
Enjoy freedom of movement in full 3D with no fixed paths in this tower defense and RTS hybrid. Your units are your towers and you can build fences anywhere. Set your units' behavior to create a perfect team of defenders. Two leader boards let you play forever!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Dozing Islands
The game is good but its too hard to play. Its hard to get gold to buy more workers or troops :/ some time clicking on another worker/troop it instead makes my alredy picked move there for that i have to deselect the 1st one to select the other one
Its a unique tower defense game with cool graphics. You have to defend your food from ozz coming form caves, even if you lose some food you can get it back to 100 by farming which does takes a bit time. You can even farm woods to make fence to block ozz path. In each lv there's different types of ozz which can even atk your troops too. But thats not the only new enemy, after few level you have to defend against other enemy too sailing from other island.
Its a good game with a mixture of tower defence and moveable units i did not experience any bugs or glitches there is place for improvement in areas of material,crafting and building structures :D
the game is cool with great graphics. its a unique tower defense game, instead of defending a tower your defending food from slime taking it away from the storehouse.
While Steam only offers you two choice, yes or no, most reviewers have layers that you can find in the comments. Quite often it will be that the reviewer wished there was a neutral option. This game does not fall into that grey area. It is clearly in the Avoid At All Costs category. The look in nice enough, but the controls are a nightmare. Often I will pick a unit, as denoted by the white arrow over their head, given them an order, and a totally different unit will move. It doesn't help that the game requires an enormous amount of micromanaging. The enemy of course moves with precision and ease. My units are given a radius they operate in, and the choice to attack the closest, or the color of the foe to attack first, and amazingly enough that isn't remotely enough to make them do what you need them to do. The worker unit can collect food, chop trees or fight, though why chop trees is an option baffles me. You collect wood, build fences, and the monsters go right thru them as if they weren't there half the time. And I have never come close to building fences that would block them from reaching the silo! I have only played for half an hour, and only on the first two maps, but there is zero motivation to swim upstream against the layers of difficulty placed between me and the potential of enjoying this offering.
gud game
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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