
This is a single player self-propelled chess game including the mechanism of chess synthesis, relic, magic, front and back row position and so on. Players need to buy pieces, choose relic, defeat more and more powerful enemies and finally win
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: Simplified Chinese
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https://youtu.be/6CYU-xeGuS4 畫面簡單但很耐玩,不知不覺就是幾個小時過去了,自走棋+爬塔,感覺難度有點高,玩起來不夠爽利,遺物的效果可有可無,跟卡組的聯動效果太少了,基本可以不管遺物隨性打…… 戰場購買模式通關 https://youtu.be/LOKEjeSlxBU https://steamcommunity.com/sharedfiles/filedetails/?id=2536974189
其实还不错,不过没玩过炉石的人刚上手的确会迷惑,最好做段新手指引,作为个人独立游戏来讲可以打个8分左右
虽然三小时就体验了游戏的大部分内容,但还是很值得入手的。 困难通关后就打了一把无限,打到100关实在打不下去了。。纯属浪费时间。。。 到后期怪物提升的幅度远小于自身提升的幅度,建议增加难度。 有个BUG 无限模式到后期无法刷新商店,导致金币后期几百个也花不出去。
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Modeled estimate over time.
Hours played at review time, across 27 reviews with recorded playtime.
没有任何花里胡哨,最传统最经典的自走棋, 目前无限过到90关,成型比较困难,成型后爽度拉满。 提供一种无敌解法,核心是角落先攻宝藏+溅射龙放角落+万箭齐发,剩下的格子放其他远程和永久buff,卖卡加buff的宝藏也很有用
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可能有心吧,除了常見的圖包出來的素材外,還是有些自己搞的東西。 問題吧... 過於意義不明,從頭到尾不知道升級能做什麼 可能是商店? 可是升高還是猛刷1星生物,血量也沒什麼用,到3.40層開始都有機會直接被滿血殺,怪物難度提升速度非常奇妙,甚至連自己商店買到的東西都很奇妙,生物分星數又分顏色,高星高色基本就是高特效,其他可以當白痴,簡單來說就是賭臉 兩倍的賭臉,而且每次敵人都用高星數 高稀有的東西,我甚至打完之後再過10關都不一定能刷出他那個星數的東西,例如 常用的紅龍造型 毀滅者 打5隻的AOE....? 搞人啊? 敵人三不五時跑出來 我到死都沒看到, 不然就開場殺一隻的東西, 還有死聲讓4隻變2滴血的東西...幹。 我玩到死都還沒看到特別能用的COMBO,敵人難度有時候還會10關後比10關前簡單,完全搞不懂,簡單不是指特效 而是10關後結果那關整體基礎能力卻比10關前低,更屌的是 第一關第二關很容易輸,沒選到能用的角色 前兩關一定暴斃,真的很鬧
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Игра 'One More Game' – это как плитка шоколада: вроде и знаешь, что сладко, но не можешь остановиться. Простой визуальный стиль скрывает под собой глубокий и затягивающий геймплей. Собирать колоду, комбинировать карты и стратегически мыслить – вот что заставляет возвращаться снова и снова. Особенно радует разнообразие игровых классов и карт, позволяющих экспериментировать с билдами и тактиками. Каждая партия ощущается уникальной, а сложные боссы бросают настоящий вызов. Несмотря на то, что игра выполнена в минималистичном стиле, ей удается создать приятную атмосферу. Музыкальное сопровождение ненавязчивое и хорошо дополняет происходящее на экране. Нельзя не отметить и то, что игра прекрасно оптимизирована и работает без каких-либо проблем даже на слабых устройствах. 'One More Game' – отличный выбор для любителей карточных рогаликов, которые ищут во что поиграть по пути на работу или просто хотят скоротать вечер.
"One more game" 7 What do you do in the game? is quite a mess... it's nothing to do with Chess, for starters, it's a positional strategy game that comes across more like a CCG without the cards, if that makes any sense. No, not much sense, and neither does this game, which is probably why it failed. There's no English translation for the game, but that's okay. The language of bad games is universal. This features really godawful pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. It's free... now, but it wasn't before. The developer was charging $2 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It's a nice gesture for the game to be given away for free, but it also tells us that the game wasn't good enough to succeed as a paid product. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 7 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
消磨时间 易上手 免费的还要什么自行车阿
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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