
Slay monsters. Defeat epic bosses. Collect magical gear. Become a Warlock and save the universe.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Alright, I feel that I got the most of this game within my ~6hours of gametime. Let's see why exactly I clicked Not Recommended button. Quick summary Pros: -Fun, fast gameplay with some skill involved -Many heroes to play, all of them have distinctly different abilities -Loot system provides basic customization Cons: -Horrible UI and overall lack of critical information -Poor dificulty curve, areas 1,2 are perfect, 3 is hard as hell and 4,5 are just a breeze. Same with area bosses -Certain areas have extremely repetative gameplay, spawn points allow for easy abuse -Almost no replayability aside from trying new hero Breakdown Gameplay: Wave based action with some loot and skill progression. 5 Areas, 5 bosses. Many different heroes to play. Simple and elegant. Loot: You have 5 slots that you can equip dropped items to, there are few stats and around 10 Special Abilities attached to the items themselves. Not much creativity but does the job Classes: Truly outstanding feature of this game, all classes feel different, have different tactics and MIGHT have a few distinct builds. Hero skills: You have 4 skills (aside from 1 hero who has 7) and you can level them up. This will be very familiar to players of Risk Of Rain. 4 skills, 4 button to press. Usually is goes something like - basic attack, special attack, dodge ability and some sort of an ultimate, although it might vary from hero to hero. UI: Horrible. Well, maybe close to horrible but still really really bad. When you try to compare pieces of equipment you only see stat comparison that is already on the previous item. Example - if your item has no armor but has cooldown reduction and if the new item has armor and has no cooldown reduction it will just show you +33 armor and will not compare non-existent stats. It is REALLY hard to compare items at a glance and you have to constantly switch from item to item to understand if you want to use one or another. Skills APPARENTLY have two different power levels, 1 is before you put 4 points into it and 1 is after. This is NOT mentioned anywhere and seems like a critical piece of information missing. Some skills SEEM to get new abilities with new power level - life steal, health regen etc , but that is also NOT mentioned anywhere, skill descriptions are only visible in tutorial and do not provide enough information. You have a certain level requirements to upgrade skill beyong certain level, but that is badly represented and the only indicator is that they are not hightlighed during the level-up process. Movement: Very floaty, has almost no precision, hard to dodge certain attacks. Hitting flying enemies feels like a roulette as you cannot control angle of attacks Mobs: Decent variety, some really cool designs, some (IMHO) horrible decisions on mob power. Area 3 has the most annoying Spearman that is basically harder than any boss of the game Bosses: First 2 bosses are AS COOL AS THEY CAN BE! They are fun to fight, unique and present decent challenge. The rest are boring and super-easy to fight. Seems like the developer ran out of creativity\time to polish them Areas and levels: Hard to say. Some platfroms, some fires, some nice backgrounds. Nothing special, nothing bad. Difficulty: Super-weird. First two levels are nicely balanced and present good challenge. Third Area is just super-hard due to one type of monster who can silence your attacks, slow you down AND teleport to you to punch you. One wrong move and you are dead. Fourth and fifth Areas are easy, I have not died once and never even came close to being in trouble. It seems that the late-game might not be balanced hence the weird difficulty curve Replayability: In my opinion - none. Game is around 3 hours per run, by the end I felt tired and bored. Played a bit of horde mode, got even more tired and bored. Overall: Nice game, but has very little to offer for the price. I would only recommend to buy it of huge sale, around 2-3 dollars just to try it out Cheers!
Pros: - It's fun for a decent while solo, despite its simplicity. - Good variety of heroes to choose from. - Excellent fun when you have friends to play with. (See cons section for details). - Fast paced and can get the blood rushing. - Art style/theme is unique. - Decent music. Cons: - Pretty repetitive. - Netcode is really really bad. - Sometimes your save file will just flat out erase itself for no reason. - Totally improper scaling of enemies. 1st area is too easy, 2nd is only slightly harder, and then 3rd area destroys your face. - Rainer is the only hero worth playing? The others may have interesting themes of mechanics, but they really suck in comparison. - The developer pushes out updates at the speed of smell. I'd wager at this point that the game has been abandoned. If I could have gotten a refund for this, I would. I just gave the game and developers too much faith. - The enemies aren't interesting, and they're either really easy, or unimaginably unfair. - Horde mode is a good idea, but it's capped at the point where you are permanently silenced (unable to use any skills) by enemies and die. Losing regardless of how good you are is a really bad design concept. - Horde leaderboards are plagued by cheaters, and there's no accountability. - Gear "choices" aren't really choices, since there's clearly superior equipment that you'll never want to substitute out. - Music is really really really really really really repetitive.
