
Start with a single orc and build an unstoppable dark army to conquer the realms in this incremental auto battler. Perfect your formation, summon mighty beasts, unlock powerful upgrades, and grow stronger with each rebirth.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best UK #55, worst KR #95 · 11 markets collected
About
The incremental auto battler. Build an orc army, watch it fight, and make it unstoppable!
Orc Incremental puts you in command of a growing warband of dark forces. Recruit all kinds of units, set formations, draw powerful cards, and ascend for permanent power bonuses to make every run hit harder than the last. Idle progression meets real tactical decisions, and it never stops scaling.
DRAFT YOUR ARMY
Draw cards to add units and totems to your warband. Units come in multiple rarities and fill different battlefield roles, and the right mix is what gets you past the next wall. Totems provide passive bonuses that can change how your whole army performs. Every card you pick shapes your composition and pushes your run in a different direction.
SET YOUR FORMATION. LET THEM LOOSE.
Your army marches forward and fights on its own. When your strategy is working, you watch it rip through wave after wave. When you hit a wall, rethink your lineup or swap in new units.
CAST SPELLS. BREAK THROUGH.
You can support your army with spells. Drop a Blizzard to slow a boss that's tearing through your frontline, or land a Fireball at the right moment to close out a fight you were about to lose.
ASCEND. RETURN STRONGER.
At some point your army stops being enough. That's when you ascend (Dark Rebirth). Reset your run, keep permanent bonuses (for damage, health, gold, etc.) and unlock new units and challenges that weren't available before. The early game opens up as your power grows, and the later milestones keep pushing you further. Every Dark Rebirth makes you stronger and opens up new goals.
KEY FEATURES
- Build and scale an orc army from a single grunt to an unstoppable warband
- Set up your formation, push until you hit a wall, then rethink and reorganize
- Draft units and totems with different rarities, roles, and synergies to shape your composition
- Cast spells during tough battles to turn the tide at critical moments
- Ascend for permanent power bonuses, new unit unlocks, and challenges that change how you play. Every ascension you get to choose a chieftain that makes every run unique.
- Go offline. Come back to a pile of gold and a stronger army waiting for you.
- Boss milestones that put your army to the test
- Handmade assets. No AI used!
Engagement
Reviews
Themes across 335 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a fun incremental game. It definitely goes into idle territory if you want to unlock the full tree but the developer has already released multiple balance and quality of life changes in the week and a half since release. I think this one is worth your time if you're into the concept. I'm definitely enjoying my time.
Orcs that increment
Worth the money for the nostaliga of WC2 battles. Not worth the money for depth of gameplay. I bought it for the WC2 nostalgia.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Czech, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +4 more
Hours played at review time, across 336 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its really fun. TTry to stack as many totems as you can
850까지 돌파한 후 작성하는 리뷰 잘 만든 게임임 조합이랑 뽑기운에 따라 달라짐 마지막 갈수록 보스잡기가 굉장히 빡셈 분노 잘 활용해야함 800기준 보스 잡으려면 797정도에 분노 쌓아놓고 한번에 패야함 주황물고기(분노유닛이 적잡으면 3X 골드) 최소 3개정도는 먹어놔야함 전사유닛+드래곤 서로 분노토템으로 분노 최대로 쌓아놔야함 600정도 이상에선 전사+드래곤만으로 깨는거 힘들어지니 부두술사/주술사(옵션 잘나왔을시) 적당히 섞어야함 지그란트,암살자,투석기는 뽑지마셈 필수 토템-> 전사유닛이 잡으면 드래곤분노 , 드래곤이잡으면 전사분노 , 비늘조각 토템(생명력 회복) , 2초안에 3개토템 활성화시키는거 강철뱀은 초반에만 가고 중반부터는 ㄴㄴ 비늘조각 가는 이유는 보스에서 워그 레이더가 유닛끌고와서 드래곤이 잡아줘야 피차서 보스 오래때릴수있음 마지막으로 유닛뽑을때 희귀,레어,전설 보다는 그 옵션붙어있는게 중요함 7번 역병기운 다 해금했다면 저주 옵션 나오는데 저주옵션대로 유닛뽑는게 좋음 옵션배율이 말이안됨
インクリメンタルゲームでもあり、タワーディフェンスでもある。 基本放置で先へ進める。負けても繰り返しての金策も出来る。 転生システムでのポイント振り分けもある。 クリアまですごく時間を要するだろうけど、このお値段なら買って損なし。 オヌヌメだよー
全実績解除 リロール回数だけはもうちょっとできてもよかったかな 欲しいビルドが出ないときはほんと出ない ただ、アプデで改善しつつあるしゆっくりペースではあるものの インクリらしく育てば爽快感はあるのでかるーくオススメ
The battle themes and visual feedback of your orcs smashing through lines of enemies is incredibly punchy and satisfying. The sound design makes the progression feel impactful.
Good game. 35H to 100%. Generous and not too much. You can always keep playing longer if you want to fully unlock the skill tree, for example. I'm really happy because it's a quality game that can actually be completed without taking too much time. You don't need to grind for 3,000+ hours to finish it like too many games of this genre. So, a very good point. There is a significant, well-executed strategic element, as well as upgrades to ensure you can get past difficult stages. 10/10 Game.
Look. This is not a 100% yes. Will you have fun in 30 hours like I did? Well, I personally had some fun. Not that the game isn't fun. Most incrementals are just brainrot for me. And I probably needed some brainrot when I played it. I upgraded all the meta progression called blight. I got to up to level 600 I think. If you love incrementals, I would recommend it. The latest changes to the game shows the devs are actually seeing and responding to reviews and the community. The expensive blight got me scared, but when it was reduced in a patch pretty quickly, I was more encouraged to continue. My only problem is build variaty right now. If you want to zoom this game, you have to use rage, and upgrade it as much as possible. The only fast a guaranteed way to give rage to all units is Fighters to Monsters (which right now is only dragons), and vice versa. Catapults and Juggernauts can't get rage, and it's tricky and a bit unreliable to give rage to spellcasters, except letting your fighters die, which prevents a core mechanic - warpath. So for me, there was only one build working and fast, dragons and fighters. Dragons and spellcasters have no rage synergy that I remember. So it's either Fighters - Dragons, or Fighters - Spellcasters. And only the former is reliable as I mentioned. I don't know if it was a bug, but it seems sometimes totems won't work? Maybe it's a cooldown system I can't see. I wish the automated gathering of gold would work when you're zooming through levels with warpath and full rage team. I wish units could catch up faster with raging team. Because they don't, I'm avoiding anything that's not a dragon / fighter / totem. Maybe there were strats I didn't see, so my deepest apologies. In conclusion: Game ain't bad. If you like incrementals, you'd probably like it.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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