
Turn the tide of the war with nuanced strategies in One-inch Tactics, introducing players to a unique turn-based strategy experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−20% | 93reviews | 95% | — | $45.2K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
作为特勤机甲队的忠实用户,已经有快20年的时间了。经历了三代的惊艳,四代的成熟,五代的走低,六代的无言。能再次看见特勤机甲队系列的作品出现,真的非常感到高兴。希望工画堂能够尽早重振Power Dolls系列的雄风。还希望能和177大队的姑娘们重新征战在对抗萨菲尔特军的战场上。
The presentation is a little lackluster, but I appreciate the studio returning to the Power Dolls series, and hope to see more in the future. One-Inch Tactics is definitely a more simplified version of its predecessors, but it does at least attempt to recapture some of the spark of the originals. The fog of war mechanics and timed artillery strikes are all there, but it'd have been nice to also bring back the air drops and air support. Over-all this feels somewhat amateurish, but it's a generally good experience. The user interface is a little clunky at times, but in a way that's hard to nail down, and there's a not much by way of sound effects, animations, and the voice acting that made the first game in the series stand out is wholly absent. I hope to see more from the series in the future with, but with a little extra polish. edit - devs get bonus points for adding an additional mini-campaign post launch, for free.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It’s a solid little strategy game built around the idea of two people playing a miniature war game together, the overall plot is hidden in the situation tab on each mission but it’s not the main focus of the game. Gameplay wise, there’s a big focus on scouting and getting visuals on the enemy either through deployable probes, or the sensors on your mechs with indirect fire being a very powerful tool in your arsenal. Other topics like how the camouflage skill works or what the pilot stats mean are buried in the help menu in-game and not covered in the tutorial but it’s a minor negative. Gameplay is fun, standard turn based strategy with an action point system, it runs well on Steam Deck with no issues and with the recent update there’s a total of thirty missions to play through which for the $20 asking price isn’t a bad deal.
1.令人懷念的肉肉大腿(? 2.這次偵察型和格鬥型都沒了 直接讓裝備決定機體的功能 好評 3.有被敵人偵測到會警告的配件 4.白兵戰好像太op了 捨棄各種繁文縟節
[b] 라이트 하지 않은 파워돌의 염가판 [/b] 옛날에 플레이하던 파워돌의 그 느낌이 그대로 있어서 초보자가 하기에는 어려움 인터페이스나 조작도 그때 그 감성대로 키마로도 불편하고 패드로도 불편함 보드게임이라는 콘셉트 때문에 연출도 밋밋하고 느려서 플레이하다 보면 조금 답답함 그래도 요즘 컴퓨터에서 문제없이 돌아가는 파워돌이니 그때 그 파워돌을 하고 싶다면 추천하고 파워돌 해본 적 없으면 시리즈가 망한 이유를 알고 싶은 게 아니라면 비추함
本編の移植待ちの人間には貴重な栄養素
A great asymmetric, mech insurgency game. Based on the Powerdolls series from back in the day. Lighthearted mech strategy. PLEASE BRING POWERDOLLS TO STEAM!!!
Please Kogado, translate and release the Power Dolls series on steam.
[h1]前言[/h1] 《One-inch Tactics》是一款战术回合制策略游戏,由日本工画堂工作室出品,在2024年5月20日上线steam,这个520的日期很奇妙呢!游戏以模拟真实桌游的方式,将场景固定在木制的桌面之上,以六角形格子组成的微观棋盘开始属于你的战术任务。 [h1]初入游戏[/h1] 轻松的音乐结合手绘画稿的方式开场十分有趣,不过整体的画风并不是手绘形式,而是3D的感觉,整体画风看上去有些粗糙,都说细节决定成败,虽然建模方面看着陈旧,但是在棋盘上却设计了高低不同以及颜色不同的六角形格子,组成了类似森林、湖泊甚至山脉等不同地形。 游戏在主菜单设置了活动,随着任务顺序进行战术策略的模式,和单个任务,也就是选择单个任务去进行不同策略战术的模式,在刚开始会默认在概要说明中,会以文字简单引导游戏的玩法,当然后面你可以随时点击概要说明进行查看。 [h1]战前部署[/h1] 在开始行动前,你需要在右上角的选项里,进行状况确认,会显示小地图,你目前所处的任务地点,其实说白了就是任务关卡,比如刚开始的任务,被恐怖组织BSC占领的马里加则特要塞,然后就是每次任务的概要说明。比如从部署部队开始,通过移动前进,进行侦察发现敌人后,在进行攻击,击败敌人后移动岛指定地点撤离作战区域。 在更换装备中选择你的队员,目前有四名队员,对话时的头像采用了二次元卡通形式,比如尤斯蒂娜,就是戴着眼镜,一头金色长发在身后成卷状,两则耳边留了绑成麻花辫的辫子,是四人中个人最喜欢的形象。不过在棋盘上则是以机体的形式出现,你可以在更换装备中自定义队员的机体和武器,携带的投掷物和侦察设备等等,也可以自动设置。最后出击设置中在左侧选择棋盘上的部署点,然后右侧指定队员,就可以开始行动了。 [h1]玩法体验[/h1] 游戏的玩法上手简单,模拟桌游的形式,以任务目标的方式进行每次关卡,在了解状况和概要之后,你会发现棋盘上的格子会发生不同的变化,类似在不同地形中作战,地势高低不平时,直线设计的武器会难以瞄准目标,而某些区域的敌人需要投掷探测器才能发现,任务要求也会不同,例如特殊任务搜索可以发现新的队员,摧毁地方的物资集装箱等等。 任务开始时你选择的队员会乘坐机体也就是装甲出现在微观棋盘上,由你操控进行行动,和多数策略游戏相同,行动会消耗AP值,并且会在你的回合开始时完全恢复,发现敌人后可以进行攻击,当然也会消耗AP值,无法行动时可以进入下一回合,要注意攻击时HP为零就会被击败。 每次概要都会推荐适用的武器以及策略。所以根据概要说明,你可以根据队员擅长的部分来配置武器装备,部署作战,比如侦察能力B级的海莲娜,工兵能力C的索菲亚和A的路易莎,工兵能力就可以对应炸毁桥梁等任务,此时你就可以选择两位队员中的一位来配置机体,以及特殊任务所需的炸药进行任务。当然探测器、榴弹炮、炸药等等游戏中的武器装备十分多样,而任务开始后如何运用隐蔽、烟雾弹还有特殊行动等等的战术也很值得研究规划。 [h1]结语[/h1] 整体来说是以模拟桌游的形式塑造了直观简易的战术体验,队员的机体配装有种机甲出击的感觉,而利用各种任务不同的目标来逐渐上手,难度也是以循序渐进的方式。队员的配装以及不同队伍组合结合任务中不同的地形等等十分有策略性,你需要根据概括说明去规划部署,操控队伍的路线以及行动,一旦规划错误,敌人的猛烈攻击或许会让你有重开的冲动,喜欢回合制战术的朋友不妨一试,推荐! [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
あのころのパワードールズの雰囲気をまたお気軽に味わえる気軽なゲームですね。 とても気に入りました パイロット育成要素があったらなお良かった
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Players by region
Where this game's players are, estimated from review languages.
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