
In OPERATOR, you will play as an elite Tier 1 operator undergoing dangerous clandestine operations all over the globe. With a strategic, measured, and unforgiving style of gameplay. You are the tactical advantage, Good luck.
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About

Be sure to join the OPERATOR Discord server to keep up with the latest news, squad up with fellow operators, and have fun!
In OPERATOR, you will play as an elite Tier 1 operator undergoing dangerous clandestine operations all across the globe. With a strategic, measured, and unforgiving style of gameplay. OPERATOR aims to be the ultimate tactical shooter with total realism in mind. Featuring realistic weapon handling, ballistics, injury, gore, and active ragdolls.
In OPERATOR, what you see is what you get... literally. We’ve redefined first-person gameplay by ensuring the first-person perspective is seamlessly connected to your character in the world. Unlike traditional FPS games, where floating viewmodels represent your hands and weapons, OPERATOR renders your character’s full body in the first-person view. Every movement, every action, and every detail you see is exactly as it would appear to any other player in the environment. Leaning around a corner or aiming your weapon feels natural because it’s not an isolated animation—it’s procedural, simulating your character moving in the world. Physically Interacting with doors, your weapons occupying realistic space, you need to take every small detail into consideration when operating downrange.
OPERATOR also has a fully in-depth and unique adjustable crouch, lean and stance system. Using your mouse to finely control the exact angle you need. No more over lean or over crouching, the perfect angle is in your grasp. In addition to this we have implemented a high and low ready system for your firearms to rest your arm stamina and to avoid flagging fellow operators in the field. With in depth weapon collision systems, variable movement speed, manual operation of firearms, shoulder tapping, physical door interactions and plently more fine details OPERATOR has many unique and innovative mechanics not seen in any other tactical shooter.
When operating downrange, you’re just one cog in a machine. Work with your fellow operators to achieve mission success all over the globe. Your success hinges on seamless coordination and communication, from urban close-quarters combat to wide-open terrain in hostile environments, teamwork is the key to survival and victory.
Your weapon isn’t just a tool—it’s a reflection of the way you operate.
Use a wide range of weapon attachments to personalize your firearm and tune it to whatever your mission might require. Strip the gun down to the receiver and build it from the ground up. No limitations. You define what's tactical.
The battlefield is in your hands. Use the environment to your advantage, along with a diverse range of special purpose tools and assets, such as tactical grenades, battering rams, hammers, and an ISR feed with thermal imagery continuously informing you on the atmospherics inside your Area of Operations.
The laptop located in the armory is where you plan out and execute your missions, offering full control over your missions and tactical planning. From here, you can select active operations or dive into simulation mode to refine your skills.
Choose from a variety of high-stakes, real-world missions around the globe. Use pre-gathered intelligence to influence your planning, and get a full picture of the area of operation. Decide on your ingress specifics, including the time of day and infiltration point, ensuring you have the perfect setup for your team’s strategy.
After completing every operation you can choose to replay them using the simulation mode in the tactical operations hub. This mode also allows you to change the parameters of the mission including enemy count, enemy difficulty and more.
Also under the simulations category are the PVP “Force on Force” game modes, where you can fight your friends in multiple different settings. Being both casual and competitive it can deliver a whole other perspective of being an operator.
Dive into the PvP modes, where every match is fast, intense, and tactical. Team Deathmatch rewards cooperation and strategy, while Free-for-All puts your individual skills to the test. With fluid mechanics and dynamic maps, OPERATOR offers both casual fun and competitive thrills, ensuring every match is a high-stakes challenge.
Refine your skills at the shooting range including a fully randomised shoot house. Randomising the layout and targets active including non targets. With a built in timer and history of previous runs you can see yourself improve in real time.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1765 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game
You can tell this game is loved by its devs. This is great as is, and they are still in early access. i cannot wait to see where this journey goes! (no sex tho?)
This game is not very user friendly. Tried a mission on my own, helicopter landed on a roof and i was dead before i even touched the ground. Enemies seem to always know where you are even behind a large dirt mound. They don't need line of sight to see you. Controls are trash. Save your money, 3 years in early development for this?
