
ORE is a couch-cooperative twin stick shooter where you and up to three friends must fight through a handful of levels and navigate the planet's varied, alien surface to collect as much ORE as possible before the planet implodes. Defeat the planet’s corrupted Core Wurm, save the planet, and get rich before time runs out!
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Languages: English**languages with full audio support
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[b][u]TLDR[/u][/b] Any group of friends can have fun playing this if you don't mind setting your PC up on the living room TV. Since you only need one copy of the game, the $10 price goes a long way. Very fun co-op twin-stick shooter. I've played a few hours with friends, and 30 minutes of single-player on my own. This best played with two or more players, as the cooperative (or not-so-cooperative) help of teammates will help you get the best experience from the game. Accidentally falling off a cliff is funny, but it's hilarious if your teammate facilitated the matter. Fortunately, the game is very forgiving of death since there are infinite lives for the players, and you can be revived quickly. [b][u]PROS:[/u][/b] [list] [*]Infinite lives (as long as everyone doesn't die at once) [*]Teammates can revive you near instantly [*]Gun cool-down system means infinite ammo and no reloading [*]Various gun upgrades makes the progression feel good [*]Simple controls and flat learning curve makes the game approachable to new and seasoned gamers alike [/list] [b][u]CONS:[/u][/b] [list] [*]All instructions are given using xbox controls. I played this with a PS4 controller and it was very confusing at first. If automatically detecting the controller is too difficult, at least allow me to manually switch the controller type in the options menu. [*]No melee attack? [*]The core weapons are balanced well (machine gun, sniper, shotgun), but most of the cool weapons (fire and explosive) feel inferior and weak. Especially considering how expensive they are. [*]I know this is a smaller complaint, but it's amazing how frustrating it can be at times. Rolling and shooting doesn't quite flow together. If I press and hold the fire in the middle of a roll, I would expect my player to fire a shot as soon as the roll completes. Instead, the fire button must be fully released, and pressed again to continue firing. This is most noticeable when using the machine gun. [*]This one is more subjective, but I personally didn't care for the limited number of missions before getting a "game over." It makes me second guess every new purchase of missions and guns, and it feels like one bad purchase or a couple failed missions can ruin the play-through, which then requires grinding out the first few missions again. I would have preferred to see a slower linear progression through each of the levels. Later levels could be more difficult, and the top-tier weapons could be buffed to offset the difficulty. [/list] The following did not necessarily detract from my personal gaming experience, but I feel it severely limits the game's accessibility. This game feels like it was built for console. Steam (and PC in general) is simply not the ideal platform for couch co-op games that require controllers. Most people's desktop setups are designed to accommodate one or two players at most. The game would be much more accessible to a wider audience if released on the PS4 and xbox markets. Alternatively, implementing network connectivity would also be nice, but I imagine that would be a more difficult task. Overall, the game exceeded my expectations. I would love to see additional content, and would happily purchase DLC's for more maps, weapons and features.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 32 reviews with recorded playtime.
I'm not sure what people see in this game. At most, it has to be the *potential* to be a good game, but as far as I can tell this game is severely lacking in almost every department: gameplay, ui, even graphics. In fact, this genre is one of my favorites, yet I still found the gameplay bland, lacking in customization options, difficulty curve, and really any sort of satisfaction. One thing is for certain, this game should not have left EA. If devs consider this a complete game, then everyone should stay far away from it.
