
OpenTTD is a business simulation game in which players earn money by transporting passengers and cargo via road, rail, water, and air. It is an open-source remake and expansion of the 1995 Chris Sawyer video game Transport Tycoon Deluxe.
Modeled estimate, not a reported figure. How we estimate →
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Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good show !
Juego legendario, mantiene el espíritu desde que lo empecé a jugar hace 30 años, con muchas mejoras que lo hacen actual.
Юморительный экономический симулятор.
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Concurrent players on Steam, sampled daily since tracking started.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +17 more
Hours played at review time, across 76 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
交通経営系シミュレーションゲームです。 自分が作ったインフラで街がどんどん発展していく様子が非常に面白いです。 ゲームシステムが難解なところもありますが、街に適切な経路を決めて莫大な利益が出ると、苦労した甲斐があったなあと感じることができます。 無料ゲームがゆえにボリュームは少ないですがMODコミュニティが盛んです。 シミュレーションゲームがお好きな方には一度プレイされてみてはいかがでしょうか。
so peak
Game so good, can basicly run on a microwave. The only sad part tho is that you need like 2h or more of tutorial to really understand the game well and have fun. Anyways, strongly recommend :)
Great game! I love the completeness of the game, as well as it just being a transport sim game :)
A classic that I always seem to come back to. Super relaxing, easy to get into and you can make some really complex transport networks if you put in some work. I generally like more realistic graphics in my games but this one somehow works, it's just really charming and works very well with the gameplay. You can play online with friends or strangers very easily. You can also mod the game to make it more complex or add many real-life vehicles. And all of that for free! And the game is still being updated.
I'm transporting it so goooood
runs almost on everything
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.