
Orbit a planet, fire your laser, and mine it to the core. Upgrade your ship and conquer seasonal hazards across four unique zones. A satisfying incremental mining game set in space.
Modeled estimate, not a reported figure. How we estimate →
About
Orbitmine is an incremental space mining game where you orbit planets and drill through layers of blocks to reach the core.
Mine Planets to the Core
Fire your laser to destroy blocks as you orbit. Break through seasonal zones — Spring, Summer, Autumn, and Winter — each guarded by unique hazards and a powerful core.
Upgrade Your Ship
Unlock a deep upgrade tree to boost your laser power, expand your barrier, and gain new abilities like Mega Laser, Shockwave, Drones, and Overdrive.
Survive Seasonal Threats
Each zone brings a different challenge: regenerating blocks in Spring, overheating in Summer, wind gusts in Autumn, and freezing cold in Winter. The final core cycles through all four.
Incremental Progression
Every sortie makes you stronger. Mine, upgrade, and push deeper into the planet with each run.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Japanese, Simplified Chinese, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Spanish - Latin America, Turkish
Engagement
Reviews
Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Абсолютно безвкусная и бессмысленная игра, которую ещё и заруинить можно, если постоянно умирать из-за топлива в начале, ведь ресурсы не воссоздаются просто так. Концовки нет, ты тупо разрушаешь ядро и можешь начинать заново, никакой идеи
I think the developers either don't get enough feedback before release or they ignored it as there is too much things that can the game more enjoyable and it is easy to do first - return zones, terrible idea to have just one, allways backtrack to the same position and it took longer as youre further away - just a few speed upgrades and it doesnt feel as boost anyway cause i was too far away from return zones - ou yeah, later came option to move the return zone to other part of the map, that was cool, but i dont understand why destroyed cores coudnt work like return zones upgrades - feels too linear for me and most of them does not provide the great satisfaction for me this is fast project that dont have any depth - i would like developers to work more on this
Media

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Hours played at review time, across 87 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Добротный, приятный инкрементор. Спасибо, отдохнул вечерок.
I didn't enjoy it because in the end it turns into a bullet hell game, and I simply can't play those, so I couldn't beat it no matter how many tries I tried the final boss. However from a design perspective it's a good game, I Just wish it had been tagged appropriately so I wouldn't have bought it. Had fun up to the final boss, but when it becomes reflexes and multi-object tracking instead of a puzzle and patience, no like.
Good but really short for an incremental game. Worth the money for sure.
Another quiet nice mini-incremental game. Takes about 3 hours to complete.
Pretty fun indie game. Good sound design, simple but addicting gameplay loop. For $3? 100% It was worth every penny. The only constructive criticism I would offer is to tailor late game progression better, as the pacing results in the player snowballing in the last 25% of the game.
Played the demo, mined to full cargo, then when I go to play the game, I mine the blocks and get no cash. Game is broken for me. Sortie Statistics: Sortie #1: 45 cash for 30 blocks mined Sortie #2: 0 cash for 19 blocks mined Sortie #1: 0 cash for 20 blocks mined I really want to play this game, please fix this bug - I love that its vibe coded by AI
As much as i absolutely love this game its just a basic version of To the Core! still recommend tho
great concept, poor game design this game feels fun for the first 10 mins and the rest of it are an absolute grind with no purpose in mind. of all incremental games played, this is the worse. QOL is so bad that it is painful to push on playing for the 100% completion. the end game boss fight is quite stupid, doesnt fit the purpose of an incremental. i should have trusted the review and maybe you should take a moment to think if you want to waste your life torturing yourself instead of having some fun elsewhere
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $994 | 9 | 67% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $455.5K | 3.5K | 88% | $6.99 | |
| $281.7K | 2.4K | 86% | $2.99 |
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| $51.1K | 53 | 64% | $24.99 | |
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| $51.1K | 390 | 92% | $4.99 | |
| $51.1K | 161 | 51% | $12.99 | |
| $51.1K | 347 | 74% | $7.99 | |
| $51.2K | 169 | 81% | $16.99 |