
Onikira is a 2D side scrolling beat ‘em up set in a fantasy feudal Japan where the player takes on the role of a samurai fighting to prevent the forces of the Japanese underworld from breaking through into the world of the living.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Anda e bate... Mas por 4 conto é um passa tempo...
Great game although I fell out of the map
se não fosse os problemas de performance e os bugs seria um jogo bom. Vale a pena experimentar no preço certo. Eu descreveria como um Onimusha 2d mais hack'n slash.
Not recommended - the canned attack animations are annoying and the grappling hook sections gamble about what it will target if anything at all and it is all kinds of gross pain to use. I had relatively few stability issues with the game - it can hang if you use Cheat Engine or task switch a little too much. If it really is a mobile port, then it makes sense that it might crash on high resolutions and fullscreen gameplay. Try windowed and a lower resolution if it crashes. Remember - just because it lets you select a high resolution, does not mean they are play-tested at all. Few things in this game seem to be. It is not particularly well optimized. I beat it with an integrated Intel mobile GPU. The game design is pretty awful. Some parts were clearly not play-tested much such as the grappling hook aiming (read: it is about as accurate as Magic 8-ball as in not at all). The game feels like it is shoddily put together in the same as some Xbox 360 ports are. The platform is literally painful. Trying to walljump back to the same wall is slippery and wrecks the wrists. The wind and hostile steam mechanics suck. There is a recurring glitch where the semi-lethal steam appears invisible. A lot of the obstacle patterns are literaly random to the point there is no safe pattern, especially if you wait and let the patterns mix until it becomes an unavoidable wall of damage. I got this game as a random Steam key from the wheel of fortune thing on Indie Gala. They did not promise it to be any good.
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Wymagająca zręcznościówka, jeśli chodzi o masę negatywów, to nie odczułem żadnych crashy gry. Widocznie mam szczęście. Ale póki co, to rozgrywka bezawaryjna.
Jogo ruim, ave maria
Latency issues get in the way of what could have been a good game During upgrade menu, slowing upgrading to a slog. During combat, when tight precision is required. During platforming, where tight precision is required. During load-ins. You can literally die before you've even loaded in by moving left or right before the screen is faded in during. During the end credits. And the ending just kind of comes out of left field. I don't mind these types of endings, but there wasn't really any set-up. That's bad storytelling. The bosses do a really good job telegraphing their attacks. Saves are plentiful and if you see two close together, you probably missed something. Ultimately, there's a good game buried under these bugs. But it's too heavy for players to lift. If you're an achievement hunter, maybe check into a guide, some of the achievements such as "Once More, With Feeling" are pretty esoteric.
Gameplay is okay, but the bugs just ruin it for me.
Jogo legalzinho. Arte muito legal, movimento interessante, gostei dos chefes. Pontos fracos: Muitos bugs, diálogos sem pé nem cabeça, final decepcionante. Ainda assim, me diverti bastante.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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