
Opus Magnum is the latest open-ended puzzle game from Zachtronics, the creators of SpaceChem, Infinifactory, and SHENZHEN I/O. Design and build machines that assemble potions, poisons, and more using the alchemical engineer’s most advanced tool: the transmutation engine!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Sep 10 → 5/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 918 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the tism likes it :)
这游戏的一次部分做的不错,就是二次的编程语言有点难用。有些要复用的地方真就是硬复制,有时候还会不同步卡住,要塞个松手键进去。 瑕不掩瑜,80分以上。 (外国人的名字真的很难记,剧情看的迷糊)
92/100 烧脑但是不烧脑:本质上和编程是类似的行为,其实如果只是达成目标,堆屎山,到第六章解谜之前都不是很烧脑,只是越来越复杂,但是也是和编程一样,如果希望自己的产线清晰可维护,优雅一点,甚至艺术一点,那可太烧脑了。如果要追求最短步数,最少消耗,那就烧开了 成就感爆棚:不得不说越到后期的关卡,经过一个多小时的搭建,自己的产线跑通的一刻,成就感不亚于肠道跑通的一刻 适合社区共建:可惜关卡数量不多且固定,其实这类游戏很适合做成马里奥制造的模式,玩家搭建关卡上传。但是这个难度和小众属性难以实现这个想法。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Russian, Simplified Chinese, Spanish - Latin America, Korean, Turkish, Ukrainian, Portuguese - Portugal, Czech +1 more
| $19.99 |
| 196ratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 922 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the most unexpectedly awesome games I've ever played. I'm playing this and Kaizen currently and now this genre is in my top favorites. When you get to use your creativity to come up with a solution, it creates the most satisfying progression. Especially to go back and improve your designs later after you've gotten better
제 머리가 쪼개질것 같아요
Another zachtronics classic. The programming tape feels a bit clunky at times but that just might be me trying to also visualize how the alchemical movements move across the board at the same time.
Interesting to explore prototypes for various machines. Can be a bit tedious to code the machines at a certain point - I'm hoping that there are shortcuts and short-hand for some of the commands I end up spelling out. I've seen ways to repeat codes and to create cycles, but as the game gets more complex, the definition of the code gets more involved. Both fun to see things in action and a bit challenging to keep track of the script-like language.
总想设计出最优解,一关我能摆半个小时,太烧脑了,好玩,爱玩,还玩
Un must per gli amanti della programmazione e dell'ottimizzazione di automazioni in generale. Una vera droga
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $3.2M | 5.8K | 96% | $19.99 | |
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| $1M | 2.6K | 95% | $9.99 | |
| $537.7K | 721 | 92% | $19.99 | |
| $69.9K | 111 | 80% | $19.99 |
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| $4.3M | 20.4K | 98% | $9.99 | |
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| $4.3M | 18.2K | 80% | $14.39 | |
| $4.3M | 4K | 87% | $29.99 | |
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| $4.3M | 17.1K | 97% | $14.99 |