No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Find the exit. Find the code. One Exit is a 3D maze that is built from scratch every time you play. Getting out is not enough: to open the door you must find a secret code hidden somewhere in the corridors. A maze to fit your time Five sizes, from a 10×10 you can clear in minutes to a 50×50 that will take an evening. Want it sharper? Turn on the timer — run out of time and the maze starts over. Never the same twice Walls, traps and the code are laid out afresh every run. No maze repeats. Traps One drops you in a random corner, another freezes you for ten seconds, a third does the opposite and speeds you up. Make it yours 17 corridor styles and 10 skies, from sunrise to deep space. Pick one, or leave it to chance. Together and against Invite a friend to your room, go one on one, or race twenty rivals to the exit — first one out takes it. Leaderboards Overall score, best time for every size, mazes completed, and wins in each online mode. Kids mode — for when a maze should be a pleasure, not a trial. Plays offline: you only need a connection for online matches and leaderboards.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
About
Find the exit. Find the code. One Exit is a 3D maze that is built from scratch every time you play. Getting out is not enough: to open the door you must find a secret code hidden somewhere in the corridors. A maze to fit your time Five sizes, from a 10×10 you can clear in minutes to a 50×50 that will take an evening. Want it sharper? Turn on the timer — run out of time and the maze starts over. Never the same twice Walls, traps and the code are laid out afresh every run. No maze repeats. Traps One drops you in a random corner, another freezes you for ten seconds, a third does the opposite and speeds you up. Make it yours 17 corridor styles and 10 skies, from sunrise to deep space. Pick one, or leave it to chance. Together and against Invite a friend to your room, go one on one, or race twenty rivals to the exit — first one out takes it. Leaderboards Overall score, best time for every size, mazes completed, and wins in each online mode. Kids mode — for when a maze should be a pleasure, not a trial. Plays offline: you only need a connection for online matches and leaderboards.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $344.6M | 274.7K | 90% | $59.99 | |
| $97M | 270.3K | 96% | $19.99 | |
| $83.7M | 466.8K | 99% | $9.99 | |
| $68.9M | 178.3K | 97% | $29.99 | |
| $68M | 127.2K | 94% | $29.99 | |
| $62.6M | 146.3K | 96% | $29.99 |