
Utilize skill, creativity, and knowledge to reach the depths of your mental labyrinth. By collecting and stacking items, gears, and weapons, you'll stand a chance against the brutal manifestations of your fears.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
First person non-shooter roguelike. Makes going out of bounds a genuinely good game mechanic. Destructible terrain adds a lot of dynamic gameplay. Love the vibe. Definitely worth more than I paid for.
This game is really fun, both to play and to watch. There's several ways to build a run from what I've seen, and the duplicator eliminates the problems that come with many roguelikes. The developer is responsive and bugs are frequently ironed out. I would recommend it to anyone who enjoys games in the same genre.
Play This Game.
this is actually pretty good! better indication of when exactly your swings deal damage and a little improvement in visuals would be some of my minor complaints because sometimes I'd fall through the floor and have no idea why or walk into a trap because I couldn't see it. also some attack telegraphing because slimes keep walking into my face and the balls they throw at me just slap me with no chance to dodge.
The Developer said he was excited to reach 10 reviews, so I decided to buy the game a give it an honest review. At first I was deterred a bit by the graphics and general map layout. Everything seemed so dissonant, like the the game creator had a bunch of individual ideas and implemented them one by one without any forethought. Rather than having a flushed out idea of what the game should have from the get-go. But that was just my first impression/thought of the game, the kind of thought you have before you really play the game. After just two or so runs, all the little concept that seemed so off-key before suddenly seemed to work together pretty well. All the seemingly random elements of the game made a good amount of sense. And most importantly I started to have a good amount of fun. The graphics grew on me pretty fast too, though graphical improvements are always welcome. Overall the game is pretty good, it only takes a few runs to feel like you know what you're doing, the difficulty isn't too punishing and feels rewarding, and the story concept is pretty interesting. The only other feedback I could give is to maybe add better physics to the enemies, make it feel good to hit them you know? Then again I haven't played too much, and maybe I just haven't gotten to the point where things start to feel better.
Ryan
Incredible concept for a game, lots of interactivity, great potential. But there is not much content in a single run, and the game loop is far too simplistic to be interesting despite the random generation. It's just not that fun, and it's not the ideas used: it's that in 15 minutes I felt like I played the whole game. Any amount of random items/monsters/etc. is just icing on top of that loop; it couldn't make the foundation more fun. And for the record, I LOVE random generation, hundreds of hours in Binding of Isaac, and I thought maybe this could be a micro-game dose of that same excitement. It wasn't. Marking received for free because of refund request. I get that it's $5, but it's gotta last longer than 15 minutes. EDIT: Since writing, I see it began as a student project. That's how it feels. In a good way, there is so much potential here, and the theme is great, but if it were to be an awesome and fun game, it would need to be remade with a lot more variability in how the runs play not just a lot of content that feels the same.
Oneiro es un sencillo roguelike que utiliza sus mecánicas para entregar una experiencia mas que entretenida. En Oneiro somos una persona que llega a una isla donde la gente viene a enfrentar a sus miedos mas profundos, cada noche van a dormir y entran al "Laberinto" donde las partidas ocurren. Aquí hay todo tipo de items para recolectar que funcionan igual que Risk of Rain (dan una mejora o efecto y se pueden volver a conseguir, potenciando su efecto o mejora) y el laberinto esta lleno de enemigos dispuestos a despertarnos a golpes. Las mecánicas mas importantes de Oneiro son 6: 1: Tenes un tiempo limite para jugar, tenes media hora para llegar al jefe final y vencerlo. Son en total 3 laberintos con un jefe cada uno y luego el jefe final, por supuesto podes obtener mas tiempo con un item especifico (aunque muy poco, la idea es ir rápido) 2: Existe un item que te permite duplicar otro que tengas en el inventario, si juntas muchos tenes el control sobre que tipo de build querés armar y esa libertad esta genial 3: El jefe de cada laberinto se ve desde el primer minuto de juego. Esto se debe a que el laberinto esta flotando sobre la arena del jefe, y en cualquier momento podemos tirarnos (no hay daño de caída) y empezar a luchar con el, hay que tener cuidado al recorrer el laberinto de no caer sin querer y que se termine la run prematuramente. 4: Hay mucha movilidad en el juego. Por ejemplo, podes conseguir muchos Hooks para agarrarte a cualquier cosa que puedas, salvándote de caídas, pero también pudiendo impulsarte hacia enemigos (que ademas quedan paralizados unos segundos) y esto permite tomar riesgos mas que interesantes. Ademas de objetos que dan velocidad e incluso mas saltos (pudiendo saltar como 5 veces seguidas y alcanzar plataformas nuevas con mas tesoros) 5: Casi todo el laberinto es destructible. Las paredes y los techos se pueden romper, permitiendo subirse al techo del laberinto y recorrerlo por arriba. 6: Hay múltiples tipos de armas para usar. Están los puños (con esto arrancas), espadas, martillos, lanzas y cuchillos karambit. Cada una tiene un daño, rango, cantidad de ataques que hace en un combo y una velocidad de ataque. Todas sirven y es mas un tema de gustos cual preferís usar (yo soy amante del martillo) Esta combinación de mecánicas hace que Oneiro para mi destaque y sea un juegazo mas que recomendado.
i just recently had a vasectomy and lobotomy, then i played this game and realized that its not so bad after all. i would like to thank my best friend for this masterpiece of a game, even if i didnt finish it. even if the graphics are ass, even if its unforgiving, i think the gameplay loop is interesting enough for many people to try it out, even if its quiche. 9/10
jolly good game sir
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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