
In OPERATOR, you will play as an elite Tier 1 operator undergoing dangerous clandestine operations all over the globe. With a strategic, measured, and unforgiving style of gameplay. You are the tactical advantage, Good luck.
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About

Be sure to join the OPERATOR Discord server to keep up with the latest news, squad up with fellow operators, and have fun!
In OPERATOR, you will play as an elite Tier 1 operator undergoing dangerous clandestine operations all across the globe. With a strategic, measured, and unforgiving style of gameplay. OPERATOR aims to be the ultimate tactical shooter with total realism in mind. Featuring realistic weapon handling, ballistics, injury, gore, and active ragdolls.
In OPERATOR, what you see is what you get... literally. We’ve redefined first-person gameplay by ensuring the first-person perspective is seamlessly connected to your character in the world. Unlike traditional FPS games, where floating viewmodels represent your hands and weapons, OPERATOR renders your character’s full body in the first-person view. Every movement, every action, and every detail you see is exactly as it would appear to any other player in the environment. Leaning around a corner or aiming your weapon feels natural because it’s not an isolated animation—it’s procedural, simulating your character moving in the world. Physically Interacting with doors, your weapons occupying realistic space, you need to take every small detail into consideration when operating downrange.
OPERATOR also has a fully in-depth and unique adjustable crouch, lean and stance system. Using your mouse to finely control the exact angle you need. No more over lean or over crouching, the perfect angle is in your grasp. In addition to this we have implemented a high and low ready system for your firearms to rest your arm stamina and to avoid flagging fellow operators in the field. With in depth weapon collision systems, variable movement speed, manual operation of firearms, shoulder tapping, physical door interactions and plently more fine details OPERATOR has many unique and innovative mechanics not seen in any other tactical shooter.
When operating downrange, you’re just one cog in a machine. Work with your fellow operators to achieve mission success all over the globe. Your success hinges on seamless coordination and communication, from urban close-quarters combat to wide-open terrain in hostile environments, teamwork is the key to survival and victory.
Your weapon isn’t just a tool—it’s a reflection of the way you operate.
Use a wide range of weapon attachments to personalize your firearm and tune it to whatever your mission might require. Strip the gun down to the receiver and build it from the ground up. No limitations. You define what's tactical.
The battlefield is in your hands. Use the environment to your advantage, along with a diverse range of special purpose tools and assets, such as tactical grenades, battering rams, hammers, and an ISR feed with thermal imagery continuously informing you on the atmospherics inside your Area of Operations.
The laptop located in the armory is where you plan out and execute your missions, offering full control over your missions and tactical planning. From here, you can select active operations or dive into simulation mode to refine your skills.
Choose from a variety of high-stakes, real-world missions around the globe. Use pre-gathered intelligence to influence your planning, and get a full picture of the area of operation. Decide on your ingress specifics, including the time of day and infiltration point, ensuring you have the perfect setup for your team’s strategy.
After completing every operation you can choose to replay them using the simulation mode in the tactical operations hub. This mode also allows you to change the parameters of the mission including enemy count, enemy difficulty and more.
Also under the simulations category are the PVP “Force on Force” game modes, where you can fight your friends in multiple different settings. Being both casual and competitive it can deliver a whole other perspective of being an operator.
Dive into the PvP modes, where every match is fast, intense, and tactical. Team Deathmatch rewards cooperation and strategy, while Free-for-All puts your individual skills to the test. With fluid mechanics and dynamic maps, OPERATOR offers both casual fun and competitive thrills, ensuring every match is a high-stakes challenge.
Refine your skills at the shooting range including a fully randomised shoot house. Randomising the layout and targets active including non targets. With a built in timer and history of previous runs you can see yourself improve in real time.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1776 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
rippa
fantastic game very immersive and atmospheric solid 9/10 hardly any bugs this game will be elite once its fully done and has more content well worth the price tag
I've never written a review on a game before, but I feel that this game deserves it. If you've played ready or not or ground branch, this game is similar. It's far more realistic than ready or not, and instead of police oriented, it is within a military setting. The biggest problem with ready or not was the lack of weapon customization and the AI. While the AI in this game isn't perfect by any means, it behaves in a better way than ground branch (which isn't hard to do) and also better than ready or not AI. The weapon customization is unlike any other, second to maybe Tarkov. Real gun manufacturers products are in the game, where you can customize almost everything. As an avid gun nerd, this game tickles me in a way others haven't. I have almost 100 hours on the game, and most likely 6 of those hours are from weapon system building. With every update, they add more content to add to your weapon systems, new maps, improved UI, and improved sounds. There are frequent bug fixes, so I've rarely had to deal with them for too long. I've already almost 100% the game, just working on the final achievement (10,000 enemies KIA) and I'm waiting for more missions and maps to come about in the next big update. It's not like Arma, where the UI is absolute Hell, its very manageable for new players. Everyone has learned to functions check their weapon systems before starting a mission because we've all died at least once or twice due to a round not being in the chamber. And that's what I love about this game. It's not forgiving, you will die. But that's how you learn. It's not a perfect game, but it's one of the best in the tactical milsim realm of games, and as a veteran myself, I find it extremely realistic. Lots of replayability and me and my boys love it. 9/10 gameplay, and the price is unbeatable.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game for a more in depth feel of long range and cqb fighting. Learning curve is nice and manageable, lobbies stay friendly and helpful. Game runs good on medium hardware
AMAZING
awesome mil sim
good soup
Cool customization, Quite realistic, Suicide bombers are 10/10 worst nightmare.
yes yes super fun 🔥🔥🔥🔥👍👍👍👍 devggru seal operator🔥🔥🔥😎😎😎😎cia
The AI in this game act as if they have been training with special forces for last 10 years they can see about 4 and a half k into a woodblock at 02:00 in the morning with nothing but a dishtowel on their heads no NVG's but yet me with a M4 configured with a PEQ and quad white phos NVGS is walking through a bush and gets sprayed up to which I then go to heal the injuries OH WAIT MY HEADS HIT AND I AM BLEEDING SO THE MISSIONS ♥♥♥♥♥♥ AND I HAVE COVERED ALL OF ABOUT 20FT, I load back into the lobby to have another go thinking it was just me being crap..... NOPE try a different level and the same thing happens I don't know a whole lot about human biology however I do know that the mk1 eyeball can not see past about 10ft in pitch black darkness through 4 bushes and a tree let alone the distances these lot seem to be able to 360 no scope me off the top of a building. Overall the games not bad tho the mechanics are sick AI just needs some work.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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