
One wrong move can change everything... Explore trapped rooms in this tactical roguelite inspired by Minesweeper. Every square is a risk. Every exit, a choice. Think carefully... or start again.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Step into a dungeon where every tile could be your last.
Explore, analyze, and survive in this tactical roguelike inspired by Minesweeper — where instinct, planning, and risk-taking shape your fate.
(→ GIF: player revealing tiles, triggering a trap)
Every floor is a grid full of secrets and dangers:
Reveal tiles to uncover treasures or hidden threats.
Mark suspicious cells to plan your next moves carefully.
One wrong click can be fatal… but one smart guess can turn the tide.
(→ GIF: cautious exploration, marking cells with flags)
Combat happens automatically, but your stats, class, and equipment decide who stands victorious.
Each defeated enemy rewards you with gold, loot, and buffs, making every encounter a calculated gamble.
(→ GIF: automatic battle sequence, enemy defeated, loot pop-up)
Between each attempt, strengthen your hero:
Unlock new classes, skills, and powers.
Earn permanent upgrades that change how you approach each dungeon.
Come back stronger, smarter, and ready to dig deeper.
(→ GIF: upgrade menu or class selection screen)
Chests hold riches… or ruin.
Open them to find unique relics, potions, or temporary buffs — but beware: some hide traps or mimic monsters.
Choose between safety and temptation, and live (or die) with the outcome.
(→ GIF: chest opening animation, options for loot, possible mimic reveal)
A unique blend of Minesweeper and tactical roguelike gameplay
Automatic real-time battles based on your build and preparation
Deep progression system with unlockable classes, powers, and passives
Procedural loot generation tied to biome and depth
A rich pixel art world mixing danger, mystery, and reward
Every move matters. Every mark counts.
Explore. Learn. Die. Repeat.
Stats
Languages: English, French
Related
Related
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.