Talk about nostalgia!!!! This game is the old school kid playing new school dress up and I absolutely love it! Right off the bat I notice the similarity to Gauntlet Legends one of my top favorite N64 games ever! The salute to Monsters Inc. who comes up with this stuff!?! I half expected Randell to run out and start stealing kids!! Is boom stick an Army of Darkness reference or am I just reading into all of this way too much?? Also, I can't remember the last time I had a LAN party. I have deeply missed a good old fashion LAN party and now that I'm old enough to bring beer why do I not have them more often than ever, oh yeah responsibilities. I have played solo as well as in a group, but honestly it seems like this game was made for groups. Get yourself some friends or your gunna have a bad time. Happy face times: Easter eggs, references, and puns oh my!! Very easy to learn might take a few tries but hang in there Couch cruzin LAN parties!! A WAN option might be nice because there is always the one guy who can't make it, but I prefer LAN. Interesting enough to hold my attention for a few hours is a good thing because you can beat the whole thing in 2-3 hours. We'll talk about the bad part of that in a second. I can kill my friends without penalty Unlimited lives/ammo You can shoot at canisters 23-19 dances!! Weapon progression is nice though I found myself sticking with the spitter and boom stick throughout. Not so happy face times: The formula is very repetitive, mine ore kill bugs, it's a good thing there are only, I think, 14 levels and you can beat them fairly quickly otherwise I might get bored. I'm looking for an all-night session and I need more to hold my fried attention span. Maybe some side quests or a mini game. The planet is decaying right beneath our feet I was hoping for a low gravity situation toward the end. I would like to see a melee attack for those times when you get swarmed. I found myself spinning around in one spot while shooting a lot which doesn't work as well as you'd think. A melee would be great instead. I wish there were things I could pick up hidden items, collectibles, a space chest with like a finite shield inside or something, anything! With all that said this game blew my expectations out of the water! I understand with limited resources and time you can only deliver so much. There is so much potential here and I really hope the Couch Cosmonauts continue to work on this game! I mean shut up and take my money for some DLCs!!! <side rant> Why is the Xbox controller the standard for steam games?!?! Not just ORE but also South Park and Lego games. I was hoping to rise above the console wars and be able to choose any controller. We are after all PC gamers I thought we were supposed to be able to do whatever we want!! </side rant>
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The objective of this game is to guide your rover to mine for ores and to escape. While the game is fully playable and does have a pretty decent amount of content for this early stage of development. It still lacks a lot of key features to make the gameplay exciting. No background music. Controls feel clunky. When playing solo you will struggle a lot. I played as engineer. The rover will almost always get destroyed by bugs because the bugs all come at once. You have to feind yourself and the rover. If one dies, the mission is failed. You can heal yourself but there is no way to repair the Rover or mitigate damage from bugs. So you will almost certainly be overwhelmed by bugs since you also have to manage your heat. Perhaps it should cool off faster to handle the bugs. It feels like it would be better if bugs come in increasing stages. I like the tutorial and I'm giving this a thumbs up because you can't go wrong for €0,99. I bought the game because I want to support the devs who look awesome. Check out this video https://www.youtube.com/watch?v=42WsZ3vC79A I'm really curious to see how they will develop the game within 6 weeks to a full release.
https://steamcommunity.com/sharedfiles/filedetails/?id=1403532392 ORE é um Twin-Stick Shooter que é resultado de um projeto de um grupo de estudantes de mestrado em desenvolvimento de jogos, onde os jogadores assumem o papel de mineradores espaciais que tem o objetivo de extrair um mineral do planeta e viajar até o centro do planeta e derrotar um monstro corrompido que está fazendo o planeta entrar em colapso. Sua jogabilidade é twin-stick shooter bem clássica e simples, com uma rolagem tática, tiro e troca de arma. As armas não possuem munição, mas possuem uma barra de aquecimento para limitar seu uso. O objetivo do jogo é guiar o veículo extrator até os depósitos do recurso para fazer a extração, e assim que desejado, levar o veículo até o launchpad para ser extraído. Os inimigos vem em ondas, que são ativadas sempre que um minério está sendo explorado ou o veículo aguardando para ser extraído. Ao término de cada fase, os jogadores receberão as pedras extraídas como recurso, que poderá ser gasto para liberar novas armas. Na tela de seleção de jogadores, é possível mudar o visual do personagem, sua cor, e atribuir armas nos 2 slots. Porém, o dinheiro é usado para outro fim: há um custo para aceitar missões. Portanto se você não juntar dinheiro, não poderá fazer missões mais avançadas, que por sua vez possuem um perigo maior, mas também recompensas melhores. Caso você deixe o extrator ser destruído durante a missão, será uma falha. Em missões de chefe sem extrator, morrer O jogo possui um contador de 15 missões, e você terá esse tempo para juntar o máximo de recursos, liberar armas poderosas, e então derrotar o vilão e salvar o planeta. Caso você falhe numa missão, perderá não só os recursos gastos para entrar nela, como também uma dessas 15 missões desse contador. ORE conta com cooperativo local para 4 jogadores, incluindo friendly-fire e recursos compartilhados entre os jogadores. É um jogo com uma proposta simples e com jogabilidade pouco polida, mas vale a pena para jogar cooperativamente justamente pela sua simplicidade para quem procura algo mais casual e acessível.
