
Use your voice to command your pirate crew before enemy ships sink you!
Modeled estimate, not a reported figure. How we estimate →
About

Orders, Captain! is a voice-controlled game about yelling at six barely competent crew members while enemy ships close in from every side. As the captain of a tiny cannon ship, your only hope is your microphone: call your crew by name, bark orders to load and fire the cannons, and try to keep your nerves as the sea turns into chaos.
DISCLAIMER: the game MAY feature some "tomfoolery"...

Call your crew members by their names, they are at your service at all times. After all, you are the captain...

Once you’ve called their names, your crew members wait for your next words. Want to make Bob walk the plank and jump to his death with the kraken? or have Smithy punch Joe in the face?, the choice is yours, Captain.

Command your crew carefully to blast incoming ships before they tear your hull apart. Miss your shots or panic at the wrong time, and you’ll be the one sinking.
the game features a singleplayer PVE mode where you try to survive as much as you can and a multiplayer PVP up to 4 player free-for-all battle royale where each player has its own ship and crew to command.
there will be online matchmaking so you can join random lobbies or you can also create private matches and invite your friends, remember: a good captain sinks with his ship!
also there's rum and dynamite and dry biscuits

IMPORTANT: "allow apps to access your microphone" must be turned on in your computer settings for the game to be able to detect your voice, go to settings -> privacy -> microphone and make sure its turned on
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Orders, Captain!, developed and published by Charlie, is a cleverly designed indie experiment that revolves around one central idea: replacing traditional controls with voice commands. Instead of pressing buttons to steer, aim, or fire, you shout instructions at your crew, creating a gameplay loop that feels less like controlling a game and more like managing a chaotic situation in real time. This unusual approach immediately sets it apart, turning even the simplest actions into moments of tension and unpredictability. The core gameplay is built around commanding a small ship in the middle of increasingly hectic encounters. You assign crew members to tasks by calling out their names and issuing orders, such as loading cannons or firing at enemies. The concept sounds simple, but the execution introduces a layer of complexity that comes from human error rather than mechanical difficulty. Mispronounced words, delayed reactions, or unclear commands can all lead to mistakes, and these moments become a defining part of the experience. It creates a dynamic where success depends not only on strategy but also on how clearly and quickly you can communicate under pressure. What makes the game particularly engaging is how naturally it generates chaos. Unlike traditional action games where failure often feels predictable, here it emerges in unexpected ways. You might issue the wrong command in a moment of panic or struggle to keep up as multiple threats appear at once. This unpredictability gives the game a unique energy, where each encounter feels slightly different depending on how you react. It also adds a layer of humor, as many failures are as entertaining as they are frustrating, especially when things spiral out of control. The experience shifts depending on whether you play alone or with others. In single-player, the focus is on endurance, testing how long you can maintain control as situations escalate. It becomes a personal challenge of multitasking and composure. In multiplayer, however, the game transforms into something far more dynamic. Competing against or alongside other players amplifies the chaos, as everyone is dealing with the same communication challenges. This creates moments that feel spontaneous and often unpredictable, making multiplayer the more engaging and memorable mode. Despite its originality, the game’s design does come with limitations. Voice recognition, while central to the experience, is not always perfectly reliable. Variations in microphone quality, background noise, or speech patterns can affect how commands are interpreted, occasionally leading to frustration. Additionally, the gameplay loop, while fun, does not evolve significantly over time. The core mechanic remains largely unchanged, which can make longer sessions feel repetitive once the novelty begins to wear off. The game’s scope is intentionally modest, focusing on its central idea rather than expanding into more complex systems. There is little in the way of progression or customization, and the variety of scenarios is somewhat limited. This keeps the experience accessible and easy to jump into, but it also means that it may not hold attention for extended periods, particularly for players looking for deeper mechanics or long-term goals. Even with these drawbacks, Orders, Captain! succeeds by committing fully to its concept. It doesn’t try to dilute its identity with unnecessary features, instead exploring the possibilities of voice-based gameplay in a focused way. The result is an experience that feels fresh and distinctive, offering something that few other games attempt. In the end, it is best approached as a social or experimental game rather than a traditional one. Its strengths lie in the moments it creates—tense, chaotic, and often humorous—rather than in long-term progression or depth. For players willing to embrace its quirks and engage with its unique mechanics, it provides a memorable and entertaining experience that stands out through its creativity. Rating: 7/10
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Hours played at review time, across 30 reviews with recorded playtime.
gem
My game wont detect my voice for some reason
only thing this game can do is voice commands and they work poorly at best u shout the same command 5 times guys keep farting
after playing sot for almost 1k hours, this game is a breather nothing really works, but boy do I love it
peak
This game is like no other, cant wait for the battle pass and micro transactions update!
I LOVE THIS GAME THIS GAME SAVE MY LIFE MUHAMED ENJOY
Multiplayer doesn't work in the slightest and it's all I've played
Keep going you got this
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Where this game's players are, estimated from review languages.
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