
Orcs Must Die! Deathtrap combines chaotic third-person combat with devious trap-laying strategy. Enjoy endless replayability as your War Mage grows stronger through roguelite progression. Repel relentless orc hordes solo or with up to 4 players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 15 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Step into the role of a powerful War Mage, defend the rift from the grotesque mob, and embrace the chaos of orc annihilation. The castle doors are thrown wide open to exciting new features, including:
Four-player Co-op
Deeper Progression Systems
Rogue-lite Build Options
Expanded level variety and vast outdoor fantasy environments
Spectacular physics and more ridiculous orc deaths
Visceral third-person shooter and melee combat

Enjoy the game solo or in co-op teams of up to four players – each option provides unique challenges and rewards. The game is designed to adjust to the number of players, ensuring a balanced and exciting contest in any combination.

Find your role among new War Mages, each with unique weapons, abilities, traps, and personality. Each hero is tailored to different play styles and can operate independently or work together with complementing heroes, ensuring versatile and mighty orc-smashing.

Face intensifying waves of orcs and other hideous beasts with randomized buffs and debuffs that impact your hero, traps, weapons, stats, and the levels themselves. Environmental factors like weather and time of day further influence enemies and your defensive options. As these buffs and debuffs stack, choose to push forward against the growing hordes or return to your castle hub to power up your hero, weapons, and traps before facing a formidable Orc General in a brutal boss fight.


Experience enhanced combat where the combination of heroic prowess and ingenious traps leads to unparalleled orc destruction. Engage in tighter, more responsive third-person shooter and melee combat. Enjoy crazier physics-based interactions and more ridiculous ragdoll effects. Watch with joy as your traps hurl, crush, slice, and incinerate orcs in spectacular fashion.


Orcs Must Die! Deathtrap stays true to the beloved humor, personality, and charm of the series. From witty orc chatter to over-the-top physics sending screaming orcs flying, and a strong guitar- and drum-heavy soundtrack, every moment is crafted to keep your adrenaline pumping.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.7Kreviews | 70% | — | $3.8M |
| $17.99−40% | 522ratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's like they didn't play the previous versions then made a crappy game.
Dead game?
Way weaker than the other entries in the series. Unless they add more content or dlc its definitely not worth the money, just buy the older games instead.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish +3 more
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Meh
This game has a lot of bugs, annoyances and bad decisions. Some examples, sometimes traps dont work and let mobs by, like we have a ceiling filled with crossbow turrets and they just let flyers go by, they are not resetting or anything. Sometimes coins spawn in walls or floors and you cant get them. The barricade limit is way too small and needs to be 2-4x imo. The game feels like its leaning way too hard on the player characters to defeat the orcs and not the traps. The traps are just there to kind of help even after upgrading them, making the game not really feel like a tower defense and more like a hack and slash.
Initially the game feels absolutely horrible without any upgraded traps or skill tree combined with the wall limit and RNG if you'll ever get any more. It does get better with time but still doesn't feel like a complete Orcs Must Die game and more so a DLC that could have been slapped onto the 3rd game and not having its own campaign with more or less random map choices doesn't help this. I like that they've added characters with unique abilities like they had in unchained but most of the cast are just generic humans that don't have anything about their design that makes them feel unique, especially when compared to the massive variety of playable races and personalities that we had in unchained. Also the HUD is insanely ugly and looks like its made for a mobile game, again comparing it to unchained its a night and day difference. The threads (the roguelike system) is alright but some are horribly under-tuned and there isn't a great spread across all the traps, some have a lot of amazing options and some have very little or they're flat out useless IMO. In general the game is fine for a discount but doesn't deliver in the Orcs Must Die part that makes it fit within the franchise
好玩,就是更新太慢了,老外太懒了,让我无法更好的体验这款游戏。
PERFECT EXAMPLE of devs thinking they know best. Place sentinels where you want? No, here's dedicated slots on certain maps. Endless mode? No, here's "endurance" with 25 waves instead. Unlock traps, threads and potions from one menu? No, you have to walk to [insert location] instead. Are you having fun? Too bad, we won't make sure to save your progress. If you crash, well.. to bad mate.. Everytime you're about to boot this game, you know there's a risk you'll lose all your progress.. so you don't. Straight backwards. At least there's no microtransactions, yet.
I love OMD Deathtrap, and have spent nealry 500 hours playing. The co-op/multiplayer experience is a lot of fun and the maps are excellent. The game was very challenging when I first started playing, almost frustratingly so (on the day it came out). As you level up the characters and play longer runs, the game does get a little easier and you learn how to set the maps up. The learning curve felt steep but also made it more immersive. I find that I'm still discovering new, even better ways to set up the maps up after hundreds of hours of playtime. When you have a long enough run, the barricading possibilities become nearly endless. I also like the variety in the characters and how their different abilities complement eachother in a co-op playthrough. The OMD series is awesome, I especially love the animation, physics traps, and characters back stories. It's a fun universe and hope there will be more games in the future! The development team was unbelievably attentive in providing support, and in delivering updates when this game came out and for a very long time afterward - Thank you Robot Entertainment!
不推荐新手以及独狼玩家
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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