
A dark and satirical management sim, where you take control of a recycling factory with a twist: it recycles humans. Your job is to decide who gets to escape our dying planet in a cozy spaceship and who sacrifices their blood, sweat and tears for humanity. Literally.
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About
Earth’s population is on the verge of a global resource crisis. Can you build the spaceship on time and earn one more chance for humankind? Hurry, you only have only 30 days left!
Screen the visitors dying to get off the planet and more than willing to risk being turned into canned food, incinerated or hired as one of the factory’s employees. The pros and cons of each fate are debatable.
Manage the factory floor, construct new facilities and upgrade the research center. Resources are finite, so try to make sure things don’t fall apart before the ship takes off.
Hire staff with unique quirks, fears and prejudices. Promote hard workers and keep them pampered with improved amenities. As for the lazy ones…they get sent to a special room in the darkest corner of the factory.
Juggle orders from competing organizations and be sure to meet your weekly quota to keep the higher-ups happy. Remember – you are alive as long as you are useful.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
el juego puede ser agotador pero es bastante entretenido.
Really wanted to like this and it has a lot of potential. The aestetic and idea is very fun and it could be a good game one day with enough polish. I was on the fence on weather or not to recommend the game. But in the end the finicky controls and an unwinnable quest that sealed the deal for me. (tho i'd be happy to be wrong about [spoiler: the fertilizer quest for the socialist faction's greenehouse being impossible]) Generally speaking, the story is very cute, despite the common typos. But the consequences for the different faction quests are very minimal for most of the game. I think I probably got the generic "good?" ending which seems pretty normal. On my second go I had a better grasp on how factions work and did enjoy the changes that happen in the last week of the game. If i hadn't been locked out of getting my desired ending by the quest design, I might have recommended the game despite it's flaws. The checkpoint gameplay is pretty good. The time pressure is definitely there. And it's interested and varied enough to keep being entertaining. It's also a learnable skill, as I was a lot better at meeting quotas my second time around. That said the RNG for finding certain colonists makes it a bit frustrating when you process a record number of applicants and still fail the objective. Also the controls for some of the daily changing steps are very frustrating. Turning the screwdriver always clips out of frame resetting the attempt. And the lightsaber doesn't seem to have an obvious movement for activating it. The factory management is what drew me to the game and i like parts of it. Unlocking the different floors keeps it from getting overwhelming too quickly and i was really into having so many buffs and debuffs on my employees until it got very annoying about 10 game days in. Still, the different faction mandates kept it very interesting. Like I got stuck with a guy with a "terrifying" trait that I wanted to fire but I couldn't let him got because of a combination of loyalty, mandates, and and the stress killing an employee causes. Interesting problems to have. Unfortunately managing the employees is a huge pain. Especially once you have the 20+ roster needed for the socialism path. The hit box for moving them around on the factory floors is too small and finicky and you can't seem to grab multiple people and move them around. The buffs change randomly on level up so you might have a great meat guy one day, then suddenly he's into hair. So there's no point memorizing which guy does what or renaming them or anything like that. There are no resource flow charts, or useful indicators for bottle necks ryc. You can over over a room to highlight the rooms it depends on but fine tunic it requires opening and closing so many windows it drove me a little insane. i've played shovelware cookie clickers with better ux. Finally the thing that made me call it quits was on the 28th day with the hands of earth in power. There is a quest where they ask for tempered glass but you need to provide fertiliser instead. Because of the faction mandate for hands of earth you start the day with 0 resources and it is physcially impossible to get the required amount of fertiliser with all hands on deck, maxed out upgrades, and using the vox favour to process the first body instantly. I replayed the day 5 times before I gave up. Didn't even want to know what happens if you fail. Just felt like a huge let down after replaying the 28 days out of 30 and honestly having a pretty good run until then. Even despite the frustrations.
希望能优化下工厂管理界面,如果员工能够按照等级/疲劳度/系别等,一键筛选排列就好了。 玩到第一次审查后员工数量就已经超出一栏,每次都要一个个看过去很麻烦。
I got encouraged to slap anti-vaxxers with a spoon. 10/10
Норм
aint it
Я всегда мечтал разделывать людей на органы во благо человечества, если и вы тоже, то эта игра ваш выбор!
A fun game, compared to what I've played of Papers Please this is less focused on finding inconsistencies and more getting into a grove of swiftly categorizing people based on their simple stats and dealing with a constantly changing set of negative features to look out and account for, like having to scan people for radiation and incinerate the ones too far gone or turning off the lights to find people infected with luminescent mushrooms and then waking them off with a spoon. Unlike Papers Please, this game has an entire factory management side which the inspector portion of the game is in service of, as the people you reject are "recycled" into various resources which themselves need to be further refined into more sophisticated resources as the game goes on. These various resources-gathering rooms in the factory are worked by employees, who are also hired from the inspection side of the game. In general, I think the game integrates it's two halves pretty well. Shifting between your zen-like sorting state on the inspection screen to your more strategic mindset when reorganizing your workforce feels like a fun change of pace, and both sides are fun in their own way. I also liked the games narrative and aesthetics, as while simple they're charming and interesting enough to make you want to learn more about the world and it's ultimate fate. As for issues, I think the game could really benefit from having an option to automatically optimize your employees for certain resources, having to constantly manually shuffle them around was somewhat tedious. I also wish the game had done more with it's art-style, as while I liked it overall I felt like it could have gone a lot further with it's post-apocalyptic and human-recycling themes. Most buildings and rooms in the game are pretty clean and normal looking, and rarely sell the fact that they take place in a nuclear wasteland or that they were likely made from human flesh. I get the developers not wanting to go too far with these ideas as the game could shift from a relatively-lighthearted black comedy to outright body-horror, but I still think it was a little too tame. Overall, I'd recommend the game to people like sorting and optimization and are interested in the game's world.
Tão divertido como Papers Please, no entanto com uma pegada de gerenciamento e uma lore de moral tremendamente duvidosa. Um jogo acelerado, viciante e com muitos detalhes que enriquecem a jogatina! https://youtu.be/bbyddYHog0o
Love the concept. Game got stuck at day 15 with a corrupted save file. 8/10. Will reinstall someday to try again.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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