
Oneons is a hard coffee-break roguelite. Explore 12 floors. Uncover dangerous enemies, each with unique abilities. Turn-based combat: fight or use your skills to blast enemies or heal. Balance exploration, energy, and combat. Die. Get stronger. Retry. Turn-based and easy to play, difficult to master
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
Alright. [i]Oneons: Prisoners[/i] is done and dusted. Coffee break turn based roguelike? Yeah. It's that. Difficult to master? No. It was pretty easy. Die often? No. I didn't actually die at all. In reality, it's an incredibly easy game to master. https://steamcommunity.com/sharedfiles/filedetails/?id=3256661772 You play as a little triangular alien dude who along with your fellow triangular people, were captured by...well...something. Sentinels, but I'm not really sure which if any of the enemies were that. You escape captivity and along with any of your fellow triangular dudes/dudettes that you rescue, attempt to escape wherever it is you were being held captive and find a portal back home. Or something like that. There is a story, but I think the feature of the game is the pick up and play roguelike turn based gameplay. To that end, you can attack enemies by clicking on them or, you can use your psionic powers to buff your attacks and prevent your enemies from being able to attack you back. Different enemies have different abilities. They do not attack you unless you attack them with one exception. Your little triangular dude has health and energy. Energy is used via movement and via using your psionic abilities. As you find your triangular companions, they will increase your health and energy. Another psionic ability outside of that attack buff is a healing power and one other power that I wasn't really certain about its effect other than you take damage when using it. https://steamcommunity.com/sharedfiles/filedetails/?id=3256661782 Each level is a fog of war covered grid style map. Your little dude can travel anywhere it can see, and each grid reveals adjacent grids, which will contain nothing, an enemy, an energy or health refill, or bombs that damage all enemies on the map. You will also find the portal to the next level, which is unlocked by a key one enemy on the map will drop when defeated. And, you also have the opportunity to find one of your triangle buddies. That's the game. Once you complete the twelfth level, you have beaten the game. You then have the option to continue, presumably to complete any remaining achievements. I will also mention that the soundtrack is very catchy. https://steamcommunity.com/sharedfiles/filedetails/?id=3256661722 [b]I received this license via my Robilar's Reviews curator program.[/b] Is this game worth the $2.99 asking price? If you are going to one and done the game, probably not. It only takes roughly a half hour to complete a run. If you plan to play it to 100%, then yes, the price is fair. I enjoyed my time playing it. [code]If you found this review helpful and would be interested in supporting my Curator group, [url=https://store.steampowered.com/curator/32549618/]Robilar's Reviews[/url], it would be appreciated. Cheers.[/code] [code]Also follow [url=https://store.steampowered.com/curator/32732116-IndieGems/]IndieGems[/url] for more reviews like this one.[/code]
For more reviews like this please visit the curator group Indie Game Feedback https://steamcommunity.com/groups/indie-game-feedback A roguelite that plays with the concept of get to the final floor while maintaining a balance of health and energy. What sets this game apart from others are the following +It is very accessible on multiple devices (keyboard, mouse, touchscreen) +Options for people who would like jumbo icons (visually impared) +All assets are created by a single developer along with the level design +The game feels very much original in terms of concept and is easy for anyone to pick up +The game is nice for quick casual sessions. +The developer consistently updated the game per user feedback and stuck with adding content to the game to make it play a bit smoother and have more depth. +The art style along with the retro effects that happen when killing enemies are clean and aesthetically appealing The only con I would have at this time is more items or skills but for the price point of $5 I can say that I would highly recommend the game in its current state for its asking price. I look forward to what this dev will accomplish in the years to come.
+1 🆓
This game looks like basic game but its very interesting and fun game.This game is rogulike genre game so at some point it becomes hard core but still very fun game.You have to use some of your own strategy to clear the levels perhaps u will die again n again.If u like roguelike games I recommend to play this game.This is very hard core and fun as well.
[code]Written By Hidden Gems Review : https://store.steampowered.com/curator/38624426/[/code] Oneons it's the most simplistic roguelike video game I ever played. That not means it's a bad game just too basic game. The graphics are... none, the visuals are just ok but looks like a gameboy game or just for android. The gameplay too it's basic but pretty interesting, it's kind of minesweeper where you unlock spots for move on. You can see my Gameplay here : https://www.youtube.com/watch?v=LpzJpabOj0Q&t=180s&ab_channel=SteamHiddenGems
Quick yet strategic gameplay. Easy to grasp. The resource management across levels makes it interesting. The persistent upgrades will make it very easy after a while though.
It's an interesting concept, but it's really short and underdeveloped. The game is free now, so you might as well give it a try.
Oneons (onions? One ons? O neons?) is a 2D retro pixel "roguelite" mobile app tier Minesweeper style screen tapper masquerading as a dungeon crawler. Gameplay consists of tapping on squares in a grid to reveal the contents of adjacent squares, then tapping on the things in those squares to fight them or collect whatever is there. They chose to use obsolete retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. Resolution and controls are locked. These flaws push this game far below minimum acceptable standards for PC. The developer was unable to come up with decent level design or game/story flow/plot, so they opted to try to use samey repetitive procgen algorithms as a substitute for adding content to the game. As a result, the game doesn't actually have any content worth mentioning, just endless, boring, repetitive, soulless algorithmically generated sameyness. Developers must learn that procedural generation is not an acceptable substitute for content. These defects are sufficient to warn away anyone from a low quality game, but there's more. While this was originally a paid product, the developer later made the game "free", but there's something very suspicious going on. The game opens a window in the background and reported failures to connect to some data harvesting back end system, it looks like this is very likely to be some kind of spyware as no permission is asked, the developer just reaches and starts (trying) to pull your data. So while this is free, it's potentially harmful and must be avoided.
🐊 The Reef Recommends You To Try This! 🐊
A very short but sweet game! Gameplay is very fun! Managing your energy while trying to survive, killing enemies and finding the portals to the next levels as fast as you can. It's beginner friendly, in the beginning and becomes more challenging as levels progress, but still fun! The artstyle is pretty nice. Overall, it's really good and fun!
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