
Play the critically acclaimed masterpiece. Embark on a new journey in a vast, exotic world where you’ll encounter towering enemies and challenging puzzles on your quest to unravel Ori’s destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1608 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
Juego 10000/10. Gameplay, graficos, historia, etc
Ori and the Will of the Wisps draws you in with overall cuteness and colourful beauty of its completely hand drawn art style. But you will remember it for the very moving story, the genius tearsobbing soundtrack and one of the best examples of creative map/level designs. Also its the best gameplay animated platformer ever.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Hungarian, Japanese, Korean +9 more
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a very solid game and is fun to play if you are a fan of the metroidvania genre, however I cant help but think that its a bit of a downgrade (or maybe sidegrade I guess) when compared to the first game. I haven't seen this opinion expressed anywhere so I do think I'm in the minority, but I would have loved to see a more in-depth variant of the combat system from the first game, rather than the cookie-cutter sword-swinging standard that is present almost everywhere. A major criticism of the first game was the combat mechanics for some (they had flaws, however I found them serviceable) and a follow up games job in my opinion is to expand upon the first one, fixing flaws and adding more depth, however it feels like this game decided to abandon it's roots and settle for a much safer and standard option. And the option they did settle for isn't even the best that it could be anyway. The option to pick between different abilities in the middle of combat or at any given time just feels wrong, taking you out of the moment. The loadout size of 3 abilities you can have at any given time feels too small, especially considering they are used for both combat and utility abilities. In addition some abilities feel weaker compared to others, but maybe that's just me. Also this has been discussed plenty by the community, but I do think that I preferred an upgrade tree of the first game instead of the spirit shard system (basically charms from hollow knight), though both are kind of eh to begin with imo. All in all, great game. Stunning visuals and music, just a shame it decided to be more generic gameplay wise and stray further from the first game instead of embracing it's uniqueness.
ЛЕГЕНДАРНОЕ ПРОДОЛЖЕНИЕ И ЭСТЕТИЧЕСКОЕ ИЗВРАЩЕНИЕ (В НАИЛУЧШЕМ СМЫСЛЕ) 110/10 На этот раз мы восстанавливаем свет уже в чужом лесу и спасаем дочь Куро (вот эта совушка с обложки), той самой совы-злодейки из первой части. + графика: нельзя такое живым людям показывать, это слишком прекрасно, это должно быть в раю с гуриями... в сравнении с первой частью (почти полностью двухмерной) здесь всё сильно усложнили, здесь 3D мимикрирующее под рисованые анимации и фоны, свет стал настоящим трёхмерным, буквально слепящим в некоторых сценах, мир стал гораздо более живым, всё колышется и искрится (хотя и в первой части он был невероятным, куда уж красивее-то) + история: ни в чём не уступает первой части, гениальная в своей простоте и очень душевная +/- в игре усложнили систему боя, добавили сорта оружия, усложнили прокачку, добавили битвы с несколькими боссами... сами решайте, хорошо это или плохо +/- игра стала в чём-то проще (меньше вещей, которые могут убить с одного удара: лазеров и прочей дребедени), в чём-то сложнее (система боя, разнообразные враги, больше механик перемещения) +/- отменили систему со своими собственными точками респавна (как тебе самому надо было расставлять голубые огоньки в Ori and the Blind Forest), зато добавили частые автосохранения +/- для получения достижения на одну жизнь больше не нужно проходить всю игру вообще без смертей: достаточно всего лишь откатиться на резервную копию +/- в игре по прежнему есть сложные задания, которые заставят вас психовать +/- естественно игра хорошо управляется с геймпада Xbox (ну, а как ещё может быть с игрой от Xbox?) - минусов нет :)
너무 어려워요
一开始觉得挺一般的,哪哪都比不上空洞骑士,但实际上是因为奥日更偏平台跳跃而非战斗,而且能力解锁曲线比较平滑,游戏流程也不长,因此会感觉操作越来越丝滑越畅行无阻,boss战斗体验也不错,打完主线剧情后还有足够冲劲去解锁全收集 缺点是感觉地图未探索区域、无法通行区域和场景中可互动区域的显示不够清晰,经常跑到断头路,影响解密体验
Loved all of it. It's everything the first game was and more. Almost cried at some point. 10/10
好玩
好玩,不知不觉时间就过去了,非常沉浸了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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