
A fastpaced, military tug-of-war game with minimal micromanagement. Choose and deploy from a mix of specialized military units to overwhelm the enemy. Experiment with a huge variety of unit compositions, synergies, abilities, and upgrades to lead your army to victory!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0/day in the week after.
About
Genres
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.54−63% | 292reviews | 70% | — | $100K |
| $14.99 | 67ratings | 60% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game loop is what you see in the first 5 minutes maybe less and even the first impression is already bad and the polygon style is just for lazy devs at this point over being an actual style choice.
UI過於稀爛了 每次打開關卡 難度會重置 10格部隊和能力也都要重新裝上 導致要改還得先回選單 找地圖 調難度 然後重配能力和部隊?不能把難度和部隊配置給儲存起來嗎?每次都弄這麼一堆 搞得我配完部隊都忘了調難度
워 핍스 재밌게 해서 비슷해 보이길래 할인가 구매. 결론 먼저 말하자면 워핍스에 비해 부족한게 많다. 장점은 그래픽이 더 좋은 정도 단점으로는 난이도가 너무 쉬움. 유닛이 컨트롤 되는지라 AI가 쓰는 폭격 박격포는 맞아주면 바보인 수준임 차라리 컨트롤 여부가 ZXC(귀환 현위치수비 공격) 세가지만 있었으면 어땠을까 싶은 정도
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Polish, Simplified Chinese, Traditional Chinese, Ukrainian, Spanish - Spain, Korean, Portuguese - Brazil
| $14.99 |
| 62ratings |
| 61% |
| — |
| not modelled |
| $5.99−60% | 18ratings | 76% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $801.2K | 661 | 51% | $29.99 | |
| $169.6K | 536 | 79% | $9.99 | |
| $11.8K | 18 | 72% | $15.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.8M | 5.2K | 87% | $16.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $99.9K | 546 | 95% | $5.99 | |
| $100K | 325 | 91% | $9.99 | |
| $100K | 526 | 85% | $4.99 | |
| $99.9K | 576 | 91% | $7.99 | |
| $100K | 562 | 66% | $9.99 | |
| $100.1K | 283 | 60% | $13.99 |