
In OPERATOR, you will play as an elite Tier 1 operator undergoing dangerous clandestine operations all over the globe. With a strategic, measured, and unforgiving style of gameplay. You are the tactical advantage, Good luck.
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About

Be sure to join the OPERATOR Discord server to keep up with the latest news, squad up with fellow operators, and have fun!
In OPERATOR, you will play as an elite Tier 1 operator undergoing dangerous clandestine operations all across the globe. With a strategic, measured, and unforgiving style of gameplay. OPERATOR aims to be the ultimate tactical shooter with total realism in mind. Featuring realistic weapon handling, ballistics, injury, gore, and active ragdolls.
In OPERATOR, what you see is what you get... literally. We’ve redefined first-person gameplay by ensuring the first-person perspective is seamlessly connected to your character in the world. Unlike traditional FPS games, where floating viewmodels represent your hands and weapons, OPERATOR renders your character’s full body in the first-person view. Every movement, every action, and every detail you see is exactly as it would appear to any other player in the environment. Leaning around a corner or aiming your weapon feels natural because it’s not an isolated animation—it’s procedural, simulating your character moving in the world. Physically Interacting with doors, your weapons occupying realistic space, you need to take every small detail into consideration when operating downrange.
OPERATOR also has a fully in-depth and unique adjustable crouch, lean and stance system. Using your mouse to finely control the exact angle you need. No more over lean or over crouching, the perfect angle is in your grasp. In addition to this we have implemented a high and low ready system for your firearms to rest your arm stamina and to avoid flagging fellow operators in the field. With in depth weapon collision systems, variable movement speed, manual operation of firearms, shoulder tapping, physical door interactions and plently more fine details OPERATOR has many unique and innovative mechanics not seen in any other tactical shooter.
When operating downrange, you’re just one cog in a machine. Work with your fellow operators to achieve mission success all over the globe. Your success hinges on seamless coordination and communication, from urban close-quarters combat to wide-open terrain in hostile environments, teamwork is the key to survival and victory.
Your weapon isn’t just a tool—it’s a reflection of the way you operate.
Use a wide range of weapon attachments to personalize your firearm and tune it to whatever your mission might require. Strip the gun down to the receiver and build it from the ground up. No limitations. You define what's tactical.
The battlefield is in your hands. Use the environment to your advantage, along with a diverse range of special purpose tools and assets, such as tactical grenades, battering rams, hammers, and an ISR feed with thermal imagery continuously informing you on the atmospherics inside your Area of Operations.
The laptop located in the armory is where you plan out and execute your missions, offering full control over your missions and tactical planning. From here, you can select active operations or dive into simulation mode to refine your skills.
Choose from a variety of high-stakes, real-world missions around the globe. Use pre-gathered intelligence to influence your planning, and get a full picture of the area of operation. Decide on your ingress specifics, including the time of day and infiltration point, ensuring you have the perfect setup for your team’s strategy.
After completing every operation you can choose to replay them using the simulation mode in the tactical operations hub. This mode also allows you to change the parameters of the mission including enemy count, enemy difficulty and more.
Also under the simulations category are the PVP “Force on Force” game modes, where you can fight your friends in multiple different settings. Being both casual and competitive it can deliver a whole other perspective of being an operator.
Dive into the PvP modes, where every match is fast, intense, and tactical. Team Deathmatch rewards cooperation and strategy, while Free-for-All puts your individual skills to the test. With fluid mechanics and dynamic maps, OPERATOR offers both casual fun and competitive thrills, ensuring every match is a high-stakes challenge.
Refine your skills at the shooting range including a fully randomised shoot house. Randomising the layout and targets active including non targets. With a built in timer and history of previous runs you can see yourself improve in real time.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1765 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
a peine 5h de jeux je sais deja que l'achat est rentable
The little i've played game is great scratches an itch that ready or not does. this is it's own game however and does it's own thing but it does it well.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Most generic game title goes to this crap. So it's even hardcore to find any tutorials on how to manage basic things. When moving feels like pain and you can't even heal yourself its american made. Movement is the biggest issue for me. You can't justify it with realism either, because people walk faster than the sprint in this game. Don't give me the "the editor value fits the real 5 to 6 km/h" it represents nothing when the world isn't to scale. Also the graphic quality does not justify the load on or even the use of an gpu. This makes me think its Unreal or a sloppy in house engine with less optimaziation than an art bachelor with trust fund money. I like most mechanics, once they are properly implementet in a way with levels worth 20 bucks. How do I use a bipot or the canted sight? Why doesn't the gun editor mention when a gun is missing required parts? Why do the scopes always drag out of view? Pls fix obvious ♥♥♥♥ before adding another feature! Now what do I like: The gunplay feels good and the mods are fun even silly. Handling single actions is good, but I would also like to hold open a bold or switch ammo type, keep it in inventory. Doors and how you interact with them is well done. The gore is well placed and tasteful. Also the chopper infil is fun the first time and that you can engage on your own risk. Some things don't need hand holding and let FAFO take full effect.
So ♥♥♥♥♥♥♥♥♥♥♥♥♥ hard in lone wolf but honestly a lot of fun. Once you get the hang of it it's a genuinely good tactical experience.
Игра очень понравилась. Особенно хочу отметить русскую озвучку ботов, они кроют тебя матом при нападении или ранении . Правда, не понимаю, почему нет русского интерфейса, но есть русская озвучка ботов. Хорошая кастомизация оружия и продвинутая система ранений
Wish they would let you make loudout presets you could swap
Keep in mind that if you're going to play it, this is a game that gives you absolutely no tutorial. It’s basically a “figure it out yourself” kind of game. They won’t explain anything to you; they’ll just drop you into a map with almost no instructions at all.
amazing game super realistic.
Great weapon customization, but could be improve more, NEED MORE RUSSIAN WEAPON !!!!
Fulfilled my male Barbie LARPing fantasies
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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