
A bullet hell that let's you pickup and throw the furniture! Throw grenades and activate shields, stun enemies, shoot and dodge enemy fire and set the floor ablaze. Buy a porcupine shotgun from the shop or try a rancid burrito!
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Languages: English*, French, Korean, Simplified Chinese, Portuguese - Brazil*languages with full audio support
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[h1] Сложная стрельба [/h1] Рогалик и пулевой ад в одном флаконе. [h1] СЮЖЕТ [/h1] Группа героев получает назначение — зачистить несколько локаций. [h1] ГЕЙМПЛЕЙ [/h1] Игровой процесс представляет собой шутер-рогалик с видом сверху. Есть небольшой обучающий уровень. Тут научат стрелять, использовать предметы и бросать гранаты и прочие объекты. После туториала ждут боевые уровни. Всего в игре четыре биома, которые каждый забег рандомно генерируются. Многочисленные враги активнейшим образом пытаются одолеть героя. Жизней очень мало, так что частенько противникам это удаётся. Особо опасны могучие боссы. Иногда на картах можно найти NPC, которые станут новыми героями для прохождения. На уровнях полным полно торговцев и ящиков с разнообразными припасами и оружием. Иногда из врагов выпадают особые кредиты и ключи от сундуков. Эти ресурсы накапливаются между забегами. Но, честно, говоря, особо это побеждать не помогает. Тут или ты играешь хорошо и побеждаешь или не побеждаешь. Рассмотрим плюсы и минусы игры, подведем итоги. [h1] ПЛЮСЫ: [/h1] 👍 Простая, но приятная графика. 👍 Отличное музыкальное и звуковое сопровождение. 👍 Много видов оружия. 👍 Много видов врагов и боссов. 👍 Очень динамичные битвы. [h1] ТО, ЧТО МОЖЕТ БЫТЬ КАК ПЛЮСОМ ТАК И МИНУСОМ: [/h1] ± Это сложный рогалик. Сможем только разжиться новыми героями и некоторыми ресурсами (улетают внутри забегов). Глобальная прокачка минимальна. [h1] МИНУСЫ: [/h1] ❌Нет русского языка текста. Требуемый уровень познаний английского — минимальный. ❌ Нельзя делать стандартными средствами скриншоты в Steam. [h1] ВЫВОДЫ [/h1] Как рогалик и пулевой ад игра отличная. Но вот почилить налегке тут не получится. Другого и не обещали, так что — ставлю лайк. [code] [b][url=https://store.steampowered.com/curator/6851324/]Если понравилось – жмите палец вверх и подписывайтесь на куратора Runner Streams. Здесь масса скрытых бриллиантов игровой индустрии.[/url][/b] [/code] Видео геймплея: https://www.youtube.com/watch?v=8285bp6scsU&t=16s Всем хороших игр!
[h3]RANKING:[/h3] [table] [tr] [td] [h3][strike]AVOID | FLAWED[/strike] | [b]MAYBE[/b] | [strike]WORTHWHILE | COMPELLING | UNMISSABLE [/strike] [/h3] [/td] [/tr] [/table] [h3]SYNOPSIS:[/h3] [table] [tr] [th][b]ASSESSMENT:[/b][/th] [/tr] [tr] [td] Edge of Darkness (EoD) is a challenging but eminently playable action roguelike with strong stats-based gunplay that demands dexterous hands and a fast-thinking mind. It requires a methodical approach with one eye on the next level and chapter. A ton of weapons and inventory can be used to slay a fairly varied roster of enemies and partake in solid end of chapter boss battles. Procedural generation together with RNG is a big factor in providing replayabiity and longevity, while affecting the likelihood of success. A need for additional QoL and a tiny number of stability issues take its rating to something to [b]MAYBE[/b] consider. [/td] [/tr] [/table] [table] [tr] [td][b]STATUS:[/b][/td] [td]Fully released in Nov 23, it has received a fair amount of small updates over the last few months. Unsure how long this will continue [/td] [/tr] [tr] [td][b]APPEAL:[/b][/td] [td]Will appeal to fans of old school shoot'em ups not expecting any hand-holding, that like a large inventory to play with [/td] [/tr] [tr] [td][b]VALUE:[/b][/td] [td]Better on a small sale, as it relies on unforgiving difficulty to enforce replays of the same content [/td] [/tr] [/table] [quote]Follow [url=https://store.steampowered.com/curator/32732116-IndieGems/]IndieGems[/url] for more reviews like this one.[/quote] [i]More info below....