
Start with a single orc and build an unstoppable dark army to conquer the realms in this incremental auto battler. Perfect your formation, summon mighty beasts, unlock powerful upgrades, and grow stronger with each rebirth.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best UK #55, worst KR #95 · 11 markets collected
About
The incremental auto battler. Build an orc army, watch it fight, and make it unstoppable!
Orc Incremental puts you in command of a growing warband of dark forces. Recruit all kinds of units, set formations, draw powerful cards, and ascend for permanent power bonuses to make every run hit harder than the last. Idle progression meets real tactical decisions, and it never stops scaling.
DRAFT YOUR ARMY
Draw cards to add units and totems to your warband. Units come in multiple rarities and fill different battlefield roles, and the right mix is what gets you past the next wall. Totems provide passive bonuses that can change how your whole army performs. Every card you pick shapes your composition and pushes your run in a different direction.
SET YOUR FORMATION. LET THEM LOOSE.
Your army marches forward and fights on its own. When your strategy is working, you watch it rip through wave after wave. When you hit a wall, rethink your lineup or swap in new units.
CAST SPELLS. BREAK THROUGH.
You can support your army with spells. Drop a Blizzard to slow a boss that's tearing through your frontline, or land a Fireball at the right moment to close out a fight you were about to lose.
ASCEND. RETURN STRONGER.
At some point your army stops being enough. That's when you ascend (Dark Rebirth). Reset your run, keep permanent bonuses (for damage, health, gold, etc.) and unlock new units and challenges that weren't available before. The early game opens up as your power grows, and the later milestones keep pushing you further. Every Dark Rebirth makes you stronger and opens up new goals.
KEY FEATURES
- Build and scale an orc army from a single grunt to an unstoppable warband
- Set up your formation, push until you hit a wall, then rethink and reorganize
- Draft units and totems with different rarities, roles, and synergies to shape your composition
- Cast spells during tough battles to turn the tide at critical moments
- Ascend for permanent power bonuses, new unit unlocks, and challenges that change how you play. Every ascension you get to choose a chieftain that makes every run unique.
- Go offline. Come back to a pile of gold and a stronger army waiting for you.
- Boss milestones that put your army to the test
- Handmade assets. No AI used!
Engagement
Reviews
Themes across 299 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Oh yes. This one is a keeper.
I've played flashgames with more deapth
iron snake totem go brrrr
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Czech, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +4 more
Hours played at review time, across 299 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's pretty good for what it is but I personally believe there is too little content, currently, to justify the price, Although I've only played for a few hours so perhaps there is some progression systems that I've missed/haven't seen yet.
レベル400のボスがノックバック強すぎて全然殴れない、敵だけ楽しいヤツやられて そこから3回ぐらい転生しても全然勝ち目見えてこないのでゲームクリア。 ビルド組もうにもランダム性高すぎるしリロード少ないしコスト高いしでいまいち思い通りにやれなかった。 面白くなりそうでずーっと同じ味で面白くなることもなかった。 デザインもテーマも面白いし通常のアプグレの内容も面白いけど、 コストの上がり方に対する収入上昇の乏しさで強さに早く限界が来て、 そこからの上昇が非常にゆっくりになっていく。 頭打ちになったあたりでボスで詰まって転生することになるんだけど、 転生してもそれほど強くはなれない。 そもそもレベル400のボスの特殊能力はこっちのステータスを多少上げた程度では どうにもならなかった、相当長期間稼いで強化しないと超えられないと思う。 転生の後は毎回1周目と大差ないペースでゆっくりと長い道のりを進むことになる。 転生に爽快感が得られなかった、転生専用のアプグレの中にもっと強烈な効果やゲームシステムが変わるくらいのアンロックがあっても良かったと思う。
Very easy to see all there is then it's just super repetitive for no interesting gain.
Very fun, satisfying and polished auto-battler! Nothing crazy new or innovative, but visuals are suitably nice, and all the mechanics are straight forward, rewarding and fun to see play out. From playing the Demo a lot and now getting into the main game, balancing and variety is also decent. If you like auto-battler, i'd say its defintiely worth the price.
It has good bones but it kind of gets bogged down by tedium and lack of quality of life. The achievements are also more of the "annoy the player" variety than anything else, like forcing specific (nonoptimal) builds, making you kill 100 birds that rarely spawn and require babysitting (after over 20 hours, I've seen 14), and completing trials that wipe all your progress and have no way of being made easier. I kept playing, mostly to try and get the trials done. The vast majority of the trials are exercises in developer-induced misery; they exist only to agitate you with basically no gain for actually putting up with it. Offline progression is also useless. 30 seconds of play exceeds 3+ hours of not playing the game. Switching between your trial and the main game is a waste of your time. At some point, I decided to just accept that the developer wanted the experience to be negative, so I'm reviewing accordingly.
I really like this incremental, hope it continues to get more endgame content and support!
very addicting. great for the price
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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