
Play the critically acclaimed masterpiece. Embark on a new journey in a vast, exotic world where you’ll encounter towering enemies and challenging puzzles on your quest to unravel Ori’s destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1611 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
สนุกมากกกกกก เป็นการปิดจบซีรีสืที่สมบูรณ์แบบ ลงตัว อบอุ่นหัวใจอีกเกมส์นึงเลย แนะนำค่ะสำหรับใครที่กำลังคิดจะซื้อมาเล่น
好玩的很啊
很好玩
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Hungarian, Japanese, Korean +9 more
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
真心喜欢这个游戏,流畅,优美,华丽。
第一次在steam上评价游戏 奥日两部曲是在我电子ED的时候买的,玩完感觉太惊艳了,这简直就是艺术品!!画面 音乐简直都是顶级 这是我玩过最好的游戏 我将强烈推荐给没玩过这个游戏的人!简直是神作来的
8.75/10
第一次玩类银游戏,很幸运遇见的是Ori。第九艺术的风格,适当的剧情不会喧宾夺主,也不会画龙点睛,玩起来很舒服。强烈推荐用手柄玩,有很多支线任务,一点解谜元素,如果开地图卡住太烦恼的话也可以搜索攻略。在我心目中闪闪发光的一款游戏。推荐!
手残勿入
一点游戏体验没有 不查攻略玩不了,画面也就是30分钟的迪士尼动画,单机还得看国产,自从黑神话入坑以来,玩得其他单机游戏总玩的很累,还没以前魂斗罗好玩
A sequel that builds upon the foundation of the original without feeling like it's bloated - how rare! The story was again touching and bittersweet, and the addition of NPCs and sidequests add a richness that made the experience feel nothing like a series of fetch quests for reward, but rather a journey for the sake of helping others and just doing the right thing - or, "choosing the Light," as it were. Some of the side bits were as impactful as the main story, even, if you knew where to look. But others were also genuinely funny, and creative. One of my favorites involved some objects you have to bash in the right order (twice). Between the cleverness of the puzzle and the side commentary from the NPC, I giggled and was grinning ear-to-ear. I would have loved more puzzles that included an NPC peanut gallery, but that's ok, there were plenty of other moments where I, "Ooooh, THAT'S what they want me to do!"-ed in appreciation, even without that extra flavor. I'm not "good" at gaming by any stretch, so I found this one more challenging than [i]Blind Forest[/i]. That's a good thing, I think. I only played [i]Blind Forest[/i] once before this one, so I imagine if I had found these when they first came out, I would have practiced in the runup to [i]Will of the Wisp's[/i] release and maybe I wouldn't have died quite so many times. :P But the challenge also made it very rewarding when I finally got through a room that was literally killing me. Again and again and again. Also, I'm not great with explaining art, but the visuals, sound design, and music are all absolutely fantastic. All contain a fluidity that complemented the others I find myself unable to describe adequately. Game pretty. Music nice. Me like sound. Shrug? I very much enjoyed that this one adds different attack abilities. It gives players a chance to fine tune to their preferences. I'm a hack-and-slash girlie, so I was all about the Spirit Edge (basically a sword) and Spirit Smash (giant hammer) attacks, but I could tell the developers took the care to make the enemies variable enough that there would be at least one enemy type particularly susceptible to each attack. I appreciate that a lot. This also allowed greater diversity in upgrades and secondary abilities. The "shards" that allow you to choose different buffs (or debuffs if you're a masochist haha) are a great addition, too - again, they helped to customize the game to suit one's preferred playstyle. My main qualm with the gameplay is the final ability that makes a few previously unreachable things/spots reachable comes very late-game, so I had to kind of interrupt the story to do the cleanup in a way that felt a little more jarring than in [i]Blind Forest[/i] when you get the last ability there. And I think there was overall a large over-reliance on the Bash mechanic (when you use an enemy projectile to shoot Ori in the direction of your choice, opposite the projectile - a mechanic from the first game) and not enough necessity for the other abilities Ori gains to navigate the maps as I would have liked as a result. By this I mean every area requires Bash to proceed at some point, but not all of them need, for example, glide (or "Kuro's Feather," as it's called in-game) or Dash. I do also wish the ending had been a little different. I was shocked and dare I say a little wounded that [spoiler] Shriek doesn't get any sort of redemption and just... dies alone. The voiceover says she "chose darkness," but she had never been given a choice to begin with, since she was born in the Decay. At least Kuro got her redemption at the end of [i]Blind Forest[/i], after arguably being a "worse" person, considering she caused all the bad things that happened to begin with. [/spoiler] I'm also sad we didn't get to see [spoiler] Ori and Ku reunite at the end. They didn't get a real goodbye and that stung, a lot. Although I will concede, Ku's damaged wing being repaired by the Light was a gut punch in the best way - you could make an argument that that was Ori's goodbye; I'm just sad Ku didn't get to reciprocate. [/spoiler] So I think those two things caused the ending to be slightly more bitter than sweet, at least when compared to the ending of the original. And keep in mind this is the last... two minutes of the game? But still, overall, I'm very glad I played [i]Ori and the Will of the Wisps[/i], and despite how it may seem above, my complaints are for outweighed by how much I enjoyed it. I intend to replay it and its predecessor regularly until I can manage 100% in both. :P I'd definitely recommend it to anyone that enjoyed the first game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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