[/i] https://postimg.cc/xJWpLMXK [h3]OBSERVATIONS:[/h3] ► The ROGUELIKE format frames runs without any meta-progression, no lives and no continuation on death. Upon failing, subsequent restarts begin with starting weapons & inventory, but no upgrades. On a boss victory, steps can be retraced to pick-up overlooked loot or visit previously bypassed traders/vending machines from the currently beaten level. ► Procedurally generated LEVELS ensure some variety across playthroughs. Levels can be cramped to make avoiding attacks difficult. Exploding barrels, pits or flame-bursts add pitfalls adding to the challenge. Random traders and vending machines provide assistance, but are subject to RNG. More side-levels would have extended game length. A tiny about of level generation causes unviable levels. ► STAT-BASED GUNPLAY is determined by character choice, weapons used and item upgrades used during a run. Among other stats, range determines how close the player must be. Accuracy the likelihood of hitting the target. Damage and RPM affect the takedown rate. Mag size, the frequency of reloading. Specific weapon stats such as spread and bounces define area of effect and likely ricochet damage. ► GAMEPLAY is fast-paced requiring some quick wrists and fast reflexes to dodge incoming fire. Its easy to make a mistake and get swarmed. Use of certain items, the spending of credits to buy items or to save them for a rainy day contribute to getting further. Fast reflexes are needed to avoid waves of projectiles where too many enemies spawn in tight rooms. Cover must be utilised constantly. ► PLAYABLE CHARACTERS only possess the barest of variance in stats to differentiate them from one another. ► Ranged WEAPONS are better than melee ones, due to the likelihood of being damaged and the limitation of armour and health. A ton of weapon types from handguns, shotguns, rifles to rocket and grenade launchers are contemporary, futuristic or exotic. Tough choices need to be made with a carry capacity of 2 or 3. ► All manner of LOOT & INVENTORY is available to collect from traders, containers or dead enemy drops. The rarest items upgrade stats for the run. Picking-up dropped items before they disappear on an uncleared level can be lethal. Medkits cannot be carried. Backtracking through levels to collect or buy items is allowed. ► ENEMIES are rather basic in nature though there is a fair mix of humanoids with guns, creatures/aliens, droids/robots and a few types of turrets. The type of attacks vary between early and later levels, but nearly all attacks come in waves of projectiles. Some make use of explosives which are interesting to say the least. Some drop credits or loot on death. ► The AI has a little sophistication and performs adequately. Mobs attack fairly intelligently, they won't follow the player too far, nor overshoot their positions too much, almost mimicking player behaviour to a point. Enemies enjoy combining their firepower in overlapping fields of fire causing plenty of hardship in avoiding damage. ► BOSS FIGHTS are well done and feel substantial until defeated, which depends on the weapons and equipment the player has available. They possess different attack patterns, have a wealth of attack types including: mines, drones and explosives. At least one boss fight uses alternate bosses. ► MISSING FEATURES include a lack of any sort of coop and save/continuation system. Apart from a very few hidden levels there are no secret areas and no Easter eggs to find. The game is ripe for an endless mode. https://postimg.cc/4n9SsL0w [h3]COMPLEXITY:[/h3] 🔶 ACCESSIBILITY - The game is conceptually very basic. There is an optional brief tutorial at the beginning of the game. 🔶 DIFFICULTY - Normal is very playable, but requires good focus and a steady hand. Silly mistakes that cost the odd hit-point can haunt the player later on in the run. Boss fights can be impossible to overcome without the right weapons and/or equipment. Did not try Hard mode. 🔶 BALANCE - Most runs feel unbalanced due to RNG, limited health and armour replenishment, lack of credits and dear shop prices . Too many duplicated items appear on runs. Some boss attack patterns are too deadly for normal difficulty. 🔶 PACING - Its pretty good across the game, though some levels can be over too quickly and others take a while to overcome safely due to the cramped nature of layout and the proximity of spawned enemies. 🔶 SCALING - There is a perceivable rise in threat level due to the new enemies encountered with progression. Loot and weapon drops scale slower across the game. [h3]STAYING POWER:[/h3] 🟨 REPLAY VALUE - Embraces RNG/procedural generation to affect almost every component from level layout, weapons, dropped loot, traders, enemies, their spawns and even which boss fights. RNG variation seems somewhat tempered. 🟨 LONGEVITY - There is little reason to keep playing the game past completing both difficulties. Except for gaining fairly gettable achievements. Though fast-moving gameplay, a short game-loop and a good enjoyment level may persuade otherwise. [h3]PRODUCTION:[/h3] 🟣 QUALITY- There remain quite a few issues, especially in terms of QoL. Bugs have continued to be squashed but occurred during my attempts to beat the game. Of the few bugs/crashes experienced, two were reported and fixed. 🟣 STABILITY - Experienced 3x or so crashes while playing the game. One was at the beginning of a restart. The others were mid-chapter, which meant lost progression. 