にはなれないですが、とても楽しめるゲームでした。 90年代のことは覚えていますが、韓国のことはあまり詳しくないので、 地名とか経済危機とか、色々と調べながらプレイしましたが、それもなかなか楽しかったです。 他の方がレビューであげてるゲームはまだやったことがないのですが、 それでも文章を並び替える&穴埋めするシステムはわかりやすく、十分楽しむことができました。 あまり難しくしていないのがかえって良かったように思います。 バグも遭遇しなかったと思います ビジュアルも音楽もシナリオと抜群に合っていて、良かったです。 表記ゆれはまだけっこうあったので、統一してほしいなと思います。頑張って! 個人的にお母さんだけフルネームなのがとても違和感ありました。 ここ最近やった中で一番胸糞が悪く、人間が怖いゲームでした。 そういうゲームがやりたい!って時には最高だと思います。 私は暫く遠慮しますが・・・。 [spoiler] 人間関係の不安、社会不安、経済不安、子供の発達の不安、 狭い家の中で様々な不安に追い詰められて人間が壊れていく様は私にも覚えがあり、 それだけにあまりにも残念な結末でした。 せめて彼女だけは逃げてのびのびと生きてほしかったな。 [/spoiler]
실제 사건을 모티브로 해서 만든게임이라해서 굉장히 궁금했는데 재밌게 플레이했습니다 추리게임보다는 사건을 나열하는 느낌의 게임이었습니다
The story is so, so good. I got completely caught up in the mystery and all the twists and turns. This is a story that is going to stick with me for a long time. The gameplay was really fun. The only issue is the occasional mistranslation or incorrect grammar, but if you can overlook that it's such a great game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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