Warlocks vs Shadows идеально подходит под описание — первый блин комом. Трудно сказать откуда тянуться корни, но складывается впечатление, что разработчики придумали несколько персонажей с определенными способностями, а потом подумали, что надо их впихнуть в игру. Наверное, в их головах это выглядело круто, но на деле оказалось совсем иначе. https://youtu.be/Un2J9n96wio Вся игра выглядит так словно это какой-то мини-режим из основной игры. Это проглядывается во всем. Сюжет, что логично для подобного жанра, для галочки и представлен в виде текстовых вставок с симпатичным пиксель-артом между главами. Если бы его не было, то хуже не стало бы, в то время как наличие сюжета тут совсем не раскрывает лор. Кроме того, может я не внимательный, герои не имеют историй о себе, а следовательно и мотивации бороться со злом и двигаться к финалу. Все это относится к моментам эстетическим. Теперь о механике. Первое, что вызывает нарекания, так это управление. Очень резкое, обрывочное и плохо срабатывает на тригеры. Потому летающие враги во время сражений будут просто настоящим кошмаром. Они держаться на определенной высоте относительно героя и стрелять в них можно только в прыжке, то есть исключительно в горизонтальном направлении. Прибавляем к этому то, что выстрел срабатывает не сразу как только мы нажали соответствующую кнопку, а с задержкой, а ещё не забываем что вокруг кишмя кишат остальные враги и противники довольно крепкие (нужно обычно минимум три попадания) и вот вам настоящий ад и череда бессмысленных смертей. Вся игра состоит из 5 глав. Главы разделены на уровни. Где-то большое, где-то меньше. В конце ждет сражение с боссом. Умирать в Warlocks vs Shadows не страшно. После смерти уровень просто рестартится заново, а игрок остается при той же прокачке и той же экипировке, что и до смерти. Получается так — если застряли на уровне и постоянно умираете, то продолжайте долбиться до последнего, как раз прокачаете перса и пособираете лут, авось попадется чего получше. С одной стороны это не даст бомбануть, когда дойдешь скажем до финального босса и позорно сольешься (привет рогаликам), а с другой стороны эта система имеет заведомо усложненные уровни и пройти с первого раза этап практически нереально. Главы 1 и 2 ещё кое-как могут даться даже в одиночку, но дальше жесть. Warlocks vs Shadows, следуя заветам ролевой игры, предоставляет на выбор одиннадцать персонажей со уникальными способностями. Они действительно уникальные хоть и построены по одной концепции. Первый — основной боевой скилл, второй — защита, третий — дебаф на врага и уворот, четвертый — мощный удар, требующий долгой зарядки. С этим арсеналом будем двигаться до самого конца. Прокачка каждого отдельного скилла доступна с повышением уровня на один пункт. Однако, нет ни описаний, ни характеристик скиллов, что опять же не радует. Все в игре три режима. Сюжетный, пройдя который можно открыть доступ ко всем главам и персонажам, дуэли и выживание. Все поддерживают от одного до четырех игроков. В дуэли, как не трудно догадаться, сражение идет не с монстрами а друг против друга. Несколько раз попробовал и оказалось не так интересно, так как сильно ощущается дисбаланс персонажей. Намеренно усложненный beat'em up. Часок другой порадует в кооперативе, но быстро наскучит из-за неудобного управления и бессмысленности происходящего. Кураторство - http://store.steampowered.com/curator/5763270/
When I first saw the game, I thought: "This looks awesome. What's the catch?" When I first played the game, I thought: "I need to stop wasting my money." Two minutes later, I thought: "This is even more awesome than it looked. I'm so happy I supported this game. I can't wait to see where it goes." My only complaints are about usability. 1. You shouldn't have to choose a profile before being able to exit. 2. Please allow for gamepad customization. Aside from the charmingly unconventional controls, this game has a very comfortable and innate feel. The videos and screenshots do it justice, but you really have to play it to believe it. It's not that expensive, so why not support cool indie developers?
[Early Access Review] [b] Description [/b] Warlocks vs Shadows is an action RPG/brawler game set in a fantasy world invaded by shadow monsters. Playing as an incredibly powerful Warlock and, by using magic skills and weapons, you fight through hordes of enemies. The game places great focus on co-op and versus play between players, where you can fight in 1-4 player DeathMatch or in teams of 1v1 or 2v2. [b] Review [/b] It's different with Risk of Rain. This game has a faster pace while Risk of Rain is more tactical (and cruel). Currently, it's has short story, some annoying bugs, and some unbalanced characters but there is potential ofc. Pros (+) # Beautiful art and animation # Ten characters with his/her own playstyle # Levelling System # Fast-paced gameplay # Online Coop and Local Versus # Cool boss battles Cons (-) # Still buggy # No Online versus mode # Unbalanced characters (some are too OP and some are under-powered) # Unbalanced level design # Short? # No difficulty
As a playable character in this game, I only wish it had more levels because I had a lot of fun with it. I'm talking at least twice or three times as many levels, perhaps at the expense of less waves per level or something of the sort. And it is because I honestly think the game is awesome! Thank you OML! Looking forward to see more of what you do!
Decent game single player. Bit repetitive, and a less fun clone of Risk of Rain. Characters are kind of unique. Multiplayer (the big draw) does not work even after multiple patches to fix it. Developers abandoned the game in a horribly buggy mess. 3/10 would not recommend.
Like risk of rain but seemingly more fast paced. [list]Pro's [*]Cool boss battles [*]Skills become stronger as you level them (and gain different effects/graphics) [*]Fast paced [*]Multiple characters , all with different skill mechanics [/list] [list]Con's (Early access!) [*]No tooltips, if you start with the pyromancer thats the tutorial you get, swap warlocks mid game you get NO tooltips for abilities and are on your own figuring it out [*]Only one healer in roster so far (Shaman) [*]Melee characters have it kinda rough [*]Few minor bugs (Early access, expected) [/list]
The price is way to high for what this game really is. If you really want it, search it up on G*2*A like I did. I wouldn't pay more than 2€ on this. It just feels like it was rushed and the devs really had no inspiration or didn't care enough. It's highly visible at the characters because their skills are more or less the same for most of them. Also, I have to mention that the levels are plain simple in terms of design: it's a small map with some cubical rocks here and there. If you want a good endless platformer, try Risk of Rain. It has challange, it has a variety of items, classes and enemies, big randomized maps, and high replayability.
Gameplay is extremely shallow, doesn't encourage different playstyles or strategies. Characters and enemies are poorly balanced, certain characters feel vastly superior to others. Not a game worth paying for.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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