
Organ Trail is a retro zombie survival game. Travel westward in a station wagon with 4 of your friends, scavenging for supplies and fending off the undead. Members of your party might die of dysentery or you might have to put them down yourself when they get bit.
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Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Buenardopolis
Game is complete utter garbage. It is all about how lucky you are. You can plan things perfectly then lose immediately. Game is too random and it is always something bad. Car will break down. Bandits will kill your team. If it rains you lose, if it snows you lose, if its foggy you lose. The radiation is so dumb. There is no way america would nuke itself. Nukes are the dumbest thing to use. Okay now the land is useless because of nukes. It would make more sense for another country to nuke america. A broken reactor would make more sense than a country nuking itself. Dumbest thing ever. Plus why is the country nuking areas where the population is lowest? Game is just poorly made. The idiot who made this game doesn't understand nukes at all. If nukes were used then everyone should be dead even the zombies. Radiation kills everything. The biggest thing I hate is how random everything is. This game has a false sense of strategy. It doesn't matter how well you plan because the team is going to randomly just get rid of supplies any way.
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Languages: English**languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Oregon Trail? I thought you said ORGAN trail
This game is just straight-up jank. Not the charming indie kind, not “hard but fair,” just systems that feel broken and abandoned. The core idea is cool and the atmosphere works, but none of that matters when one of the biggest long-term goals — the achievements — barely functions. You can do everything right in a clean run. Kill the required bosses. Survive. Follow guides. Play carefully. And the achievement still won’t unlock. Not because you messed up, but because the game’s internal counters are buggy. They reset, they desync, bosses stop spawning, and the game gives you zero feedback that anything broke. What makes it worse is that this has apparently been an issue for years. The only “fixes” people suggest are things like reinstalling, disabling cloud sync, editing files, or using external tools just to unlock achievements that were already earned legitimately. If players have to learn how to mess with game files just to make achievements work, that’s not difficulty — that’s poor maintenance. If you just want to casually play through once, you might still have fun. But if you’re someone who likes completing games or going for 100%, be prepared for RNG walls, broken tracking, and frustration that has nothing to do with skill. It’s not challenging in a rewarding way. It just feels like fighting the game itself. This game is just straight-up jank. Not the charming indie kind, not “hard but fair,” just systems that feel broken and abandoned. The core idea is cool and the atmosphere works, but none of that matters when one of the biggest long-term goals — the achievements — barely functions. You can do everything right in a clean run. Kill the required bosses. Survive. Follow guides. Play carefully. And the achievement still won’t unlock. Not because you messed up, but because the game’s internal counters are buggy. They reset, they desync, bosses stop spawning, and the game gives you zero feedback that anything broke. What makes it worse is that this has apparently been an issue for years. The only “fixes” people suggest are things like reinstalling, disabling cloud sync, editing files, or using external tools just to unlock achievements that were already earned legitimately. If players have to learn how to mess with game files just to make achievements work, that’s not difficulty — that’s poor maintenance. If you just want to casually play through once, you might still have fun. But if you’re someone who likes completing games or going for 100%, be prepared for RNG walls, broken tracking, and frustration that has nothing to do with skill. It’s not challenging in a rewarding way. It just feels like fighting the game itself.
Pretty good
not sure what possesed me to start replaying this seeing as i hadnt touched it since 2013 but its still pretty good.
I've played organ trail a bit more than my time says, give or take maybe 20 hours on my brothers account... It's a really nice game, just fairly uneventful and easy. What? easy? How can you say that! The game, really does not have stuff happening frequently enough and the gameplay loop is in all honesty, a bit tedious at times. I'm personally more of a fan of the driving and the resource management and, unless you're going slow, stuff just does not happen. I almost exclusively play on hard difficulty and it really is just easy. Right now, in my playthrough, one guy got out of the car and got bit. Alright, i guess there is a BIT of difficulty but it's not *really* difficulty - it's just rng screwing you over because it felt a little funny. The scavenge and defend missions are borderline snooze fests. Just don't be stupid enough to go out when the mission says the zombie population is anything higher than normal. Personally i go up to high because i want to feel challenged but the game just is not challenging. If anything, the hardest part is when you defend from either a horde or bandits behind the sand bags - not because it's actually hard but because aiming with the mouse means dragging it down and it's just uncomfortable. The achievements are bugged so that's another minus - and you know what to do in that case with a certain samsung mascot soundalike. It's really annoying. However, at the end of the day, the game IS fun and clearly a work of art and for the price, i think it does a decent enough job to justify it's existence as things stand. Music is great, bosses, the rare times when they do show up, do keep you on your toes and if you find that combat tactic where you find more money than anything else, you've essentially trivialised the entire game if you're willing to grind some scavenge missions the moment you buy it. I think a 6/10 is reasonable. Mediocre, but has it's own style and I personally like it, even with it's flaws (which, if you're an achievement hunter like me, is a big negative) - i just wish events at the road were more prevalent, common and interactive, like the ones with the mechanic and the upgrade - you know, not "Oh bingus has contracted cholera" or "bandit has stolen 90 of your robux" - the proper events should be more prevalent. Maybe at least a guaranteed one every ride between landmarks. I recommend it. Just don't expect too much. It's the kind of game you boot and forget.
This is such a fun game to play with friends over Discord! Even if it's a single player game, we had so much fun just watching one person play while the rest of us reacted to the crazy stuff unfolding (not to mention how funny it is to watch the same friend's character fall victim to an unfortunate conga line of random events). Love it to bits, definitely worth the price (+ the DLC for repeat playthroughs!). Hands down, one of my favorite "party games" for online friends who just want to sit back and react.
worth 5 bucks
It's mostly a fun way to waste some time. However, the controller support claim is not accurate and achievements mostly do not work... so just know that going in.
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