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Thso is a good game hower the running could be quicker and the character shouldn't get so tired so quickly
Starkes Konzept, aber die Bedienung macht es kaputt – 2,5/5 Ich würde OPERATOR wirklich gerne mögen. Grafik, Atmosphäre, Waffen und die grundsätzliche Idee sind stark. Genau deshalb habe ich dem Spiel immer wieder eine Chance gegeben. Das Problem ist: Ich verbringe gefühlt mehr Zeit damit, gegen die Bedienung zu kämpfen als gegen Gegner. Das Spiel hat für gefühlt **jede Kleinigkeit einen eigenen Keybind**. Waffenhaltung, Bewegung, Blickrichtung, Geschwindigkeit und zig andere Funktionen. Einmal aus Versehen die falsche Taste gedrückt und plötzlich bewegt man sich extrem langsam, läuft in eine Richtung oder hält die Waffe komplett anders – und als neuer Spieler hat man teilweise überhaupt keine Ahnung, welchen Zustand man gerade aktiviert hat oder wie man ihn wieder deaktiviert. Selbst grundlegende UX-Standards fehlen teilweise. **ESC bedeutet nicht zuverlässig „zurück“.** Öffne ich beispielsweise eine Interaktion und drücke aus jahrelanger Gewohnheit ESC, schließe ich sie nicht unbedingt, sondern habe im schlimmsten Fall einfach noch das normale Menü darüber. Zum Verlassen muss ich mir merken, mit welcher speziellen Taste ich die Interaktion ursprünglich geöffnet habe. Das Medical-System ist ähnlich. Es gibt einen Haufen verschiedener medizinischer Gegenstände, aber das Spiel kommuniziert miserabel, was einem eigentlich fehlt, welches Item man benötigt und ob die Behandlung gerade überhaupt etwas gebracht hat. Komplexität ist vollkommen okay – aber Komplexität ohne vernünftiges Feedback ist nicht automatisch Realismus. Dazu kommen für mich weitere Probleme: * Movement fühlt sich teilweise viel zu langsam und schwerfällig an. * Nachladen dauert gefühlt eine halbe Ewigkeit. * Innenräume sind teilweise einfach nur schwarz. * Die Taschenlampe macht dafür helle Flächen teilweise komplett weiß. * Die KI erkennt einen teilweise in Situationen, in denen man selbst kaum etwas erkennen kann. * Das HUD gibt einem viel zu wenig Informationen über den eigenen Zustand. * Beim Neustart einer Operation fehlen verbrauchte Magazine/Ausrüstung weiterhin, wodurch man sich ständig wieder um sein Loadout kümmern darf. * Das Spiel erklärt seine vielen Mechaniken und Zustände viel zu schlecht. Und nein: **„Skill Issue“ ist für mich keine Antwort auf schlechte UX.** Natürlich kann ich mir Guides anschauen, meine komplette Tastatur neu belegen und irgendwann 50 Funktionen auswendig lernen. Aber wenn Community-Guides und eine komplett eigene Keybind-Konfiguration nötig sind, damit sich die grundlegende Bedienung angenehm anfühlt, ist das für mich kein Qualitätsmerkmal eines Hardcore-Shooters. Ich möchte in einem taktischen Shooter darüber nachdenken, **wie ich einen Raum betrete, wo Gegner stehen, wie ich meine Munition einteile und wie ich eine Situation löse.** Ich möchte nicht darüber nachdenken, welche Taste ich vor fünf Minuten versehentlich gedrückt habe und warum mein Operator seitdem plötzlich anders läuft. Realismus darf anspruchsvoll sein. Realismus darf langsam sein. Ein Hardcore-Shooter darf verlangen, dass ich seine Mechaniken lerne. Aber **unnötig komplizierte Bedienung ist keine Schwierigkeit und schlechte Kommunikation ist kein Realismus.** Das ist besonders schade, weil unter all diesen Problemen meiner Meinung nach ein richtig gutes Spiel steckt. Ich will mehr OPERATOR spielen. Das Konzept gefällt mir. Aber momentan regt mich das Spiel häufiger auf und verwirrt mich häufiger, als dass es mir Spaß macht. Ich würde mir wünschen, dass die Entwickler erstmal das Fundament priorisieren: Movement, KI, Beleuchtung, Controls, HUD, Medical-Feedback, QoL und allgemeiner Polish. Neue Cosmetics und noch mehr kleine Detailfunktionen können danach kommen. **Aktuell: 2,5/5.** Sehr viel Potential. Sehr coole Idee. Aber für mich momentan einfach viel zu unfertig und unnötig nutzerunfreundlich.
OPERATOR – 7/10 OPERATOR is a pretty damn fun game, although it can feel a little clunky at times. The AI is probably one of the biggest mixed bags — sometimes they feel surprisingly smart and challenging, and other times they’re just stupid as ♥♥♥♥ and completely ruin the immersion. The gun customisation is great, though. There’s plenty of room to build your weapon how you want, and it’s one of the more enjoyable parts of the game. The level design is also really cool, with maps that give you different ways to approach situations rather than forcing you down one path. Playing with a group is where the game really shines. You can have different roles like sniper, point man, breacher, support, etc., and actually play to those strengths. It gives squads a good mix of playstyles and makes teamwork feel worthwhile. That said, I’d really like to see more mods and additional game modes. A dynamic mode where the objectives, enemy positions and situations change every time you play would add a ton of replayability and keep things from becoming predictable. Overall, OPERATOR is a solid game with a lot of potential. It’s fun, has good gun customisation, cool maps and works especially well when playing with a group. It still needs some polish and more content, but there’s definitely a good game here. Solid 7/10.
cool game!!!!!
great game runs well but playerbase is kinda bad since there is too many 8 year olds playing this
Super fun and super customizable
g
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