
Protect the world of One Gun from evil invaders!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is a deceptively good action sidescroller with twin stick (or mouse and keyboard) control scheme that feels pretty tight but the main issue here is the inordinate amount of grind that needs to be done to advance in the game which depending on how much you like the game and that aspect of the gameplay might not necessarily be a full on minus. No, to me the real issue with the game and why I'm going have to give it a negative recommendation is that the last area of the game map is locked until you clear what I figured where some optional challenges in a mountain range area that is between the previous two areas of the map. They gist of it is they throw three regular bosses at you at once and you got to destroy waves of these highly damaging big enemies that are hard to jump over due to being big or fast and the flying ones are both plus that flying thing they got going on. Basically to beat these missions you need a perfect combination of items (for instance being able to get a boost to your jump and moving speed at the same time would be a huge help but it doesn't even seem like that combination is possible) and/or farm a lot of evasion items plus leveling up your damage/hp as much as possible which feeds into the grind aspect of the game and how much of a chore it is to farm enemies to get the drops you want (we're talking 1.25% odds of what you want dropping from killing a boss and there's still a good chance you won't get the attribute boosts combo you where looking for and you'll need to refarm AGAIN). Oh one thing to make clear these boss wave missions are a order of magnitude harder or more than the hardest stuff you had to tackle in the second to last area in the game and I'm sure will be harder than the actual last mission area itself... so horrible design in that regard. There's also the issue that the gameplay doesn't really start to get really engaging until you're almost halfway into the game when you start to unlock abilities and more interesting weapons to fight more varied and interesting enemy and boss types. Just disappointed that the grind to see the last part of the game is just way too much for most reasonable gamers to bother with. Those last four bosses I'm sure would be fun to fight and beat but alas the price of admission is way too high.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TL;DR: A an amusing, if very flawed and at times quite buggy 2D shooter with reasonably deep upgrade mechanics and loot system. Not worth the full price. Definitely worth it on sale for some mindless entertainment. One Gun: Cat has simple but but decent 2D shooter mechanics. Character movement and shooting both feel reasonably good. Sometime dodging attacks (especially from bosses) are based more on luck than skill. There's a fairly deep but not terribly interesting loot system. There's a fairly large overworld map with dozens of areas that have a massive progression of difficulty. Each map area has a series of bosses with difficulty ratings. The starting boss is difficulty 5. I unlocked a boss at difficulty 100,000 before I gave up on the game. OG:C has a bunch of upgrades, some of which are essential and whole pile of useless ones. There's an item upgrade system which is buggy and can be quite frustrating. All gear aquired by either drops or purchasing can be upgraded. Base grade items can get up to +5 levels and the highest tier ones can be upgraded up to +15. Upgrades require cash (which can be earned in-game and offline, more on that later) and "hashies" which are a currency dropped by bosses. The higher an item is upgraded, the smaller percent chance that an attempt to upgrade it will be successful. An upgrade attempt consumes the cash and hashies even on failure. This makes it an absolute PITA to raise items to max level. There is a much more consistent upgrade mechanic at the in-game "Gym" where the player can sped cash to upgrade the cat's base HP and damage. This is the most consistent path for progression. The problem here are two-fold: the cost curve gets prohibitively expensive, and it's capped. The max level for Body (HP) and Damage is 3000, yet there are bosses where that amount is barely enough to make a scratch. It took me months of firing up the game every few hours to collect offline earnings (see below) to reach level 3K and even that was not enough when combined with fairly high end gear. One Gun: Cat has an odd cryptocurrency mechanic where it earns cash offline. It even uses the Bitcoin icon and shows some weird GPU-like machine that generates cash. Unfortunately, this feature is buggy AF. At least 1/3 of the time I fired up OG:C, I get zero cash. The offline earning counter reset, but there was no payout. Worse still, the failed offline earnings got more common after I had maxed upgraded my bitcoin mine. Intentionally or otherwise, the game punishes players for progressing. There is also a max cash amount. It's quite large ($5,000,000) but also artificial and unnecessary. There's no in-game reason to cap max cash. I'd argue based on the extreme difficulty (in terms of large numbers) of the late stage bosses, there's also no reason to cap the two player stats at 3000. I suspect the game dev had bigger plans but ran out of time and/or interest and tacked on some hard limits. As I write this, I have unlocked the second to last map section and completely all non-boss areas. I've defeated one boss (level 51,000) but I can't so much as put a dent in the next one (level 67,000). There's an entire section of bosses ranged 60K to 100K that I can't even attempt. There's no real progression from where I am now. I've maxed cash, HP and damage. I have an entire loadout of medium to high end gear, all purple (highest) tier and all maxed to +15. My only option at this point to grind the one boss I can (barely) beat and hope for some exotic loot drops. That is not a particularly fun proposition. Conclusion: One Gun: Cat is a fine game if you want to play the first few areas casually. Don't bother trying to beat it. Also, the dev released basically the same game under the name One Gun 2: Stickman, which is a bit questionable in my book.
