
Orb of Creation is a non-idle incremental-puzzle game in which you recreate the world with nothing but magic and ingenuity. Conjure resources, buy upgrades, and become an all-powerful wizard!
Modeled estimate, not a reported figure. How we estimate →
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About
Orb of Creation is a non-idle incremental-puzzle game in which you recreate the world with nothing but magic and ingenuity. Conjure resources, buy upgrades, and become an all-powerful wizard!
It features:
A simple, yet engaging spell-casting system. How you setup and cast your spells will greatly impact the end result.
A vast sandbox of magic, artifacts and alchemy that synergize and create endless opportunities for exploration.
Incremental puzzle-solving. You're given an abundant amount of options, and its up to you to figure out how you want to earn them and use them.
Constantly expanding gameplay, where every new layer intertwines with the last.
Play how you want to. You can take your time and reforge the world at your leisure. Or aim for efficiency and speed by optimizing your strategies. Or tinker with explosive combinations and complete goals instantly.
No hand holding. Discover the orb's complexity and depth at your own pace.
Enjoy a beautiful soundtrack as you weave your magic and recreate the old world.
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Its been an absolute joy building Orb of Creation. It embodies almost everything I love about video games: discovery, adventure, exploration... Its truly a blessing there is a medium in which I can express myself so well. If you are a fan of incremental games, give this a try. It won't disappoint.
-Marple
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 97 reviews with recorded playtime.
Reviews
Themes across 97 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Can't get enough of this one
One of the best incremental games ever. Very impressed by the amount of content.
A very neat incremental game that unlike many other idlers or clicker games lets you specialize to an extent. While overspecialization can be a bit of an issue you can trap yourself into the very complex way you can interact with your numbers with anything from getting interest to defering costs over time. Its in my mind very unique, like how cookie clicker felt when that was "the only 1 of three" of its kind sharing a spot with Universal paperclips and Crank. This game truly tries to innovate a little on what endlessly increasing stats can be so at first it will feel very fresh even for people who play these all the time. Downside is that you are constantly trying to reach for new unlocks with very different positons between playthroughs and players. One person may get a bit stuck with a mechanic while another blitzes through it. Its sort of unpredictable due to the burgeoning complexity. The second issue is that maple choose to give you unlocks like spells with a discovery system. While you are almost always given what you need guranteed as the only choice your game fun can be a bit risked by the game not giving you spell that feels neat with what you have chosen to do and since the cost of getting another exponentially runs away it can be a bit frustrating. Beyond that you have 4 distinct stages of mechanics to work through each building onto each other which are all very wizardly themed. I'd warn you not to think this is a fully idle game because of how much you need to be buying upgrades. You will be shocked how in some situations the issue isnt that you have enough to buy an upgrade and more how quickly you can buy upgrades. Honestly don't know of an incremental game that has this sort of problem so i hope the unique feeling comes through via text. Marple during the early access got very discouraged from finishing the game and get to 1.0. Some of that was a bit self-inflicted given that there is a bit of an expectation to regularly update a game in early access and marple preferring to work on something until it feels right. Mostly wanted to point this out because marple did reach 1.0 and dint give up which i appreciate immensly. Oh and also if you prefer your incremental game to be simple then this game is definetly not going to feel good. While its not fundamentally complicated everything interacting with each other makes the game extremly opague.
This game is what would happen if Satisfactory were a minimalist game. I enjoyed it a lot. Not like the average idle/incremental game, for sure. I got 60 hours in one playthrough, so the price is more than fair.
Masterclass
One must ponder.
A fun, quirky little game--not quite a clicker, not quite a puzzle game, but a game about managing resources and setting up combos. I've been playing since one of the earliest betas and it's only gotten better over time. Fun if you like having something to do while you watch TV or do something else in the background.
Must...ponder...orb.....
Very well made, deep, addictive incremental game. One of the best ones I've played in a long time!
Some imaginative stuff in here. Great soundtrack.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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