
To commemorate the 15th anniversary of the sword fighting action game series Onee Chanbara, the events of THE Onee Chanbara and THE Onee Chanbara 2 have been completely remade in full HD. The evolution of this high-speed action game cannot be missed!
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About




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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, Japanese*, Korean**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Aya best girl
I did not expect this but... this game feels really good to slash around wtf This is my first game in the series. I heard about these games in the past and to me they seemed like games focused on fanservice where gameplay is probably very meh and depthless. But i was very wrong. Calling it "DMC at home" isnt accurate at all imo. The combat is very different. The movesets are simple, comboing isnt as freeform, u might be mashing one button over and over... but with some addititional mechanics. Theres a rhythm type mechanic that awards u with bigger, flashier and faster hits when u connect button presses between attacks with precise timings. It's satisfying. Then theres also retaining the combo string between dodges and jumps if u time them well. Theres perfect dodging. And reloading your sword (yeah). And, what really elevates the game to me, PARRYING. By default is mapped to the circle button on PS controller, so its in your face and readily accessible. It feels GOOD to parry in this game and enemies seem to be designed specifically to have attack tells that let u parry them well. This gives the game cool skill ceilling that in conjunction with very no bullshi* level designs seems to give the game lots of replayability. What do i mean by no BS? The game constantly throws u into combat. Its like steets of rage/beat'em ups or some shi*, u push forward constantly and enemies are spawning. The amount of downtime/running around is minimal. No puzzles so far. Stages so far are really short, you are constantly fighting. I really like that. Games like Bayonetta 1 constantly interrupt u with: longer traversal/puzzle sections; minigames that u dont want when u just want to fight; in-fight unskippable semi-cutscenes; annoying qtes; bosses u cant hit cuz they are flying around and u have to patiently wait till they come back to the playable space so u can hit them again. Even DMC feels cumbersome to play at some points. This game cuts all that BS. The story so far is just goofy silly stupid fun, dont treat it seriously. Theres english dubbing and the voices feel nicely corny. Graphics are pretty... pretty. Blood is nice. The weight of the combat feels GREAT. The game seems to have longevity, there is survival mode, and higher difficulties, cool. Music is has some cool tracks but only few. Camera is meh. It works fine in normal encounters with many enemies but with bigger bosses (like the very first one) the lock on is stupidly zoomed in so that u only see a small part of the action. Why is it so zoomed in is beyond me. Not using lock on also doesnt solve it cuz then the camera is tied more to the ground level and u dont see the upper part of the bosses body anyway. Its fine in fights against humans. ♥♥♥♥♥♥♥♥ this game is fun wtf. Feels really arcadey and the density of the combat is awesome. Edit: now i beat the campaign and some of the bosses suffer from bad visibility with their VFX that obscur their actual moves, its weird. And some attacks feel hard to read the parry/dodge timing but maybe thats a skill issue.
Im writing this review from the perspective of a DMC, Metal Gear Rising, Bayonetta, Punishing Gray Raven...etc fan. If you are in this category of player, I highly recommend this game. Even if you aren't, this game is better than 100% of triple A slop that has been released in the last ten years The good: The game plays like a weird, but interesting mix between MGR and Resident Evil 4/5 The MGR guts: Characters control a lot like Raiden do, sans blade mode. You have a 'light' and 'special' attack that gives you different properties depending on what order they're executed in, and the game has launchers and finishers, with an emphasis on parrying The Resident Evil guts: Instead of blade mode, or being able to cut off enemy limbs when they're stunned, stunning enemies with parries or heavy attacks lets you execute an AOE attack (like Leon's Roundhouse in RE 4), turning the enemies into as much a resource as they are an obstacle. Because there is so many enemies on the screen at all times, much like RE 4/5, posistioning and controlling the chaos becomes insanely important as they can stunlock you. The game gives you exactly what you want, it is through and through a game about killing zombies. There is no arbitrary crafting, no collection slop, no pointless open world that doesnt do anything but kill time, no backtracking, just arena after arena of increasingly interesting combat encounters...a lesson every game needs to learn from The bad: The girls are kinda mid. Obviously part of this game's appeal is supposed to big tits in not a lot of clothes. While the main heroine has quite a bit of drip, I didn't find many characters intriguing. The one I did dies in the same encounter you meet them. Obviously this is subjective, but this is a game about samurai girls, and samurai girls are my fictional woman of choice...so if they don't land for me they probably aren't going to land for you Enemy active frames make no sense, for a game that is about perfect timing, its almost never intuitive when an attack is an 'active' frame (thus damaging you). This is a problem more on some enemies and bosses more than others, sometimes and attack can be directly going through your body but it doesnt count as 'active', so if you time your parries to hit then you 'miss' the window. There's way too many attacks that are just an enemy deciding their entire body is a hurtbox now, mostly enemies that have had their limbs removed become insanely annoying because of how impossible they are to read
Starting the game: [i]"Yeah, it's just a bikini girl zombie slashing game."[/i] 1/3 into the story: [i]"Wait the combat is actually pretty cool!"[/i] Reaching the credits: [i]"Yeah, it's a cool bikini girl zombie slashing game."[/i] [i]"...Welp, time to show off on the next difficulty!"[/i]
Когда разбираешься во всех этих cool combo-системах, stun'ах и Cool finisher'ах игра начинает дико доставлять. Более того, такого весёлого впечатления от кромсания не даёт ни Devil May Cry, ни Bayonetta, а, пожалуй, только Ninja Gaiden 2. Видно, что люди компетентные делали, им бы бюджета кто дал больше. Надеюсь, что следующая игра серии будет про Кагуру с Саяй, они полюбились больше. p.s. Игра по дефолту запустилась на японском, благо знаю китайский и по похожим иероглифам переключил на английский. Если вдруг кто столкнётся: в главном меню Опции вторые снизу, там листаем на вкладку с шестерёнкой (третья, слева направо), третья строчка сверху вниз - выбор языка. Английский второй сверху вниз.
норм
suki,记得exe右键勾上覆盖高DPI缩放行为,选应用程序
игру подарил снова Дима, он же Книжный Левиафан, благодаря его поддержке знакомлюсь с подобными жанрами красотками анимешками ух какие, в целом игра кайфарик, и какие формы у девушек уф, вообщем где то тут первое знакомство в видосике - https://www.youtube.com/watch?v=m4OdVpzTOUI
Fun spectacle fighter with good difficulty. The story isn't life changing but it's charming. If you wanna be a pretty woman slicing zombies with folded nippon steel while wearing a bikini, then this is the game for you. Gameplay is smooth and rewards good timing. Blocking is still pretty tough for me and I've played it for a good while. Dodging is pretty easy and seems more rewarding in my opinion. Plus, switching characters on the fly is really fun and keeps the combos going longer. The DLC is mostly outfits and some challenge levels. They add a little bit of backstory but not enough that you can't do without. Also you can unlock the 3rd character through progression. I didn't notice any issues with stuttering or crashing, but I've seen comments that it can happen. Here's hoping for the continuation of the remakes.
Plays like a dream on my steam deck. Really fun hack and slash game.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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