
Utilize skill, creativity, and knowledge to reach the depths of your mental labyrinth. By collecting and stacking items, gears, and weapons, you'll stand a chance against the brutal manifestations of your fears.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ryan
solid "dream-geon" crawler roguelite with an item system similar to RoR2. And it's still getting updates!
As a game designer, I often hunt Steam for replayable systemic games. Finding Oneiro was a joy, and I deeply appreciate its mechanics. It's inspiring to see it come from a solo indie dev. Excellent work!
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| $6.3K | 151 | 93% | $3.99 | |
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| $6.3K | 99 | 90% | $3.99 | |
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| $6.3K | 191 | 87% | $1.89 | |
| $6.3K | 449 | 91% | $1.19 |
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| $58.6K | 165 | 88% | $14.99 | |
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| — | 0 | — | — | |
| $217.2K | 3.8K | 91% | $3.59 | |
| $583.2K | 1.4K | 74% | $19.99 | |
| $116.2K | 459 | 63% | $11.99 |
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
First person non-shooter roguelike. Makes going out of bounds a genuinely good game mechanic. Destructible terrain adds a lot of dynamic gameplay. Love the vibe. Definitely worth more than I paid for.
Don't let this playtime fool you, I'm already hooked and just had to get this review in now. This is one of the strangest, most intriguing first person dungeon crawlers I've ever played. Definitely gonna play more. Update: I've played more, still enjoy it, and now have a video review on it, as well. https://youtu.be/WNiNAdJDWsY
Incredible concept for a game, lots of interactivity, great potential. But there is not much content in a single run, and the game loop is far too simplistic to be interesting despite the random generation. It's just not that fun, and it's not the ideas used: it's that in 15 minutes I felt like I played the whole game. Any amount of random items/monsters/etc. is just icing on top of that loop; it couldn't make the foundation more fun. And for the record, I LOVE random generation, hundreds of hours in Binding of Isaac, and I thought maybe this could be a micro-game dose of that same excitement. It wasn't. Marking received for free because of refund request. I get that it's $5, but it's gotta last longer than 15 minutes. EDIT: Since writing, I see it began as a student project. That's how it feels. In a good way, there is so much potential here, and the theme is great, but if it were to be an awesome and fun game, it would need to be remade with a lot more variability in how the runs play not just a lot of content that feels the same.
Oneiro es un sencillo roguelike que utiliza sus mecánicas para entregar una experiencia mas que entretenida. En Oneiro somos una persona que llega a una isla donde la gente viene a enfrentar a sus miedos mas profundos, cada noche van a dormir y entran al "Laberinto" donde las partidas ocurren. Aquí hay todo tipo de items para recolectar que funcionan igual que Risk of Rain (dan una mejora o efecto y se pueden volver a conseguir, potenciando su efecto o mejora) y el laberinto esta lleno de enemigos dispuestos a despertarnos a golpes. Las mecánicas mas importantes de Oneiro son 6: 1: Tenes un tiempo limite para jugar, tenes media hora para llegar al jefe final y vencerlo. Son en total 3 laberintos con un jefe cada uno y luego el jefe final, por supuesto podes obtener mas tiempo con un item especifico (aunque muy poco, la idea es ir rápido) 2: Existe un item que te permite duplicar otro que tengas en el inventario, si juntas muchos tenes el control sobre que tipo de build querés armar y esa libertad esta genial 3: El jefe de cada laberinto se ve desde el primer minuto de juego. Esto se debe a que el laberinto esta flotando sobre la arena del jefe, y en cualquier momento podemos tirarnos (no hay daño de caída) y empezar a luchar con el, hay que tener cuidado al recorrer el laberinto de no caer sin querer y que se termine la run prematuramente. 4: Hay mucha movilidad en el juego. Por ejemplo, podes conseguir muchos Hooks para agarrarte a cualquier cosa que puedas, salvándote de caídas, pero también pudiendo impulsarte hacia enemigos (que ademas quedan paralizados unos segundos) y esto permite tomar riesgos mas que interesantes. Ademas de objetos que dan velocidad e incluso mas saltos (pudiendo saltar como 5 veces seguidas y alcanzar plataformas nuevas con mas tesoros) 5: Casi todo el laberinto es destructible. Las paredes y los techos se pueden romper, permitiendo subirse al techo del laberinto y recorrerlo por arriba. 6: Hay múltiples tipos de armas para usar. Están los puños (con esto arrancas), espadas, martillos, lanzas y cuchillos karambit. Cada una tiene un daño, rango, cantidad de ataques que hace en un combo y una velocidad de ataque. Todas sirven y es mas un tema de gustos cual preferís usar (yo soy amante del martillo) Esta combinación de mecánicas hace que Oneiro para mi destaque y sea un juegazo mas que recomendado.
Play This Game.
There is an enemy that sets fire traps, do you counter by backing off and trying to maneuver around them? No, there are torches on the wall that set you on fire anyways There is an enemy that frequently attacks with large AOE attacks, do you counter it by using stunning attacks? No, this specific enemy and only this enemy can still attack even when stunned. You get hit anyways There is an enemy that rapidly fires projectiles in a straight line, do you counter by approaching while keeping to it's flank? No, it suddenly start firing projectiles in a ring around itself. You get hit anyways. You randomly find a shield, do you use it try as a shield? No, You cannot use the shield with any other weapon. Oh, and the shield does not block damage, it's a copy of the sword weapon but worse. Do you just try to mind your own business and find items? Of course not, spiders can randomly lunge at you from across the map, slimes can shoot the floor out from under you (this instantly kills you), the floor can also suddenly break from under your feet because you didn't notice that the specific tile you stepped on had some dirt on it (the choreograph for fragile glass is dirt, not splinters or cracks for some reason. This also instantly kills you), and if you round a corner a little too fast, you might not notice that the wall you just passed is trapped, taking out 50% of your HP, or just outright killing you if you got the "reward" from killing the miniboss The final boss repeatedly spawns waves of the busted enemies and spams an unavoidable attack. It also hovers out of range as much as it's AI allows, so the only way to end the fight in a timely manner is to hoard a bunch of grapple hooks or to hunt down a genie's lamp (doesn't grant wishes, it gives you double jump for some reason) and dupe it a bunch of times
Very hard game but I had a lot of fun with the randomness. Easily worth the price.
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