ORE is the first outing as a collective for Couch Cosmonauts, a group of twenty Masters students at the University of Utah. The game itself is a couch cooperative twin stick shooter that emphasizes strategy and communication. As a team, you’re tasked with strip mining a hostile alien planet. I’d argue this makes you the villain in this scenario but that’s of little import. The point is, each level is a sort of escort mission where you drag a rover over to mining areas and then defend it while it does its thing. Friendly fire cannot be disabled so establishing a plan as a team is paramount. Maybe one teammate can dole out projectiles that generate health-restoring fields. These fields also slow down enemies so that can be used as a temporary bottleneck. Meanwhile, the other 3 teammates can shoot from different directions being careful to stay out of the crossfire. Of course, best laid plans are easily put to rest as soon as you have to swap weapons to keep them from overheating. Only then will you see what your team is made of. Because of this design and the way the game is balanced, ORE is a game best experienced in a group. Even with one other player, the action is a bit plodding. But with a group of three or more, the game really takes shape. Requiring a team plan and actual cooperation, getting through the 15 stages will be no small feat. [quote]Courtesy of [url=http://store.steampowered.com/curator/32143389/]Notable Releases[/url] curator group Alternate Versions: [url=https://youtu.be/obwBqwGEXRM?t=0m11s]VIDEO[/url] | [url=http://notablereleases.com/post/indie-weekly-2018w18/#10-ore)]SITE[/url][/quote]
This game, as already said in other review, has the potential to become a good game, and this is also one of my favorite genres. I generally play 4-player local coop, and, while we had a blast in games like Gauntlet, this one was lackluster, and I wasn't compelled to convince them to play more because they had the same opinion than me: the gameplay is bad. So, some objective suggestions to make this game a beast like Gauntlet: - Make the camera more distant, so there is more space to run and dodge. - Put objects in the middle of the scene, so it's possible to run around it to run from and to enemies backs. - Give less HP to enemies and make them more numerous. Few things are more fun than blasting chunks of enemies one after the other. - Make it possible to destroy enemy holes. Some concentrated action strategy gives a mini goal now and then that makes the big picture all the more entertaining. Arcade classics like 1942 know that by destroying the big plane first. Or the skull gate in Gauntlet. - Make an options menu. Things like gamepad vibration should be possible to disable. Using the Spitter should be fun but indeed becomes irritating because of the endless vibration. Also graphics should be possible be tuned down to solve stuttering. And the game also needs polishment: - In menus, make the directional pad work the same as sticks. - Optimize the code to improve performance. Screen stuttering right now is not rare. So, a game that should still be in Early Access, or be doomed to not entertain a lot of people.
Ore really shines when you have a steamlink and 3 friends on a couch(which is how I first played it) -but I've still had a great time in single player tbh. With crazy friendly fire and mass waves of npc's i think there is a pretty good amount of replayability as a party game. But it also has just enough difficulty/content/depth to keep me engaged for more sessions as well.
This game is Amazing! and im not just saying that because im an awesome Cousin
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