
Play the critically acclaimed masterpiece. Embark on a new journey in a vast, exotic world where you’ll encounter towering enemies and challenging puzzles on your quest to unravel Ori’s destiny.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Hungarian, Japanese, Korean +9 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 640 reviews with recorded playtime.
Reviews
Themes across 639 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
促销买的,小时候天天能在电视上的游戏风云看到。也算圆了童年的一个梦吧。
这里面的怪怎么比空洞骑士还恶心
an absolute masterpeice that did everything just right from the level design, atmosphere, and a very good soundtrack that i can listen to all day, and the enemies are also fun with the combat being a huge step up from the previous game that allows for various fun combos from the player and honestly an awesome ending that concludes the story. a must play game that is worth every penny. but before playing this game i highly suggest playing the previous part, ori and the blind forest to better understand the story and some charecters, also by playing this game first you will spoil some things for yourself from the first part and after experiencing this parts combat you will be quite dissapointed from the first parts combat. definitley one of my favourite games and a very fun and memorable experience.
визуал, графа, саундтрек - все божественно, кайф игра
太好玩了,其实感觉和塞尔达差不多,节奏很好
垃圾游戏,手感差的一批,除了美术,剩下的什么都没有
[H2]色彩和光影搭配极佳[/H2] 富有美感的同时又有极高的可玩性,无愧第九艺术之名,就是长时间游玩对散光眼不太友好。 [H2]游戏难度较易[/H2] 即使一周目困难难度也能轻松通关。一般这种游戏困难难度下尖刺都是即死陷阱,但在这个游戏里碰到尖刺只做扣血惩罚,一条命可以碰3次尖刺,可以说对手残党非常友好了。 [H2]战斗设计中规中矩[/H2] boss战没有粪机制也没有别处心裁的地方,不过本作的追逐战设计是一大亮点,让我印象深刻。 [H2]地图设计合理[/H2] 地图引导是什么?不是在地形上涂黄色油漆就是引导了。奥日里的地图较为复杂,同时因为没去过的地方会在地图上是完全涂黑的,即使标注了主线任务目的地也只能知道大概方位,而不知道从哪里往那走。但我一次也没有迷过路,感觉冥冥之中就知道该往那里走。每次获得新的移动手段我就立刻心领神会:“哦,这块区域可以通过了”。 一个好的地图设计,它的指引是润物细无声的,不会刻意强调“我在引导你”,更不需要让玩家去查攻略。 [H2]全收集友好[/H2] 终于不用去第三方网站下载地图一个一个对照着找过去了,游戏里可以通过完成支线任务或者直接花高价购买地图来开放收集物位置,能力碎片里还有透视墙壁的技能,可以说是相当的轮椅了。 [H1]总结:高度迎合市场的作品,美术风格极具特色,游戏设计功底深厚且难度不高,只要不追求速通和无伤,任何人都可以获得愉快的游戏体验。[/H1]
One of the greatest games ever made. Graphics, story, music, gameplay, all top tier
游戏中钩抓的判定太猎奇了,美术方面不错
奥日非常有浮空感,跳跃的手感是轻飘飘的,给人一种小精灵在丛林间穿梭的感觉,和游戏内容很吻合。画风很不错,并且探索偏多,战斗也有但是难度较低,可能卡关的地方只有最后BOSS战。前期血量能量较低的时候可能会有点坐牢,但是稍微探探图,提高一下血量就可以爽玩了。剧情方面,说实话我并不是很喜欢这个结局,但是也能接受,算是一个小小的遗憾吧。 如果奥日1和2只想玩一个的话,个人还是更推荐奥日1终极版。2比1要简单许多,跑图体验感更好(可以在地图上任意位置传送到传送点),在剧情上很仓促、支线很多,舍弃了一些探索,增加了战斗,另外就是2将1的技能树拆成了护符槽。2也是优秀的游戏,但是不知道为什么,玩完之后如流水一般从大脑滑过,并没有留下深刻的记忆。而反观1则印象深刻。如果买不到终极版那还是推荐2,1的普通版没有传送且通关后锁存档,体验很糟糕。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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