🟣 STEAM - Cloud saving. Mostly playable controller support, so only a few elements may not display or work correctly. Straightforward achievements. No screen capture. 🟣 OPTIMISATION - Around 60 FPS was experienced throughout every play session. On a few occasions the game stuttered. [table][tr] [td]Click for:[/td] [td][h1][url=https://steamcommunity.com/groups/TheIrregularGamer/discussions/0/6208841617677952290/]Full Review[/url][/h1][/td] [/tr][/table] https://postimg.cc/0KDWnjSh [table] [tr] [td][b]REVIEWED WITH:[/b][/td] [td]Build v1.0.1.2 INTEL i5 6600 3.3GHz, 8GB RAM, GTX970 @ 1GB 1920x1080 fullscreen, EVO850 SSD, Speedlink XEOX Pro Analog Gamepad [/td] [/tr] [/table] [quote=]Thank you for reading | Click to follow my curator[url=https://store.steampowered.com/curator/40556040-The-Irregular-Gamer/] THE IRREGULAR GAMER[/url][/quote]
I tried to stay 5 minutes in order to leave a review here. Incomplete buggy game Crash 2 times in first 2 minutes. ERROR in action number 1 of Draw Event for object Obj_Onscreen_Display_Null: STRING argument is unset############################################################################################ gml_Object_Obj_Onscreen_Display_Null_Draw_75 (line 91)
[b][i]A dynamic, challenging Bullet hell + Action roguelike + Twin Stick Shooter with high interactivity, lots of weapons and various monsters. Save humanity from alien invasion![/i][/b] Gameplay: https://youtu.be/aXdqfHrZVv4 You choose a hero and start your run. There are seven characters; they differ in appearance, weapons and characteristics. Three is available at the start; the rest will be unlocked as you progress. Levels are generated randomly, the map, enemies and loot change. There are rooms with shops and rooms with bosses. If we die, we start the run from the very beginning. This game is a real challenge. It will test your skills and reflexes. + Nice graphics. + Dynamic music. + High detail and interactivity. + 7 characters. + Cool weapons. + Lots of items to pick up and use. + Various enemies and bosses. + Replay value. +/- High difficulty. [u]You can read other reviews and subscribe to our curators. Welcome![/u] [url=http://store.steampowered.com/curator/25737869/] 5 minutes of game [/url]
The game has a variety of weapons to use and the terrain design is excellent. I think it has good impact as a top-down shooting game.
Edge of Dead: Under a Uranium Sky has a name that's fabulously long, but don't let that detract from the absolutely enjoyable action shooter that's waiting for you to play. You'll face randomized levels every time you jump into a new run, which helps the game to feel fresh as you go into new runs. You'll unlock dozens of new weapons, inventory items, and secondary items(like grenades and turrets) that will help you out. You start out with 3 characters, but you'll unlock additional characters as you play. I didn't find the characters vastly different from each other, but it was still cool to run through the game with different characters from a visual perspective. Overall the level design is nicely done, the combat is a ton of fun, and the music is very catchy. Basically all of the ingredients that make a game like this a very fun experience.
Just tried out Edge of Dead, a new bullet hell/roguelike from Inferno Muse Interactive, kinda similar to Enter the Gungeon or Nuclear Throne. Got a review key from Keymailer earlier today and I must say that so far, I'm enjoying it quite a bit. The game has cool weapons like a porcupine gun, a variety of character classes with their own minor advantages and various unlockables, which is nice. The fast-paced gameplay is fun, though not as complex as some similar games. The art matches the game's feel, and the music, while repetitive, sounds good. Overall, it's pretty decent. Check it out! Here's my gameplay footage of the first 2 hours if you're curious to see how it plays : https://youtu.be/gdvir4Y6YHw
Edge of Dead is a game that in it's current state shows promise. There are some good aspects to the game and some fun is to be had. But unfortunately a laundry list of small issues marred the experience and detract from that fun. Hopefully with some QOL patches these can be addressed as there is a fun core here. With some improvements to fix the issues that currently plague the experience I would gladly change my recommendation. For a more in depth analysis please see my full review here: https://youtu.be/PdJb6lk05MU
Boom boom boom!Oh cool, a new gun! Gugugugu! Oh no I'm dead.
Great twin stick shooter. Works great on Steam deck. No bugs or glitches so far.
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