
Become the new Guild Master of the Adventurer Guild and lead your adventurers in explorations and turnbased tactical battles. Will the Guild thrive under your leadership? Or will it finally disband under it?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 14 → 2.83/day in the week after.
About
Your friend, the former Guild Master of the declining Adventurer Guild, has died and named you his successor. Will you lead the Guild to fame and glory? Or will it finally disband under your leadership?
Our Adventurer Guild is a game about managing an Adventurer Guild. Accept quests to raise the reputation of your Guild. Lead your adventurers in quests to explore and battle foes in turnbased tactical combat. Keep an eye on the mood and relationships of your adventurers. Raise and grow them and watch as they make a name for themselves.
Become the Guild Master of the Adventurer Guild
Manage your Guild and your adventurers. Do not let the Guild fall to ruin and lead your adventurers to a better future.
Turnbased tactical battles
Fight in deadly gridbased tactical battles against dozens of different enemies with their own unique skills. Take advantage of the Bravery System to push your adventurers to their limit. Will they overcome the odds and turn the tide of battle or will they break under the pressure?
Memorable Characters
Your adventurers have their own traits and characteristics. Watch them grow and develop relationships with each other. Will they stay the way they are or will the life of an adventurer mark them?
Build your Adventurer
Train your adventurers to become legends. Choose from a variety of different classes each with their own skill trees to explore. Customize their appearances and create a party to your liking.
Crafting
Use the materials your adventurers find on their quests and craft them items that will help them on their next adventure.
Meet the Cast
Meet several Characters who will help you on your path to restore the Adventurer Guild. Each one with their own personal stories and personalities.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 3.6Kreviews | 95% | — | $1.3M |
| $14.99 | 131ratings | 91% | — | not modelled | |
Engagement
Reviews
Themes across 280 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
除了画面有点简陋外,全是优点,巨多的内容,非常上头停不下来。记得招人要看成长率。
sovl
Our adventurer's guild is a special gem of a game. I happened to chance upon this game while looking at July's humble bundle and just being curious decided to see what it was all about in the demo that the game offers and it really feels like it gave you a good look at what it was all about. The initial hour or 2 started off a little slow but lo and behold I was sucked into it and before I knew it boom just 100% the base game. If I were to provide a quick description for why the game felt so amazing, Its a game that really feels it had a vision and every design choice felt that it followed through to that vision creating an amazing experience. Gameplay So the gameplay is the heart and soul of the game and while it does have some rough patches, it can be a addicting experience. Its a tactical role playing game similar to final fantasy tactics or XCOM with so many nuances that can be involved with crafting your party and also alot of different ways to how you'd like to tackle the game. Do you like to min max? Well in this game, leveling up will reward each character stats based on the growth % of the stat. These are influenced by the characters talent, their class and what traits they have. Now class you can change whenever as long as you meet the base state requirements of the class, but traits can be both innate, obtained from special events from quests and some can be trained. So technically if you want to craft the perfect character you can it would just require alot of research and work to hunt everything all down. Its also really interesting because even when your character meets the exp requirements, you don't actually have to level them up right away you can do it after you feel you have the traits you want and the exp does carry over. So for example you could legit have a character go from lvl 1 to 25 (end game level) all at once if you have enough exp banked up. Is this necessary? Most definitely not on normal but you can really feel payoff with how strong a character can get even if you do only part of it. The other way of tackling this game is to not worry too much about min-maxing and rather crafting unique characters based on the adventure. So what I mean by this is to just let your units collect whatever traits they collect along the way. This was fun for me as it really helped personalize each of my units and it exemplified the adventure they went on. For example, one of my units helped take care of a puppy which became a loyal doggy companion, took on a elder frost giant looking to die in combat, was a arena champion, first diciple of a martial arts master, a arm wrestling champion and a bunch of other things which all gave him a trait. Not every trait was useful, but it crafted a character that was likely very unique to just me. As for the difficulty of the game, I found that normal could still be quite challenging for most of the game. The threat of the enemy always felt present and it felt like I always had to make strategic choices. The one except was the end game although for me, I did super rig some of my characters by the end that most likely put me far above the power level of someone playing on normal but that might be a totally different story if someone didn't grind and super power some of their characters. Story So the premise of the game is that you are taking over as guild master for a late friends adventurers guild. While the story isn't anything too special in that it doesn't create grand narrative telling some transformative story as you might find from something like final fantasy 10 it does a wonderful job in making you feel like a guild master for a adventurers guild. While you are relatively unknown guild, you start off with jobs as simple as helping some parent's looking for their missing kid to protecting a village from bandits before slowly building up to larger and larger threats as your guild gets more and more famous. Even within these stories though, there are still some emotional moments that can tug at your heartstrings a little and the special unique characters the game offers you also have their own narrative where i found myself often rooting for the characters in question whenever a big moment would happen for them. The game also has plenty of moments that offer a good laugh with some endearing characters. I love the entire cast but I feel that one of my personal favorites is the merchant mec'can. He is a extremely fishy looking guy who wears a mask, completed covered and we don't even know if he's human or not. He is however a gremlin who's always messing around with both us the guild master and also everyone else around him always giving me a good chuckle whenever he shows up. The other great part of the story is not actually the story written by the developer but rather the story crafted by you. As mentioned in the gameplay section, if you aren't trying to min-max your character each character you have will be quite unique compared to someone elses and each one will have their own narrative and story behind how they became the character they are shaped by you. Music/Art The music for this game isn't anything super impressive but it gets the job done. Its never out of place and always fits the atmosphere well. The art is classic 2000s flash game style art. It honestly reminded me alot of adventure quest and while it might not appeal to everyone, it's unique and I certainly quite enjoyed it. Overall Its a fun game that I highly recommend. Its got a well crafted demo that gives you a perfect taste of what the game is about so give it a shot! That part is free at least.
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Every market we collect.
Reviews, worldwide (the counter carries no country): 4.11/day in the week to Aug 4 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Simplified Chinese
| $14.99 |
| 58ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 280 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩耶内容丰富、角色对话也有意思,9/10,就是画风有点像小黄油
This game is everything you could ask for in a game about running a guild of adventurers. Ask yourself "If I was making a game about running an adventurer guild, what features would I want?" All of those features are in this game. - Tactical Combat - Ability Trees, - Branching Class unlocks - Random high quality loot rewards - Upgradeable guild amenities - Blacksmith to build gear - Party system - Relationships between adventurers that effects combat - etc etc etc My ONLY complaint: The art style. It looks very generic. DO NOT LET THAT DISUADE YOU! It starts pretty easy, but once you go on 2-3 3-Star quests, you'll have a feel for this game. Buy it. It's worth your $$$
I'm enjoying the game, There are some typo mistakes in some dialogues, but aside from that, everything else is good. The story is great and the fact that there is an auto battle option is even better. Sometimes I get back from work and all I want to do is lay back, manage a couple of things and let the game take care of some battles. Already bought the DLC and I'm looking to keep supporting the developer in the future. Also, game works well on Steam Deck, Steam Machine, and Linux Bazzite.
I like this game and I think it likes me.
Incredible game, if you like things like xcom or Final Fantasy Tactics get this.
好玩。战旗游戏爱好者可以玩很久
8.5
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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