
In OPERATOR, you will play as an elite Tier 1 operator undergoing dangerous clandestine operations all over the globe. With a strategic, measured, and unforgiving style of gameplay. You are the tactical advantage, Good luck.
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About

Be sure to join the OPERATOR Discord server to keep up with the latest news, squad up with fellow operators, and have fun!
In OPERATOR, you will play as an elite Tier 1 operator undergoing dangerous clandestine operations all across the globe. With a strategic, measured, and unforgiving style of gameplay. OPERATOR aims to be the ultimate tactical shooter with total realism in mind. Featuring realistic weapon handling, ballistics, injury, gore, and active ragdolls.
In OPERATOR, what you see is what you get... literally. We’ve redefined first-person gameplay by ensuring the first-person perspective is seamlessly connected to your character in the world. Unlike traditional FPS games, where floating viewmodels represent your hands and weapons, OPERATOR renders your character’s full body in the first-person view. Every movement, every action, and every detail you see is exactly as it would appear to any other player in the environment. Leaning around a corner or aiming your weapon feels natural because it’s not an isolated animation—it’s procedural, simulating your character moving in the world. Physically Interacting with doors, your weapons occupying realistic space, you need to take every small detail into consideration when operating downrange.
OPERATOR also has a fully in-depth and unique adjustable crouch, lean and stance system. Using your mouse to finely control the exact angle you need. No more over lean or over crouching, the perfect angle is in your grasp. In addition to this we have implemented a high and low ready system for your firearms to rest your arm stamina and to avoid flagging fellow operators in the field. With in depth weapon collision systems, variable movement speed, manual operation of firearms, shoulder tapping, physical door interactions and plently more fine details OPERATOR has many unique and innovative mechanics not seen in any other tactical shooter.
When operating downrange, you’re just one cog in a machine. Work with your fellow operators to achieve mission success all over the globe. Your success hinges on seamless coordination and communication, from urban close-quarters combat to wide-open terrain in hostile environments, teamwork is the key to survival and victory.
Your weapon isn’t just a tool—it’s a reflection of the way you operate.
Use a wide range of weapon attachments to personalize your firearm and tune it to whatever your mission might require. Strip the gun down to the receiver and build it from the ground up. No limitations. You define what's tactical.
The battlefield is in your hands. Use the environment to your advantage, along with a diverse range of special purpose tools and assets, such as tactical grenades, battering rams, hammers, and an ISR feed with thermal imagery continuously informing you on the atmospherics inside your Area of Operations.
The laptop located in the armory is where you plan out and execute your missions, offering full control over your missions and tactical planning. From here, you can select active operations or dive into simulation mode to refine your skills.
Choose from a variety of high-stakes, real-world missions around the globe. Use pre-gathered intelligence to influence your planning, and get a full picture of the area of operation. Decide on your ingress specifics, including the time of day and infiltration point, ensuring you have the perfect setup for your team’s strategy.
After completing every operation you can choose to replay them using the simulation mode in the tactical operations hub. This mode also allows you to change the parameters of the mission including enemy count, enemy difficulty and more.
Also under the simulations category are the PVP “Force on Force” game modes, where you can fight your friends in multiple different settings. Being both casual and competitive it can deliver a whole other perspective of being an operator.
Dive into the PvP modes, where every match is fast, intense, and tactical. Team Deathmatch rewards cooperation and strategy, while Free-for-All puts your individual skills to the test. With fluid mechanics and dynamic maps, OPERATOR offers both casual fun and competitive thrills, ensuring every match is a high-stakes challenge.
Refine your skills at the shooting range including a fully randomised shoot house. Randomising the layout and targets active including non targets. With a built in timer and history of previous runs you can see yourself improve in real time.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1715 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]This game has good bones.[/h1] [h3]A very promising start to a fantastic PVE FPS.[/h3] Operator is hands down the most immersive, terrifying, customizable FPS experience I've had outside of VR. When you make a gun, you must account for height over bore, laser / barrel offset, sight placement, which optics will work with your NVGs, which flashlights have IR and which don't. When you are fired upon, you don't get a HUD element to tell you where that fire is coming from, if you're lucky you'll see some tracers, see a muzzle flash, or hear the report in a specific direction, if you're not lucky its: "Oops who turned off the lights?" I said you don't get a HUD element, I mean you [b]really[/b] don't get a HUD element, you don't get any in fact, unless your weapon jams, your chamber is open, or you die, there is nothing overlaid on the screen besides an interaction prompt for certain objects. All interactions with environment and weapons systems are done with animations, context clues, on player equipment(Garmin watch for navigation, plate carrier mounted ATAK for well... ATAK). When you want to clear a building, you can soften it up first with an airburst grenade, blow the hinges off the door with a shotgun, and clear. Or you can shred through the walls with a 200rd box and loot the remains of anything unfortunate enough to be inside. The best part of all of it, [b]no 100hr long weapon progression tree[/b], everything you need is unlocked from the start, provided you can carry it all in of course. Healing is a broken mess though, I'm not sure if this is intended realism or just glitched mechanics, but if you get shot in the wrong place, you're dead before you can exfil, no amount of hemostatic or bandage is going to help. All in all, definitely worth the buy if you like immersive milsims.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
only worth it if its on sale tbh
I sure hope they improve this game because it is so consistently buggy, laggy and just inconsistent with how it runs and performs, it is like a person with terrible bipolar disorder currently. More often than not it makes me regret even buying the early access of this game.
симулятор птср,но мне то ♥♥♥♥♥ я и так контуженный 10/10
OPERATOR entrega uma experiência milsim extremamente promissora. Sua mecânica transmite um bom equilíbrio entre realismo e fluidez, enquanto a personalização de armas oferece liberdade para montar equipamentos de acordo com diferentes estilos de operação. Outro grande destaque é a interação do personagem com o ambiente, especialmente com portas, tornando as ações táticas muito mais imersivas e naturais. Apesar de ainda ter um enorme potencial para evoluir e expandir seus sistemas, o jogo já impressiona antes mesmo do lançamento oficial. Se continuar nesse ritmo, tem tudo para se tornar uma das grandes referências do gênero. Hoje, mesmo em desenvolvimento, OPERATORr já é um jogo foda.
This game has so much potential, so it's heartbreaking to have to write a negative review. For me, it is just unenjoyable to play. Player character is supposed to be a tier 1 operator, but he cant run a mile. Doesn't know how to square his body up on the gun so he isn't halfway out of the eyebox. I understand the devs are trying to make the hips and shoulders operate independently, but it's frustrating when i cant get on glass and i get killed for it. I get like 6 feet worth of sway on a headshot at 40 yards. Why can a tier one operator not make an offhand headshot at 40 yards? Why doesnt his muscle memory make him chamber a round when he runs dry? I understand the devs are striving for realism, and there are so many good qualities of it, but i just get frustrated when the player character doesnt do things that someone who has been shooting recreationally for a year does automatically. Again, so much promise in this game, but it's difficult for me to enjoy in its current state.
asset generated ai slop game
Ja! Das Spiel ist jetzt schon besser als Ground Branch. Am Anfang ist das langsame Bewegen sehr gewöhnungsbedürftig aber man kommt schnell rein. Für mich, bestes weapon builduing! Alles ist anpassbar. Position von Stock, Scope oder Laser ist frei einstellbar. Die Missionen sind knackig aber machbar, langsam eben. Für jeden Taktik Gamer ein Muss!
Gun customization is the best I've seen in any game. I can't wait to see the full release.
топчик
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