Don't install, contains malware. I've uninstalled but can still hear One Gun Cat's theme.
Под этим котиком ходит весь мир
Przyjemna, spokojna gierka na nudne wieczory. Spora ilość poziomów, broni jak i zróżnicowani przeciwnicy.
Fun gameplay but the rest is absolutely trash. Somehow it absorbed me for 13 hours - Beating wave 16k on hell mode but not wave 3300 on the map - Most guns are trash and worse than some cheaper ones - how the heck does progress work? Nothing explained or logical - GRIND! GRIND! GRIND! With barely any upgrade - Many not game breaking bugs, yet still many Do not buy this game! The creator should be ashamed.
fajna gamesa
top 1 game!
TL;DR: A an amusing, if very flawed and at times quite buggy 2D shooter with reasonably deep upgrade mechanics and loot system. Not worth the full price. Definitely worth it on sale for some mindless entertainment. One Gun: Cat has simple but but decent 2D shooter mechanics. Character movement and shooting both feel reasonably good. Sometime dodging attacks (especially from bosses) are based more on luck than skill. There's a fairly deep but not terribly interesting loot system. There's a fairly large overworld map with dozens of areas that have a massive progression of difficulty. Each map area has a series of bosses with difficulty ratings. The starting boss is difficulty 5. I unlocked a boss at difficulty 100,000 before I gave up on the game. OG:C has a bunch of upgrades, some of which are essential and whole pile of useless ones. There's an item upgrade system which is buggy and can be quite frustrating. All gear aquired by either drops or purchasing can be upgraded. Base grade items can get up to +5 levels and the highest tier ones can be upgraded up to +15. Upgrades require cash (which can be earned in-game and offline, more on that later) and "hashies" which are a currency dropped by bosses. The higher an item is upgraded, the smaller percent chance that an attempt to upgrade it will be successful. An upgrade attempt consumes the cash and hashies even on failure. This makes it an absolute PITA to raise items to max level. There is a much more consistent upgrade mechanic at the in-game "Gym" where the player can sped cash to upgrade the cat's base HP and damage. This is the most consistent path for progression. The problem here are two-fold: the cost curve gets prohibitively expensive, and it's capped. The max level for Body (HP) and Damage is 3000, yet there are bosses where that amount is barely enough to make a scratch. It took me months of firing up the game every few hours to collect offline earnings (see below) to reach level 3K and even that was not enough when combined with fairly high end gear. One Gun: Cat has an odd cryptocurrency mechanic where it earns cash offline. It even uses the Bitcoin icon and shows some weird GPU-like machine that generates cash. Unfortunately, this feature is buggy AF. At least 1/3 of the time I fired up OG:C, I get zero cash. The offline earning counter reset, but there was no payout. Worse still, the failed offline earnings got more common after I had maxed upgraded my bitcoin mine. Intentionally or otherwise, the game punishes players for progressing. There is also a max cash amount. It's quite large ($5,000,000) but also artificial and unnecessary. There's no in-game reason to cap max cash. I'd argue based on the extreme difficulty (in terms of large numbers) of the late stage bosses, there's also no reason to cap the two player stats at 3000. I suspect the game dev had bigger plans but ran out of time and/or interest and tacked on some hard limits. As I write this, I have unlocked the second to last map section and completely all non-boss areas. I've defeated one boss (level 51,000) but I can't so much as put a dent in the next one (level 67,000). There's an entire section of bosses ranged 60K to 100K that I can't even attempt. There's no real progression from where I am now. I've maxed cash, HP and damage. I have an entire loadout of medium to high end gear, all purple (highest) tier and all maxed to +15. My only option at this point to grind the one boss I can (barely) beat and hope for some exotic loot drops. That is not a particularly fun proposition. Conclusion: One Gun: Cat is a fine game if you want to play the first few areas casually. Don't bother trying to beat it. Also, the dev released basically the same game under the name One Gun 2: Stickman, which is a bit questionable in my book.
Fantastic game made me like cats so much i turned gay Absolutely changed my life. i never knew games could be this good. i never played something soo good in my life i absolutely recomend it a truly meant it when i said it changed my life.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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