
Orb of Creation is a non-idle incremental-puzzle game in which you recreate the world with nothing but magic and ingenuity. Conjure resources, buy upgrades, and become an all-powerful wizard!
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About
Orb of Creation is a non-idle incremental-puzzle game in which you recreate the world with nothing but magic and ingenuity. Conjure resources, buy upgrades, and become an all-powerful wizard!
It features:
A simple, yet engaging spell-casting system. How you setup and cast your spells will greatly impact the end result.
A vast sandbox of magic, artifacts and alchemy that synergize and create endless opportunities for exploration.
Incremental puzzle-solving. You're given an abundant amount of options, and its up to you to figure out how you want to earn them and use them.
Constantly expanding gameplay, where every new layer intertwines with the last.
Play how you want to. You can take your time and reforge the world at your leisure. Or aim for efficiency and speed by optimizing your strategies. Or tinker with explosive combinations and complete goals instantly.
No hand holding. Discover the orb's complexity and depth at your own pace.
Enjoy a beautiful soundtrack as you weave your magic and recreate the old world.
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Its been an absolute joy building Orb of Creation. It embodies almost everything I love about video games: discovery, adventure, exploration... Its truly a blessing there is a medium in which I can express myself so well. If you are a fan of incremental games, give this a try. It won't disappoint.
-Marple
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 97 reviews with recorded playtime.
Reviews
Themes across 97 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'm not enjoying the progression of this game. As other folks have noted, spells and many other "discovered" items are gated behind RNG, meaning that experiences will vary widely. This coupled with frustrating achievement design has resulted in a tedious experience where I've got the "number go up", but don't really have the why behind it. I've unlocked multiple systems, all of which don't really make clear what I'm doing here. I'd love a better sense of progression, or at least a slightly compressed set of objectives. As it stands right now, this just feels unbearably slow. I can't recommend it for the $12 USD pricetag.
liked the EA version. couldn't get myself to finish the 1.0 main issues: - spells/glyphs/alchemy/items you unlock are randomised, so instead of looking for a nice synergy you can only hope for good RNG - research gated behind advancement points, that cant be recovered after being spent. when you get stuck the only thing you can do is wait. to progress efficiently would either require the unlock you didnt pick (or that wasnt offered at all), or a research that you cant afford, because you have no advancement points left.
Crazy grind required. Demo was much better.
Starts ok, but the more complex it gets, the more and more of a PITA chore it turns into. Everything needs to be clicked manually, this is not an idle game at all, there is no automation whatsoever, which is why I bought it in the first place. Further in the game, some resources are not regenerative, you must continuously craft them manually, and it is just SUCH a chore! And a bunch of them require other non-regenerative resources to be crafted, which you must constantly juggle. And their costs are exorbitant. The more I try to play it, the more I feel like I DO NOT want to play it. It would be far better if there was AT LEAST skill auto-casting, but not even that little exists! Almost zero automation! The only automated thing is auto-buying trivially cheap upgrades, but for some dumb reason it is SLOW as hell! I open upgrade list, I stare at gray-priced upgrades, and nothing happens! It just takes forever! What a waste of time. I'm sure some people who enjoy doing boring chores might enjoy this game, but I am not one of those people.
A pretty engaging incremental game, i didn't specialise in my first run and paid the price ending up taking 75 hours to finish the run, and it got very boring and repetitive in the last stretch that lasted about 20 odd hours. It's criminal that you can't respec.
3 года назад тут была отличная игра, которую рекомендовал бы купить, не смотря на недоделанность... то, что сейчас - ну на любителя наверно. лично я не рекомендую.
I would like my time back.
Just one more upgrade.... aaand its 10 hours later lol
There are a few too many major negatives for me to recommend this one. I like the art, music, and concept, but the execution left me a little disappointed, overall. The game organizes things thematically, which makes a certain sense, but it makes it difficult to remember where everything is. Purchasing something the affects a particular attribute you are looking for may not be in the place you'd expect, which leads to a lot of memorization, and mental fatigue. I would have liked to have all the things that affect a particular attribute to be lumped in one spot, then becoming available as they unlocked. I kept waiting for a sense of accomplishment, and it didn't come. You just keep doing the same thing. This could have been offset by spacing out the achievements to feel like you're at least get a drip-feed of dopamine, but this is one of those games where the vast majority of the achievements seem to come at the very end of the game. Ultimately, it kind of feels like a slog, even though the concept is decent, and it doesn't help when some of the upgrades feel like downgrades. When you level up your casting level, the price of spells goes up so much that it takes a while to get to the point where you can cast more than one or two spell between lengthy breaks for the mana to refill. I kept finding myself lowering my casting level, but the game seems to force either level one or your highest level achieved with no in-between option. That made playing more a chore than it should have been.
I got to the end of the original version back around its original popularity. This version is a huge downgrade and I stopped playing after 3 hours. I was so perplexed that I felt obligated to leave a review. Some of my significant gripes: - The user interface is significantly worse. - Spell combos are now mostly meaningless. Spell combos were what made the original version stand out. Instead of lining up buffs and actives to spike production, I found myself just equipping the cantrip buff and spamming three cantrips (every spell that gives resources is a cantrip?). I don't think it took hours to begin meaningfully engaging with this idea in the original version. - Every time I unlocked a choice between two random things, one of them would require hours and hours of research points to actually use. - I randomly rolled a spell called thunderclap which trivialized most of my resources at once. This wasn't particularly obvious from the description, I just picked it because the other option wanted 6/6 of some research. It even trivialized the base resource for the agromancy UI nightmare tab. I uninstalled shortly after, as I had realized that the game had become a much more generic and sloppy clicker game. Thanks for reading.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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