
When a global war nearly decimated humankind, an evil military organization called Oniken takes advantage of the situation to dominate and oppress the few remaining survivors. Even though any resistance to this organization seemed hopeless, a small rebel movement organizes strikes against Oniken.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
JoyMasher's debut feels fresh even so many years later. While the title screen feels like an homage to [b]Snatcher[/b], the actual game knows its main sources, [b]Ninja Gaiden[/b] and [b]Vice: Project Doom[/b], fine action games enriched by some of the best 8-bit cutscenes. The parallax is more advanced, and some bosses would seem rather at home on the SNES, but overall there's a really good work to get close to a true NES style as possible. The cutscenes, while really excellent, don't go too far to break the "magic", and the characters look unapologetically '80s Japanese animation and games. True to the 8-bit inspiration, it also offers straightforward gameplay of just jumping, sword slashes, some grenades and a "berserk" at the cost of the sword power-ups, a brief moment of invincibility and great attack power. Some concessions are given: once a level is reached you can start from there, and the hero has a quite long health bar, you are allowed to recover from some mistakes but don't make the biggest one, thinking this is an easy game because it's not. Even the stupidest enemies require good knowledge of their patterns; it's especially satisfying to cut them down after avoiding or blocking their attacks with carefully timed jumps and slashes. Biggest issue is with the checkpoints, which are really few and far between, giving not even some respite for bosses, as if you are killed, or fall into the bottomless pit of one of them, you have to redo more or less long sections before trying again with them. Most capable players who manage not to lose the power-ups, will be rewarded by the ability to convert them into a berserk that makes mincemeat of bosses. Once finished there is also a fairly long level with another character, which shifts into a [b]Contra[/b] style gameplay, interesting also in retrospective given one of JoyMasher's following productions. Judging from the statistics of achievements, not many will manage to see the end on their own but, as there are games costing much, much more than [b]Oniken[/b] and actually offering less, it's still worth having in my book.
不错,就是手感有点拉跨
This game is badass. It genuinely feels like it could've released in the 1980s. If you like challenging linear platformers of that era (e.g. The NES Ninja Gaidens, Castlevania, Contra), you will love this.
Игра в духе ниндзя гайдена, одна ошибка и ты летишь в пропасть. Последний босс завязал мои яйца узлом.
Edit: Depois de ter terminado o jogo, eu tenho que dizer que eu recomendo, mas vc vai precisar de um teclado e paciência, já que: 1. No controle comum, o direcional ou o analógico, se posto na diagonal direita para cima, não registra como se o personagem estivesse andando pra frente, mas sim preparando um ataque de granada. Nisso, Zaku - personagem principal - fica parado, seja no ar ou no chão. Isso já me custou muita vida e tentativas. 2. Se morrer pra um boss, o sistema de vidas te joga pro começo do estágio da fase. Não pro inicio do boss, como Megaman e Ninja Gaiden. E as fases mais dificeis (Missão 4, 5 e 6) têm animações que vc não pode pular.
Una oportunidad desperdiciada: Gráficos estilo retro que evoca los tiempos de Nes, música y efectos del mismo estilo bastante buena por cierto. El problema: El control del personaje es muy tosco, respuesta lenta en los movimientos el arma que es una espada es muy lenta de usar entre ataques, la mayoría de enemigos requieren más de un golpe para destruirlos. Te dan una mejora pero al mínimo toque te la quitan con lo cual no sirve para nada. Las granadas, entiendo que esta basado en consolas antiguas donde los botones eran escasos, pero que tengas que usar la combinación de arriba y ataque para usarlas es para hacérselo mirar, no costaba nada asignarles un botón exclusivo. Solo he podido llegar al primer jefe (el juego se cierra después devolviéndome a Windows) una especie de gusano robótico, perdí una vida, en la segunda vida lo pase sin daños por que ya había aprendido el patrón de ataque del jefe que es repetitivo hasta aburrirse. (Ataca desde abajo con una carga golpeándose contra una pared, luego desde arriba diagonal derecha lanzando llamas y luego diagonal izquierda lanzando llamas y repite. Dale un espadazo evita daño). Aburridísimo. No puedo analizar más por que ya cuando supero ese jefe y sigo avanzando el juego se cuelga...
Ug gave this a try twice now. Its just painful to play and not fun at all. I'm all for retro style games but this just reminds me of trying a nintendo game thats too hard and not well designed control-wise.
Jogavel no Linux na versão do proton 10.0-4
好玩
A terrible attempt at a 8-bit game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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