
Play the critically acclaimed masterpiece. Embark on a new journey in a vast, exotic world where you’ll encounter towering enemies and challenging puzzles on your quest to unravel Ori’s destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1608 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
haowan
Wszystko spoko, dopóki nie możesz iść dalej i szukając rozwiązania po godzinie poddajesz się i szukasz w Internecie. Okazuje się że to bug a save zrobiłeś już tak dawno że nie chce Ci się cofać i zaczynać od nowa. Ładna i zbugowana gra, nie polecam. Żałuję zakupu.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Hungarian, Japanese, Korean +9 more
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
流程设计依托, 地图引导烂完, 追逐战做得还不如上一代, 也就美术和音乐能看了.
Everything this game wants to be, it is, and at the highest possible quality. A total improvement on the already incredible first game. No notes.
Yes. Oh my gosh yes. This is what I wanted for the first one for the combat style. Absolutely didn't get teary eyed at the end. Absolutely a cute story. PLEASE MAKE A THIRD ALREADY
The art, music, exploration, and movement all come together, while the emotional story gives everything real weight. It’s the kind of game that looks gorgeous one moment and has you holding your heart the next.
good
风景很美
好玩爱玩,剧情很有意思,有一部分还挺感人的。难度也不高,提升与解谜会很有成就感
Great game!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $144.3M | 423.3K | 89% | $19.99 | |
| $29.3M | 71.6K | 95% | $19.99 | |
| $34.1K | 179 | 79% | $12.99 | |
| $441 | 7 | 86% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $62.9M | 425.1K | 96% | $9.99 | |
| $62.9M | 318.5K | 98% | $9.99 | |
| $63M | 221.6K | 96% | $19.99 | |
| $62.7M | 89.9K | 94% | $17.49 | |
| $63.3M | 133.3K | 85% | $29.99 | |
| $63.4M | 73.9K | 89% | $29.99 |