
Play the critically acclaimed masterpiece. Embark on a new journey in a vast, exotic world where you’ll encounter towering enemies and challenging puzzles on your quest to unravel Ori’s destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1611 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
top change un peut du premier avec le coté rpg mais reste très agréable et tres belle histoire
我们将永远铭记那个夜晚,在最后的结局中,我们失去了奥里。 它继承萤火的意志,守护着尼文生生不息。 我们从未失去奥里,它始终都生长在这片土地,汇聚着所有生命微小的光,凝结出属于自然的盛放的赞礼。 生命终会逝去,森林重归沉寂 爱它的和它爱的,会在时间的尽头团聚, 它们早已融为一体。 这不是一个遗憾的结局,毕竟它曾告诉过你—— 我选择拥抱光明 我的名字·是奥里
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Hungarian, Japanese, Korean +9 more
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its like ori but better
Sehr schönes Spiel mit sinnvollen Neuerungen zum ersten Teil.
臃肿的任务,糟糕的优化 个人感觉比不上一代,尤其是自身的能力太多导致玩的有点累 但依然优秀,是个合格的续作,依然是类银里最出色的作品之一 相对于空洞来说战斗占比没跑酷占比多,光是大型追逐战就有4,5场,boss战都很简单
豪玩
BOOMBASTIC super game best like hollow knight and its just awesome
震撼无需多言
艺术品 找到之前玩旷野之息的那种感觉了 畅快 丝滑 完美的地图设计与引导
Gareth Coker is the biggest blessing on gaming soundtracks the world has ever been given. Will of the Wisps is easily the best sequel to a game I've played, which is an incredible accomplishment given how great the first game is. They kept all the best elements of Blind Forest, managed to make them better, then took the worst elements and flipped them into something incredible too. The rework to combat is such a welcome change, as it is no longer mindless mashing of the X button but instead a varied arsenal of both melee and ranged abilities, all to cater to your own style of play. Boss fights are incredible set pieces within the game, blending the beloved chase sequences from the first game with more traditional combat of the metroidvania genre, making them incredibly memorable and fun to experience. Of course, the more exceptional part of this game is the soundtrack - hitting all the right feels and only elevating how memorable the game is. This game is an absolutely incredible sequel that I highly recommend to any fan of the metroidvania genre.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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