
An Oni Gauntlet-wielding samurai makes a stand in Kyoto against the encroaching Genma menace. Through gritty, blood-soaked brawls, he searches for his reason to fight. What fate awaits at the end of his path?
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 24Kreviews | 91% | #50 | $68.3M |
| $69.99 | 6.5Kratings | 93% | #21 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2486 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Goodgame
还行,boss太重复了,最终boss前,所有boss还要来一轮车轮战,素材利用的很到位啊
面白い
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $68.2M | 172.2K | 98% | $19.99 | |
| $68.1M | 95.9K | 90% | $39.99 | |
| $68M | 93.8K | 82% | $39.99 | |
| $68.8M | 178.5K | 97% | $29.99 | |
| $68.8M | 62.6K | 83% | $59.99 | |
| $69.1M | 95.8K | 86% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $39.5K | 110 | 79% | $14.99 | |
| $3.9K | 19 | 84% | $8.60 | |
| $1.3K | 23 | 100% | $4.99 | |
| $1.2K | 6 | 100% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Latest in each market: best KR #13, worst UK #100 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $69.99 |
| 411ratings |
| 92% |
| Top 100 |
| not modelled |
| $69.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
game is peak capcom always be cookin with action games
全新的鬼武者,操作玩法和以前的老鬼武者手感很大不同,游戏挺有挑战性,就是出剑的打击感略有点软踏踏感,打击感欠佳,效果不及只狼的打击感强,还好,男主武藏挺有个性,为之除魔之旅,还有就是DLSS的问题,不能在游戏里设置,设置就和最新驱动兼容性差,导致游戏经常崩溃,要通过N卡的app里开启插帧才行,不然游戏默认是无法开启DLAA的选项,有待卡表后续进行优化修复,目前来说,游戏不错,一款多年的老ip出新作,实属不易
动作游戏之神,让人身临其境
优点方面,本作的战斗效果确实可圈可点,打斗场面的流畅度与动画演出都保持着系列一贯的高水准,视觉效果令人满意。更难得的是,它成为了近期动作游戏中少有的成功“做减法”的作品,没有堆砌冗余系统,核心战斗逻辑清晰明确,上手门槛友好。 缺点方面。游戏中仅提供一把武器,严重限制了玩家的主动进攻手段,多数情况下只能被动等待敌人出招后再进行弹反或闪避,缺乏丰富的主动压制策略,战斗节奏略显单一。血宫爬塔和超绝怪物复用设计让人打到疲惫,可以说本作恰好摒弃了鬼武者2与鬼武者3的长处,却引入了新鬼武者的重复性内容。 人物建模方面,除了三船敏郎的角色尚可接受,其余角色质量堪忧。号称战国第一美女的出云阿国,其建模水准简直可与特洛伊中的第一美女海伦相提并论。 若这是游科或影之刃零团队这类兼具情怀与想法的制作组操刀,即便不奢求疯狂堆料,最终战或隐藏战的理想设计也应是:宫本武藏与佐佐木小次郎彻底舍弃一切鬼之力,回归纯粹肉身死斗,用极致朴素的剑戟交锋展现卡表应有的剑戟片巅峰水准,而非如今这般飞天遁地、飞雷神加地爆天星的超能大战。这样的处理本可让羊蹄山好好学学什么叫真正的剑戟片美学,结果现在倒好,做得还不如美国人,实在令人唏嘘。
This game has a terrible bottleneck. Crashes at random and slows down a lot. I won't recommend until they fix it. Denuvo is really messing up with the game, and it's the major cause of the crashing.
I thought I was downloading Battletoads but somehow I downloaded Onimusha: Way of the Sword. I ain't mad though. I'll keep play'n
比较喜欢这个题材,可惜没有想象中好玩,boss少也就算了,小怪也又少又呆,最没想到的这游戏居然还加了通马桶!有几个boss好玩,就最后2个真不行,一个远程马拉松比一个抽帧刀硬训一闪在别的游戏不知道被骂成什么样,这游戏暂时没看见人提。 总结在我这就8分,加分制 动作演出顶级5分满分,其他平庸3分,因为是卡普空,给我一种可以做的好,但我就是要控分的感觉。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.