
A small yellow creature called Orb who has no ability to move stuck on a dangerous planet. Move the environment to help him survive!
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Увлекательная казуальная игра, совместившая несколько жанров. Внешне «Orb The Ball» напоминает платформер, но это смесь экшена, головоломки и аркады. Тут мы не бегаем и не прыгаем! Мы вообще не управляем главным героем! В «Orb The Ball» мы управляем окружающим миром! Мышью поворачиваем и двигаем различные платформы и вещи, которые направляют главного героя в нужную сторону. Управление простое, двигаем мышь в разные стороны, но делать это придется очень аккуратно, чтобы главный герой не погиб и собрал все звезды. В игре 4 мира по 10 уровней и 40 достижений за их прохождение. Графика очень привлекательная, сделано все ярко и красиво. В такую игру будет интересно играть не только взрослым, но и детям.
analsex
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
https://youtu.be/HRjss4jANto Simply put this game does not work properly on modern PC hardware due to the rotation controls being far to sensitive without options to make adjustments.
喜加一,挺有趣的
마우스 클릭&드래그로 별을 다 먹는 심플한 물리퍼즐. 총 40스테이지. 1스테이지당 도전과제 1개씩. 안깨지면 한번 더 클리어하세요.. 마우스 감도가 좀 민감하긴 한데 하다보면 다 됩니다. [code] 스팀 큐레이터 : [url=store.steampowered.com/curator/44849820/]INSTALLING NOTHING[/url] [/code]
Orb The Ball, developed and published by GemBem, is a physics-based puzzle platformer that builds its identity around a deceptively simple concept: guiding a small, vulnerable orb through dangerous environments not by directly controlling it, but by manipulating the world around it. This indirect control mechanic immediately sets the tone for the experience, encouraging players to think less like a traditional platformer and more like a problem-solver who must anticipate movement, momentum, and environmental interaction. The premise is easy to grasp, making it approachable from the very first level, yet it hints at a deeper layer of challenge as the game unfolds. The early stages do an effective job of introducing the core mechanics. Players quickly learn how tilting surfaces or adjusting angles can influence the orb’s movement, and there is an initial sense of satisfaction in successfully navigating simple obstacles. The controls feel responsive enough to support experimentation, allowing players to test different approaches without feeling overly restricted. This accessibility is one of the game’s strongest qualities, as it lowers the barrier to entry and makes it appealing even to those who may not typically gravitate toward puzzle-heavy experiences. As the game progresses, however, the difficulty ramps up significantly, introducing tighter spaces, more hazards, and scenarios that demand precise timing. What begins as a thoughtful puzzle experience gradually shifts toward a more demanding trial-and-error approach. While this increase in challenge can be rewarding for players who enjoy mastering mechanics, it can also become a source of frustration. The physics system, while central to the game’s design, does not always behave in a predictable or consistent way, leading to moments where success feels dependent on repeated attempts rather than clear strategy. This can make later levels feel less like solving a puzzle and more like wrestling with the game’s underlying mechanics. Visually, Orb The Ball embraces a minimalist style that prioritizes clarity over complexity. The environments are clean and easy to read, ensuring that players can quickly identify hazards and pathways. This functional design supports the gameplay well, especially in more challenging sections where precision is key. However, the simplicity of the visuals also contributes to a sense of repetition, as there is limited variety in how levels are presented. Over time, the lack of visual diversity can make the experience feel somewhat monotonous, particularly during extended play sessions. The overall structure of the game revolves around its level design, which serves as the primary source of variety. While new challenges are introduced through increasingly complex layouts, the core mechanic remains largely unchanged throughout. This means that the game’s longevity depends heavily on how engaging players find the central concept. For some, the gradual increase in difficulty and the satisfaction of overcoming tough obstacles will be enough to maintain interest. For others, the lack of evolving mechanics may cause the experience to feel repetitive before reaching its conclusion. Despite its shortcomings, the game retains a certain charm as a focused indie project. Its simplicity allows for quick, bite-sized play sessions, making it suitable for players looking for a casual yet occasionally challenging experience. The core idea is undeniably creative, and there are moments where the combination of physics and level design comes together in a way that feels genuinely rewarding. These moments highlight the potential of the concept, even if it is not fully realized across the entire game. In the end, Orb The Ball is a game that succeeds in presenting an accessible and inventive puzzle mechanic but struggles to expand on it in a way that sustains long-term engagement. Its strengths lie in its simplicity and initial charm, while its weaknesses emerge through repetitive design and inconsistent physics behavior. It offers a modest but enjoyable experience for those willing to embrace its quirks, though it ultimately feels like a concept that could have benefited from greater variety and refinement. Rating: 6/10
Trash
Tiene la falla que solo funcione con el raton! deberia de ser con las teclas se va a la mierda! la pelota con perdon xd!
Muy simpático el juego :)
possibly the worst game i've ever played thanks for the sick achievements though
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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