
Make your farmer’s dream come true in Orange Season. With your parent’s help, you’ve finally saved enough money to buy a plot of land in the charming farmer’s village of Orange Town. Build a thriving farm as you grow crops, raise animals, fish, and mine materials to establish your farm in town.
Modeled estimate, not a reported figure. How we estimate →
About
Make your farmer’s dream come true in the charming village of Orange Town. Grow crops, raise animals, fish, and mine to build a successful and profitable farm. Socialize with the villagers and help them out through quests to build friendships that will last a lifetime. Discover and farm as you create your own story in Orange Season!
However, building a successful farm is no easy task. Growing your crops requires hard work. That’s why it’s important to take a break from time to time by participating in festivals, fishing, exploring the mines, finding resources, and making new friends.
Orange Town is the home of all kinds of different people, each with their own secrets, struggles, and stories. Make sure to befriend them and create your own exciting story through your interactions with them. What will your story be?
Play the main storyline, or create a story of your own;
Explore many handcrafted areas;
Enjoy various town festivals & minigames;
Raise animals, fish, mine, and plant crops on your farm;
Improve your relationship with the town's villagers by interacting with them and completing various quests;
Customize & expand your farm
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Turkish
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 403reviews | 59% | — | $246.5K |
| $19.99 | 95ratings | 42% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pensa num arrependimento de ter investido em um jogo em aceso antecipado? "SLK NUMKOMPENSA"
Orange Season is a farming and life-simulation game that sets out to capture the warmth and routine of rural living while wrapping it in a colorful, nostalgic presentation. Developed by Innerfire Studios and published by SOEDESCO, the game places players in the role of a newcomer who finally fulfills the dream of owning a farm in the small community of Orange Town. From the outset, it presents a familiar promise: a peaceful life shaped by planting crops, caring for animals, exploring the surrounding land, and gradually becoming part of a close-knit village. It clearly draws inspiration from genre staples, aiming to offer a cozy, slow-paced experience built around daily routines and personal growth. The core gameplay revolves around managing your farm and shaping it over time. Clearing land, planting seeds, watering crops, and harvesting produce form the backbone of each in-game day, and these tasks are complemented by secondary activities like fishing, mining, and animal care. The game offers a wide variety of crops and resources, encouraging experimentation and long-term planning as seasons change. On paper, this structure provides a solid foundation, giving players plenty to do and a sense of steady progression as the farm expands and becomes more profitable. The appeal lies in the familiar rhythm of tending to chores at your own pace and watching a once-empty plot slowly turn into a thriving homestead. Beyond the farm, Orange Season puts significant emphasis on community and social interaction. Orange Town is populated by a sizable cast of villagers, each with their own schedules, personalities, and quests. Building relationships through conversations and gift-giving is meant to be an important part of the experience, reinforcing the idea that life in town is about more than just economic success. Festivals and special events add variety to the calendar, breaking up routine days and giving players moments to engage with the town as a whole rather than focusing solely on their land. These social systems aim to give the world emotional texture and make the town feel alive. However, while the design ambitions are clear, the moment-to-moment experience often struggles to live up to them. Basic interactions such as planting, watering, or using tools can feel awkward or unresponsive, requiring repeated inputs where smooth, intuitive actions are expected. In a genre where satisfaction comes from the simplicity and flow of daily tasks, this clunkiness can quickly become frustrating. Instead of feeling relaxing, routine chores sometimes feel laborious, breaking the cozy immersion the game works so hard to establish. Navigation and usability further complicate the experience. Orange Town is large and spread out, yet the tools provided to help players find characters or locations are limited and unreliable. Quests frequently require tracking down specific villagers, and without a clear or functional map system, this can turn into time-consuming wandering rather