
In OPERATOR, you will play as an elite Tier 1 operator undergoing dangerous clandestine operations all over the globe. With a strategic, measured, and unforgiving style of gameplay. You are the tactical advantage, Good luck.
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About

Be sure to join the OPERATOR Discord server to keep up with the latest news, squad up with fellow operators, and have fun!
In OPERATOR, you will play as an elite Tier 1 operator undergoing dangerous clandestine operations all across the globe. With a strategic, measured, and unforgiving style of gameplay. OPERATOR aims to be the ultimate tactical shooter with total realism in mind. Featuring realistic weapon handling, ballistics, injury, gore, and active ragdolls.
In OPERATOR, what you see is what you get... literally. We’ve redefined first-person gameplay by ensuring the first-person perspective is seamlessly connected to your character in the world. Unlike traditional FPS games, where floating viewmodels represent your hands and weapons, OPERATOR renders your character’s full body in the first-person view. Every movement, every action, and every detail you see is exactly as it would appear to any other player in the environment. Leaning around a corner or aiming your weapon feels natural because it’s not an isolated animation—it’s procedural, simulating your character moving in the world. Physically Interacting with doors, your weapons occupying realistic space, you need to take every small detail into consideration when operating downrange.
OPERATOR also has a fully in-depth and unique adjustable crouch, lean and stance system. Using your mouse to finely control the exact angle you need. No more over lean or over crouching, the perfect angle is in your grasp. In addition to this we have implemented a high and low ready system for your firearms to rest your arm stamina and to avoid flagging fellow operators in the field. With in depth weapon collision systems, variable movement speed, manual operation of firearms, shoulder tapping, physical door interactions and plently more fine details OPERATOR has many unique and innovative mechanics not seen in any other tactical shooter.
When operating downrange, you’re just one cog in a machine. Work with your fellow operators to achieve mission success all over the globe. Your success hinges on seamless coordination and communication, from urban close-quarters combat to wide-open terrain in hostile environments, teamwork is the key to survival and victory.
Your weapon isn’t just a tool—it’s a reflection of the way you operate.
Use a wide range of weapon attachments to personalize your firearm and tune it to whatever your mission might require. Strip the gun down to the receiver and build it from the ground up. No limitations. You define what's tactical.
The battlefield is in your hands. Use the environment to your advantage, along with a diverse range of special purpose tools and assets, such as tactical grenades, battering rams, hammers, and an ISR feed with thermal imagery continuously informing you on the atmospherics inside your Area of Operations.
The laptop located in the armory is where you plan out and execute your missions, offering full control over your missions and tactical planning. From here, you can select active operations or dive into simulation mode to refine your skills.
Choose from a variety of high-stakes, real-world missions around the globe. Use pre-gathered intelligence to influence your planning, and get a full picture of the area of operation. Decide on your ingress specifics, including the time of day and infiltration point, ensuring you have the perfect setup for your team’s strategy.
After completing every operation you can choose to replay them using the simulation mode in the tactical operations hub. This mode also allows you to change the parameters of the mission including enemy count, enemy difficulty and more.
Also under the simulations category are the PVP “Force on Force” game modes, where you can fight your friends in multiple different settings. Being both casual and competitive it can deliver a whole other perspective of being an operator.
Dive into the PvP modes, where every match is fast, intense, and tactical. Team Deathmatch rewards cooperation and strategy, while Free-for-All puts your individual skills to the test. With fluid mechanics and dynamic maps, OPERATOR offers both casual fun and competitive thrills, ensuring every match is a high-stakes challenge.
Refine your skills at the shooting range including a fully randomised shoot house. Randomising the layout and targets active including non targets. With a built in timer and history of previous runs you can see yourself improve in real time.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1776 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good soup!
commit war crimes very fun
Amazing game. It has been in my rotation for too long. I hope to see this game blossom along with bodycam and other new ambitious projects that give this much feel to a shooter. I feel alive, heavy and dangerous; The movement is real and the gunfights feel decent. The AI need some work and Optimizations need to be implemented, but this is the new standard! Do not let your kids play these games.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Spent 4 minutes crying with laughter after realising you can apply a tourniquet to your head, thus killing you and awarding you the achievement 'dumbass' 10/10
Il gioco è veramente una figata, si vede che c'è impegno dietro nel voler creare un simulatore fatto bene, nonostante questo ho chiesto un rimborso nel rage più totale perché cade nel rage più totale. Il gioco ha un sacco di tasti in stile tarkov, ricarica, ricarica emergenza, carica il colpo nella camera, controllo caricatore e via dicendo, personalizzazione armi veramente buona, c'è da svagarsi e cercare di trovare le combo giuste ed adatte alla tua partita.E tutte le armi mi pare di capire che sono già sbloccare. Anche la IA è fatta abbastanza bene. ora veniamo a ciò che mi ha fatto storcere il naso. Audio un po' a puttane, non rispecchia i movimenti. Totale assenza di "tutorial" il gioco di porta ad un link con qualche video, nessun suggerimento tasti o tutorial tasti, i movimenti sono leggermente "saponosi", rilasciando il tasto per muoversi scivola ancora un pochino. Totale assenza di un inventario in lobby e un partita, in partita schiacciando Tab hai solo un inventario cure/splint/emostatici. Quello che mi ha fatto tiltare malamente mi trovavo in partita con un solo caricatore per arma, capisco che non è un FPS normale ma simulativo ma anche il peggio str**o della storia ha almeno caricatori, mischiato alla assenza di tutorial/suggerimenti non ho trovato soluzione, dopo aver fatto 2 missioni così, rubando armi da terra ho tiltato. Altro nodo alla gola, non ci sono lobby pubbliche, sicuramente con amici è una figata. Lo consiglio? Si È figo? Di brutto È difficile? Si ma non tanto per la difficoltà in se. Ci devono lavorare ancora? Assolutamente si. Se riuscite a superare questi difetti e avete voglia di piangere e cercare su internet eventuali info (cosa che ho fatto ma fino ad un certo punto) sono convinto possa piacere. Sicuramente lo ricomprerò più avanti Nonostante il mio potato PC gira abbastanza bene.
güzel
yes
i love the fact that you can make a weapon with enough attachments to each the stratosphere
Vraiment l'un des meilleur jeux de simulation militaire au qu'elle j'ai joué, je vous le recommande les yeux fermé, énormements de customisation d'arme et d'opérateur peut etre ajouter quelque armes pour plus de varations et on serait au top
comparable in PTSD to watching your homie get slimed out on the block, during a hot day in detroit in 2018. dis bih tuff as hell boi
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
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