
Use your voice to command your pirate crew before enemy ships sink you!
Modeled estimate, not a reported figure. How we estimate →
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About
What are you looking at, Chief?
Orders, Captain! is a voice-controlled game about yelling at six barely competent crew members while enemy ships close in from every side. As the captain of a tiny cannon ship, your only hope is your microphone: call your crew by name, bark orders to load and fire the cannons, and try to keep your nerves as the sea turns into chaos.
DISCLAIMER: the game MAY feature some "tomfoolery"...

Call your crew members by their names, they are at your service at all times. After all, you are the captain...

Once you’ve called their names, your crew members wait for your next words. Want to make Bob walk the plank and jump to his death with the kraken? or have Smithy punch Joe in the face?, the choice is yours, Captain.

Command your crew carefully to blast incoming ships before they tear your hull apart. Miss your shots or panic at the wrong time, and you’ll be the one sinking.
the game features a singleplayer PVE mode where you try to survive as much as you can and a multiplayer PVP up to 4 player free-for-all battle royale where each player has its own ship and crew to command.
there will be online matchmaking so you can join random lobbies or you can also create private matches and invite your friends, remember: a good captain sinks with his ship!
also there's rum and dynamite and dry biscuits
IMPORTANT: "allow apps to access your microphone" must be turned on in your computer settings for the game to be able to detect your voice, go to settings -> privacy -> microphone and make sure its turned on
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
-Join Solo -Tell Bob to load cannon -He wont -Punch him in the face -Tell bob to walk the plank -Bob dies -No more problems with anyone not loading their cannon -Tell everyone else that isn't loading to twerk (That command everyone follows without hesitation) -Drink some rum and have a dry biscuit
my crew is incompetant
For the price of the game, it's worth it, I would even say 3 would had been worth the price. The game is simple and well to damn easy that if you have a 5 year old they can play it. I would recommend getting this game like later in the future. I know I don't have many play time on this, but the time I do have on this it was fun. Honestly the game will get boring really really fast. Once you do what you need to do it's like boring afterwards. I hope he sits down and come out with updates. It has big opportunity to come out with lots of game modes and etc. The little time i had on the game I really enjoyed it. I hate anyone who just bash indie developers and actually not see from their pov. Thanks for the game had on the wishlist because my brother showed me soon as it dropped had to get.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 27 reviews with recorded playtime.
they dont listen me they dont obey me, i beated them up then some guy come up to boat and shoot me
Updated review: I would really like some more settings in the menu for adjusting camera shake and audio. For example the main menu audio. Played for 20 minutes, murdered people, and the ocean farted at me 10/10 would listen to ocean farts again.
Мне пришлось два раза запустить игру, так как я выше меньше чем через 10 минут и не мог написать обзор Я изначально увидел игру в инстаграме и подумал что наверное будет как минимум забавно, но это даже не sea of thieves курильщика, это что то мертворожденное суть в том что ты командуешь ботами, у тебя список из 2 полезных ( зарядить пушку и огонь) и еще 6 или я не помню сколько бесполезных типа танцуй, побей кого то, иди в угол и тд и блядского бота надо выбрать, они очень долго выбираются и долго регают команды, в итоге ♥♥♥♥♥ не успеваешь и сам геймплей стреляй с двух сторон по линиям на этом игра заканчивается эта ♥♥♥♥♥ не то что 57р не стоит, нужно доплачивать чтоб в это играть инди конечно надо поддерживать и тд, но это перебор
I'm genuinely tweaking, chief. Also why do my crewmates keep throwing it back??
This game cured my itchy nuts.
Game
Orders, Captain!, developed and published by Charlie, is a cleverly designed indie experiment that revolves around one central idea: replacing traditional controls with voice commands. Instead of pressing buttons to steer, aim, or fire, you shout instructions at your crew, creating a gameplay loop that feels less like controlling a game and more like managing a chaotic situation in real time. This unusual approach immediately sets it apart, turning even the simplest actions into moments of tension and unpredictability. The core gameplay is built around commanding a small ship in the middle of increasingly hectic encounters. You assign crew members to tasks by calling out their names and issuing orders, such as loading cannons or firing at enemies. The concept sounds simple, but the execution introduces a layer of complexity that comes from human error rather than mechanical difficulty. Mispronounced words, delayed reactions, or unclear commands can all lead to mistakes, and these moments become a defining part of the experience. It creates a dynamic where success depends not only on strategy but also on how clearly and quickly you can communicate under pressure. What makes the game particularly engaging is how naturally it generates chaos. Unlike traditional action games where failure often feels predictable, here it emerges in unexpected ways. You might issue the wrong command in a moment of panic or struggle to keep up as multiple threats appear at once. This unpredictability gives the game a unique energy, where each encounter feels slightly different depending on how you react. It also adds a layer of humor, as many failures are as entertaining as they are frustrating, especially when things spiral out of control. The experience shifts depending on whether you play alone or with others. In single-player, the focus is on endurance, testing how long you can maintain control as situations escalate. It becomes a personal challenge of multitasking and composure. In multiplayer, however, the game transforms into something far more dynamic. Competing against or alongside other players amplifies the chaos, as everyone is dealing with the same communication challenges. This creates moments that feel spontaneous and often unpredictable, making multiplayer the more engaging and memorable mode. Despite its originality, the game’s design does come with limitations. Voice recognition, while central to the experience, is not always perfectly reliable. Variations in microphone quality, background noise, or speech patterns can affect how commands are interpreted, occasionally leading to frustration. Additionally, the gameplay loop, while fun, does not evolve significantly over time. The core mechanic remains largely unchanged, which can make longer sessions feel repetitive once the novelty begins to wear off. The game’s scope is intentionally modest, focusing on its central idea rather than expanding into more complex systems. There is little in the way of progression or customization, and the variety of scenarios is somewhat limited. This keeps the experience accessible and easy to jump into, but it also means that it may not hold attention for extended periods, particularly for players looking for deeper mechanics or long-term goals. Even with these drawbacks, Orders, Captain! succeeds by committing fully to its concept. It doesn’t try to dilute its identity with unnecessary features, instead exploring the possibilities of voice-based gameplay in a focused way. The result is an experience that feels fresh and distinctive, offering something that few other games attempt. In the end, it is best approached as a social or experimental game rather than a traditional one. Its strengths lie in the moments it creates—tense, chaotic, and often humorous—rather than in long-term progression or depth. For players willing to embrace its quirks and engage with its unique mechanics, it provides a memorable and entertaining experience that stands out through its creativity. Rating: 7/10
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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