than enjoyable exploration. Over time, this lack of quality-of-life features weighs heavily on pacing, making progression feel slower and less rewarding than it should. Technically, Orange Season also shows signs of roughness that undermine its charm. Players have encountered various bugs and collision issues that interrupt gameplay, from getting stuck in terrain to objects failing to function as intended. While not always game-breaking, these problems chip away at immersion and reinforce the sense that the game lacks the polish expected from a fully released life simulator. For players seeking a smooth, stress-free experience, these issues can be especially disappointing. Where Orange Season consistently succeeds is in its presentation. The pixel art style is vibrant and inviting, filled with warm colors and detailed environments that capture the idealized vision of countryside life. Fields, forests, rivers, and town interiors all contribute to a visually pleasing world that feels cheerful and comforting. The soundtrack complements this aesthetic with gentle, relaxing music that reinforces the game’s laid-back tone. These audiovisual elements do a great deal of heavy lifting, often carrying the experience during moments when the gameplay itself falters. In the end, Orange Season is a game with a clear heart and a strong sense of what it wants to be, but it struggles with execution. Its systems, while familiar and appealing in concept, lack the refinement needed to make everyday play feel effortless and rewarding. For players who are deeply invested in farming sims and willing to overlook rough edges in favor of atmosphere and charm, there is enjoyment to be found in Orange Town. However, for those seeking a polished, intuitive life-simulation experience, Orange Season may feel more like a promising idea held back by technical and design shortcomings rather than a fully realized cozy classic. Rating: 6/10
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| $29.99 |
| 63ratings |
| 43% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Parabéns ao novos desenvolvedores e envolvidos, conseguiram transformar um jogo que estava num caminho incrível e em pouco tempo conseguiram destruir e lançar o jogo! Congrats.
Ich kann dieses Spiel nicht empfehlen. Warum? Das Spiel scheint mir nur von kurzer Spieldauer, wieso sollte ich sonst nachdem ich 30 Leute begrüßt habe, schon fast 15% abgeschlossen haben? Nach einmal reden haben alle direkt halbes Herz Freundschaft aufgebaut? Außerdem hab ich alleine dafür schon, ja, ich würde sagen, gute 45 min gebraucht, um die überhaupt alle zu finden, weil die "Karte" auch nicht wirklich hilfreich ist. Die Energie ist nicht wirklich aussagekräftig, man kann nicht absehen, wie viel noch vorhanden ist, bevor man umfällt, weil keine Zahlen angezeigt werden, wie bei anderen Spielen zum Beispiel. (Stadew Valley) Die Mine ist wirklich winzig. 4 Steine mit Erz? Das soll doch ein Witz sein oder? Man kann zwar recht schnell Geld mit dem, was herum liegt machen, aber im großen und Ganzen reicht das ja nicht, damit man glücklich mit dem Spiel ist. Deswegen gebe ich es lieber zurück, bevor ich es doch bereue und mich in den Arsch beiße, weil ich es nicht getan habe. Für mich erscheint das Spiel nichts zu sein, was ich intensiv spielen wollen würde. EDIT: Wenn man sich mal die Auszeichnungen anschaut, haben nicht mal 6% aller Spieler alle kennen gelernt. Bedeutet, das Spiel scheint jetzt auch nicht groß der Knüller zu sein. Lasst lieber die Finger vom Spiel.
you get stucked between things.
das spiel finde ich im großen und ganzen ganz nett. leider habe ich jetzt probleme im spiel. fliege ständig raus bei einer aktivität schade
Esse jogo é muito cru, é notável a falta de capricho nos detalhes. Pra mim não vale a pena perder tempo aqui, principalmente se a pessoa tem pouco tempo pra jogar. Só queria parabenizar o compositor da música da mina que achei bem legal.
เล่นแล้วรู้สึกเบื่อนิดๆ ระบบเกมก็ไม่ได้ดีเลิศ ถ้าเทียบกับเจ้าดัง
DO NOT USE your money on this game. The storyline is totally wird and do not make any sence, and your do not get any closing. The game seems unfinish. Steam should not sell that trash, i am disappointed
very glitches like pixels during game loading like blocks in the screen window on the computer will character is walking to the next area and in game , some time crushes , and freeze. I dislike the glitches in the game. I hope fix the glitches in the game . game story some part similar of the early game but not the same game. You should choose for your self to not buy game and your buy the game.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $246.8M | 1M | 98% | $14.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $246.5K | 485 | 83% | $19.99 | |
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