
An Oni Gauntlet-wielding samurai makes a stand in Kyoto against the encroaching Genma menace. Through gritty, blood-soaked brawls, he searches for his reason to fight. What fate awaits at the end of his path?
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 24Kreviews | 91% | #50 | $68.3M |
| $89.99 | 19.3Kratings | 94% | #21 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2486 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
um presentaço inesperado pra todo fã da franquia.
想像以上的好玩 打擊感也不錯 效能全開蠻順
好玩
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $68.2M | 172.2K | 98% | $19.99 | |
| $68.1M | 95.9K | 90% | $39.99 | |
| $68M | 93.8K | 82% | $39.99 | |
| $68.8M | 178.5K | 97% | $29.99 | |
| $68.8M | 62.6K | 83% | $59.99 | |
| $69.1M | 95.8K | 86% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $39.5K | 110 | 79% | $14.99 | |
| $3.9K | 19 | 84% | $8.60 | |
| $1.3K | 23 | 100% | $4.99 | |
| $1.2K | 6 | 100% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Latest in each market: best KR #13, worst UK #100 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $69.99 |
| 411ratings |
| 92% |
| Top 100 |
| not modelled |
| $69.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
前期跑图有点繁琐,传送点解锁一部分以后跑图体验就没那么差了,加上这个定制化劲音效简直爽闷了
还行,玩的还是挺爽尤其是BOSS战但绝对没有十分,开放箱庭通马桶而且小怪的种类真的很少一看就是开发成本不太高,估计没想到会有这么多人玩吧。
还行
Capcom un bu sene cikardigi en iyi oyun (evet 51.resident evil oyunundan da daha iyi)
帥
gud. more
Onimusha: Way of the Sword mostra que a Capcom continua sabendo muito bem como revitalizar suas franquias clássicas. O jogo resgata a essência dos antigos Onimusha, com combates de espada intensos, inimigos demoníacos e uma atmosfera sombria inspirada no Japão feudal, mas apresenta tudo isso com uma qualidade visual e técnica moderna. O sistema de combate é um dos grandes destaques, trazendo confrontos rápidos, precisos e bastante satisfatórios. A ambientação também impressiona, com cenários detalhados, personagens bem construídos e uma direção artística que combina perfeitamente ação e terror. A Capcom fez um excelente trabalho ao modernizar Onimusha sem descaracterizar aquilo que tornou a série especial. Way of the Sword parece ser um verdadeiro presente para os fãs antigos e, ao mesmo tempo, uma ótima porta de entrada para quem está conhecendo a franquia agora. É um exemplo de como trazer uma série clássica de volta à vida com respeito ao passado e qualidade no presente.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.