
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $100K — a different platform, not this one.
JOIN OUR DISCORD Wishlist our new game https://store.steampowered.com/app/1971940/eBall_2/ Become a master general. Strategically assemble your army from a selection of unique units and abilities to deploy into fast-paced battles. Watch your master plan play out, and adapt as the battle progresses, all with minimal micromanagement. Mix and match units from a selection of infantry and armor alongside artillery and air support to push into the enemy's base and fight off any counterattacks. Tap into multiple upgrade trees for each unit and unlock additional abilities to fine-tune your army. No base building or resource harvesting required. Focus on the battle as your army can advance, attack and take cover all on their own. Take command when needed to adapt and control the overall situation as your units either follow your masterplan or your direct orders Balance your resources to pick an army composition suited for each mission. A deep and complex battle system means you’ll need to react quickly, choose the right mix of soldiers and Killstreak rewards, and utilise complementary unit synergies to gain any advantage. Highly destructible environments, covers, ragdoll physics and a dash of gore all bring the battlefield to life.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
https://store.steampowered.com/app/1971940/eBall_2/
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $5.99−60% | 18ratings | 76% | — | not modelled |
| $5.54−63% | 292reviews | 70% | — | $100K | |
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
| $14.99 |
| 67ratings |
| 60% |
| — |
| not modelled |
| $14.99 | 62ratings | 61% | — | not modelled |
| $5.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 200 | 80% | $8.99 | |
| — | 64 | 80% | $21.99 | |
| — | 8 | 62% | $4.79 | |
| — | 4 | 56% | $13.49 | |
| — | 8 | 80% | $5.99 | |
| $100K | 292 | 70% | $5.54 |