
An Oni Gauntlet-wielding samurai makes a stand in Kyoto against the encroaching Genma menace. Through gritty, blood-soaked brawls, he searches for his reason to fight. What fate awaits at the end of his path?
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 12.8Kreviews | 90% | #34 | $36.5M |
| $69.99 | 6.5Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2367 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Que alguien pare a CAPCOM, que no paran de sacar buenos juegos.
おもしろい。 けど、戦闘デザインの優秀さとマップデザインのゴミさの落差が際立つゲーム。 シナリオはまだ途中だけど、多分普通。苛つかせて解決させるの連続。好みの問題。 戦闘:言ってしまえば簡単なSEKIRO。だけど、受け流しひとつひとつのモーションが凝ってて飽きない。 ただ弾くのではなく、受け流して攻撃に繋がるのは、SEKIROからちゃんと一歩進んでて素晴らしい。 てか一個一個の受け流しモーション作ってるのやばすぎる。キモいと言って良い。 マップ:平成か?初期鬼武者から進歩してない。ゴミオブゴミ。 あそこに行きたいけど、開発が想定したルート以外では絶対に行けませんというルールがある。 こっちから行けそう→行けません→逆から行くしかない。を何度もやらされる。 いいかげん、ちょっとした段差くらい跳べよって思われる通行止めは平成で卒業してほしい。 総じて素晴らしい戦闘体験を、探索が足引っ張るという感じになってる。 町中やダンジョンには宝があるけれど、見えてるのに取れないストレスが非情に高い。 あといつも通りカメラもゴミ。これはもうカプコンの仕様。 カプコンは壁際に追い詰められた不利を、カメラが見えにくくなるという表現で行う。 こちらもいいかげん卒業すべきでは?甘えてるようにしか思えない。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $36.4M | 33.4K | 64% | $69.99 | |
| $36.4M | 202.8K | 98% | $9.99 | |
| $36.3M | 57.2K | 94% | $24.99 | |
| $36.8M | 67.5K | 86% | $19.99 | |
| $36.1M | 44.3K | 91% | $29.99 | |
| $36.9M | 53.4K | 95% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $39.1K | 110 | 79% | $11.54 | |
| $3.9K | 19 | 84% | $8.60 | |
| $1.3K | 23 | 100% | $4.99 | |
| $417 | 2 | 100% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Latest in each market: best JP #4, worst FR #84 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $69.99 |
| 390ratings |
| 92% |
| Top 100 |
| not modelled |
| $69.99 | — | — | #84 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还不赖,剧情也行
Good continuation for childhood games
在一起又一次失败的过程中,想放弃是很正常的情绪反应,不过请再尝试一次,在下一个时间线里,我们是可以做到的。
loving it so far. will update if i end up hating it. no crashes, perfectly optimized, great cutscenes and story and english voice acting, great combat.
combate bruto,muito bom jogo
演出看的很尽兴,交互玩的痛快。期待续作,希望能玩到二天一流
战斗!爽!
依旧动作天尊 依旧素材复用(最终BOSS之前没有骰子房差评) 卡普空你就省吧。另外(雌小鬼可爱捏(●'◡'●)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.