
Play the critically acclaimed masterpiece. Embark on a new journey in a vast, exotic world where you’ll encounter towering enemies and challenging puzzles on your quest to unravel Ori’s destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1543 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Recommended. I dare to say that this one is better than Ori and the Blind forest. The visuals are amazing, music is on point, the mobility is improved and it feels very fluid. We even got boss fights in this one and an emotional story as well. Many quality improvements as well and a hub that feels like home. Great one to add to the collection
The devs of Ori know how to make sad yet heartwarming stories. This is a metroidvania I would recommend to non-metroidvania players and metroidvania lovers alike.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Hungarian, Japanese, Korean +9 more
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩了这么一会儿说一说初见看法: 画面顶级,动作顶级,主角可爱帅气很对我口味 当然难度也很高,怪物都挺厉害的 王牌空军雷霆大蚊子 抛物线战神雷霆臭屁虫 横冲直撞雷霆甲虫 跑酷元素很爽 前期奥日的技能和性能都没有解锁玩起来有些牢,很多地方都没法探索甚至都没有传送点(后面会解锁),那么大个地图要纯手跑,但是,一旦推进剧情解锁跟多招式比如冲刺,弹射之后,吼吼,跑酷的快感直线上升,那么大个地图随便穿梭了基本上 上手难度其实不高,玩个10分钟也就能熟悉,个别跑酷比较难但是多试几次就能过,前期战斗挑战,探索区域不用硬磕等后面解锁技能 现在属于是玩上头了,性能起来后探图的兴趣也大涨不知不觉就做了很多事了,一些隐藏的物品和钱都不难找,关键物品都会在地图上表明,还是很人性化的 小时候偶然间在电视上看到了奥日的游戏实况,当时一瞬间就被那场追逐战和精美的美术吸引了,趁着打折入手绝对不亏,为童年一瞬的兴奋买票了 总之如果你是平台跳跃横版战斗的爱好者,这款绝对爽,就算是手残也不会很影响游戏体验,无攻略也是能玩的很好的。
平庸地优秀或者说普通地好玩。 玩法上,偏向剧情体验和跑酷而弱boss战的类银游戏。但问题是,剧情普通,看到开头基本的设定和走向都可以差不多猜出来了。跑酷和操作的手感优秀丝滑,但跑酷很难强烈的记忆点,这是弱boss战玩法设定的必然代价。这两者导致的结果就是:游玩流程中是好玩的,但玩完之后印象与记忆并不强烈,并没有意犹未尽而细细回忆的冲动。 奥日的场景设计和音乐配合也值得一提。基本上类银游戏现在都在美术设计上花大功夫,奥日也是如此。场景精细,以森林为地图主题,加之荒漠、雪山、海洋补充。主菜单的音乐的确震撼,让我刚打开游戏时第一件事不是开始游戏而是想把音乐听完。但问题也随之而来。地图精美,但多数森林的地图之间并没有很大的特点。地图与地图之间的切换高级点叫无缝衔接,而低级点就是没有特点让人毫无察觉。音乐也是如此。不在看动画过场或是仔细听的情况下,我都不会注意到背景音乐的存在。如果问刚玩完游戏的我奥日的音乐有哪些,我估计只能想到主菜单那首音乐。 还有吐槽的点是:其中有几处的引导让人血压上升,不查攻略基本上初玩很难想到。
Друга частина дилогії про Орі зібрала в собі все найкраще з першої і примножила. Ліс врятовано, у лісового духа Орі є друзі (чи навіть сім'я), але стається лихо — і вони з совенятком опиняються в різних місцях небезпечного світу. https://steamcommunity.com/sharedfiles/filedetails/?id=3512360448 Так само, як і в першій частині, Орі буде поступово здобувати навички та ставати сильнішим, а ще дізнаватися про себе та світ. Локацій тепер значно більше і не всі вони доступні відразу — часто потрібно чогось навчитися або щось знайти, щоб мати змогу туди потрапити. А інколи і розгадати загадку (які часом були так неочевидно заховані, що це зводило з розуму...). І все ще гра дуже гарна, навіть гарніша за попередню. https://steamcommunity.com/sharedfiles/filedetails/?id=3550357575 Сюжет важко переповісти, щоб не заспойлерити, можна лиш сказати, що можливостей і цікавинок в другій частині значно більше, ніж в першій. Якби вийшла третя, я би залюбки в неї пограла. Гра, безсумнівно, зробить вам боляче, тож будьте до того готові. Але тут все ще дуже гарний музичний супровід й історія, це гра, в яку безперечно варто грати усім любителям жанру. Окремо тішить, що є українська локалізація, хай і неофіційна. Велика вдячність за працю. https://steamcommunity.com/sharedfiles/filedetails/?id=3568388420 ^•ﻌ•^ฅ
English Version (french below) : A very different game compared to the first one. It feels a lot less like a children tale and more like an adventure metroidvania game. It keeps and improves on the beatufiul art direction, effects and music, but it also completely revamped the combat system, now a lot more similar to Hollow Knight. It also added lots of different weapons and a new base to be expanded over the course of the game. The few bosses are also really really good and it also keeps some of the platforming and escape sections (which are still very cool). I will say, it is kind of short though, and it's kind of a shame. It has few bosses and I think that's the shame considering the quality they were able to give to each of them. Honestly, I don't have a lot more to add, it's satisfying to play, looks and sounds really nice, has a basic but nice story... Yeah, that's just a great game all around. Version Française : C'est très différent par rapport au premier jeu. Il ressemble beaucoup moins à un conte pour enfant et ressemble plus à un metroidvania d'aventure. Ils ont gardé et amélioré la DA, les effets et la musique qui avaient fait la renommée de la série, tout en changeant totalement le système de combat, qui est beaucoup plus similaire à Hollow Knight. Ils ont aussi ajouté plein d'armes et de capacités et une nouvelle base à améliorer pendant le jeu. Les quelques boss sont vraiment impressionnants et il y a toujours des sections de plateformes et de fuite (qui sont toujours très cool). Je dirais quand même que le jeu est un peu court, et c'est un peu dommage. Il y a peu de boss et vu la qualité qu'ils ont mis dans chacun d'entre eux, je n'aurais pas dit non à un peu plus. Sinon, je n'ai pas grand chose à ajouter, c'est cool à jouer, c'est beau, les musiques sont biens, l'histoire est simple mais bien... Super jeu de manière générale
美术真无敌了
画风无敌,难度适中,类恶魔城的体验,让人上头。一天就打通了。是和空洞骑士截然不同的体验。打的时候一定要带耳机,这游戏的精髓就是追逐战和音乐,简直洗涤心灵。
剧情太虐了,剧情看的太难受了,剧情你写给我写好了啊,写的简单点也行啊,我是来玩游戏的。很喜欢这种无比精致的2D小游戏,现在太多游戏都不如这种小游戏好玩,希望以后多出点这种。
促销买的,小时候天天能在电视上的游戏风云看到。也算圆了童年的一个梦吧。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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