
Orcs Must Die! Deathtrap combines chaotic third-person combat with devious trap-laying strategy. Enjoy endless replayability as your War Mage grows stronger through roguelite progression. Repel relentless orc hordes solo or with up to 4 players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 15 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Step into the role of a powerful War Mage, defend the rift from the grotesque mob, and embrace the chaos of orc annihilation. The castle doors are thrown wide open to exciting new features, including:
Four-player Co-op
Deeper Progression Systems
Rogue-lite Build Options
Expanded level variety and vast outdoor fantasy environments
Spectacular physics and more ridiculous orc deaths
Visceral third-person shooter and melee combat

Enjoy the game solo or in co-op teams of up to four players – each option provides unique challenges and rewards. The game is designed to adjust to the number of players, ensuring a balanced and exciting contest in any combination.

Find your role among new War Mages, each with unique weapons, abilities, traps, and personality. Each hero is tailored to different play styles and can operate independently or work together with complementing heroes, ensuring versatile and mighty orc-smashing.

Face intensifying waves of orcs and other hideous beasts with randomized buffs and debuffs that impact your hero, traps, weapons, stats, and the levels themselves. Environmental factors like weather and time of day further influence enemies and your defensive options. As these buffs and debuffs stack, choose to push forward against the growing hordes or return to your castle hub to power up your hero, weapons, and traps before facing a formidable Orc General in a brutal boss fight.


Experience enhanced combat where the combination of heroic prowess and ingenious traps leads to unparalleled orc destruction. Engage in tighter, more responsive third-person shooter and melee combat. Enjoy crazier physics-based interactions and more ridiculous ragdoll effects. Watch with joy as your traps hurl, crush, slice, and incinerate orcs in spectacular fashion.


Orcs Must Die! Deathtrap stays true to the beloved humor, personality, and charm of the series. From witty orc chatter to over-the-top physics sending screaming orcs flying, and a strong guitar- and drum-heavy soundtrack, every moment is crafted to keep your adrenaline pumping.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.7Kreviews | 70% | — | $3.8M |
| $17.99−40% | 522ratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 882 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not for me. I enjoyed creating smaller dense trap corridors in the previous titles. The levels are far too big and everything takes so long with the orcs wandering about through the many many paths.
Love the OMD series but Deathtrap has a serious bug that prevents me from giving a good review. When playing in co-op mode, your friend will sooner or later get dropped from the game due to some bad netcode or something. There is supposedly a Rejoin feature, but in my case when this bug occurs, the Rejoin option is not there. So your run is just over. It makes the game not worth playing unless you only want to do single player
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish +3 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 884 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Boring AF
Jeu sympa en coop, jamais joué aux jeux précédents mais ça vaut le coup. La durée de vie est plutôt longue, beaucoup de pièges sympa à tester, des maps variées....
Orcs were harmed in the making of this review
I think I saw enough to review it. It's firmly within the "recommend" field, despite some caveats. Let me start off with this: I [i]hate[/i] roguelikes (or roguelites, distinction without a difference to me). Almost half of every indie game is within this genre though, so it's not like I don't play them. It's just that they leave me with the impression that "this game is good, but could've been even better with a proper progression curve and curated level design". OMDD is no different. It's indeed a good game. It's also my least favorite from the franchise (Unchained not included, that one is in a category of its own). I'm a big fan of tower defense games. The idea of combining tower defense with action games isn't something I prefer over the pure strategic ones, but the possibility for coop does add something unique to them. Sacntum 1/2, Dungeon Defenders, OMD 2/3, I love these games. Deathtrap expands the coop to 4 players, which is a plus, but the mission structure is a downgrade. I think the biggest problem with this game is how bad of a first impression it causes if you played previous games. OMD games usually reward efficiency above all else. Not a single mob can breach your defenses, and you can't stall for the best killbox results. It used to require perfection and speed, so you adapt your strategies to that. Whenever possible, you kill enemies at their gates to gain time. Slow traps do have their uses, but if they're spread too thin it bogs everything down. They need to be highly concentrated into a single hyper-efficient killbox. Deathtrap does not function this way. It's a score-based system. Sure, letting the rift intact is a bonus, but it's no longer required for the best results. And time can be pretty much ignored. Knowing this, you can make use of the free-but-limited barricades to great effect. Your goal this time [i]is[/i] to stall. Accepting this, Deathtrap is a good game. That's not to say that the only problem with going roguelike is in the mindset of the player though. Because while Deathtrap offers tons of different upgrades and enough grinding to give completionists plenty to do, it gets stale really fast in-game. Optimizing your strategies are easier than ever, and there's very little reason to try new traps and layouts once you find something that is resilient and cheap to implement. The process of finding said traps is still fun, but you can reach that point far earlier in OMDD than the other three games. There's less maps this time around after all. I have to give their flowers when it's due though, their level design was impeccable this game. At least half of the map pool here is among my favorites in the franchise. Functionally complex and visually pretty. The "action" part of these games is also among the most refined it's been. I do miss being able to choose your own weapons/skills/gadgets, but this "hero" configurations wasn't bad. The TL;DR of this review is that OMDD is a weird experiment in a weird experiment genre. The game isn't bad and I think it's worth the price. I still hope future games don't follow this path though. This could work as a sort of "endless" additional mode to a proper OMD campaign, but as a standalone is... Incomplete, I would say. It's not that the game doesn't offer hours of content, it's that much of said hours isn't about doing the best a TD game can do, it's just going through the motions of setting the same map layout and adapting to random modifiers (both buffs and debuffs). It's more of an action roguelike coop game with more downtime than average, than it is a proper tower defense/action hybrid. Probably a great pick if you're the only one in your friend group that likes strategy games since you can do the heavy lifting of the setup phases, although it'll leave you wanting a bit on that department.
Orcs Must Die! Deathtrap is a solid and fun tower defense game. Some of the changes made me miss elements from previous Orcs Must Die! entries, but overall it still works well and remains enjoyable. It really shines when played with friends, though it’s also perfectly fine solo. Not the best in the series, but still a good time.
Mükemmel oyun oynayın oynattırın.
Ils ont même pas mis les dialogues en français ces incompétents! je préfère le 3.
3. oyunun en büyük eksiğini ( sadece 2 kişi girebiliyor ) bu oyunda kapatmışlar. 4 kişiye kadar co-op oynanıyor, tuzaklar keyifli ve işlevsel, çeşitlilik çok. Arkadaşlarınızla oynayacaksanız her kuruşuna değer. - Karakter çeşitliliği ve özelleştirme az. - map tasarımları hoş ama daha fazla çeşit olabilirdi. - optimizasyonu pek iyi değil.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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